What brought this up for me was the game Minecraft. I (finally) bought it over a year ago and have enjoyed many hours just creating and surviving. However, I've never "beaten the game", as in killed the Ender Dragon. When I feel the urge to play, I just boot up the game and load a saved game to continue my crafting/building. When I bought the game, I think it was on version 1.10.2, possibly. Their current version is 1.16.1. That's A LOT of updates. I found the mods I like for the version I currently play (1.12.2) and wonder if players keep starting new games with each new iteration of the game.
Rimworld, GTA V, and No Man's Sky comes to mind as other examples of games that seem to be "continuously" updating. Do you mind the updates? Do they worry you? If you're done with a game, do you restart a new one to "check it out?" Some of the updates are good and needed, fixing bugs or broken parts of the game, or adding interesting content.
Along with this are DLCs and expansions (mainly found in MMOs). Most of the time, they're fun and add new things to a game. Usually, they're worth picking them up and checking out (horse armor aside, Bethesda!). How do you view these? Do they get you back into the game again after finishing it up?
Last is sequels. Sequels I have gotten wary of, myself. Many times, they are the not the same game, but rather the old game "with a twist." That's cool and all, but I find myself "expecting" the old game with updated graphics or possibly mechanics tweaks. Too often (for me) they seem to add something that may not "fit" with the original game's design or goals. Other times, they will just add pieces of another genre and mash them, up.
What are your thoughts on these items for single player games? I'm curious how "odd" I am
Comments
I always had a belief that developers should show respect to their customer base who make them millions,allow them to get rich.It is no different than seeing your best friend do you a bunch of favors,you respect that and try to do the same back,well developers don't care about being fair or respect,just look at what happened with Fallout 76.
The problem is GREED,developers/publishers do not care about fair or respect,they only look to the next $$$ they can make and everything is geared towards making $$$.
Sequels/DLC's take a LOT less effort than the original game for many reasons.Typically a sequel will be almost as expensive or the same as the original even though they already have the tools,systems,game engine design in place.
Animations take a lot of work,you need animations for every single thing your character will do.Some animations may take a hundred frames or more.So typically you won't see new models or characters but perhaps the exact same model with a different skin so again less effort in the DLC or sequel.
DLC's might cost as much as 1/2 price as a full game but again not nearly half the effort needed,so they are another easy cash grab for the dev/publisher.
Never forget 3 mile Island and never trust a government official or company spokesman.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"Be water my friend" - Bruce Lee
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
거북이는 목을 내밀 때 안 움직입니다
Logic, my dear, merely enables one to be wrong with great authority.
Generally speaking, for MMOs, I like expansions that don't raise the level cap. If you raise the cap, you aren't really expanding anything. You're not increasing endgame variety for the player. You're just moving them on a linear treadmill from point A to point B.
For single player games, cap increases are more acceptable, because these games aren't typically meant to be played in perpetuity. A linear A to B is more in line with the design philosophy.
I'm also a major fan of feature-based DLC. For example, extra classes or build options actually excite me more than content. If say, Fire Emblem Three Houses released another DLC that added in equivalents to conspicuously missing classes like the halberdier/lancer, druid, griffon rider, vanguard, sage, etc., I'd buy that in a heartbeat. Because such things immensely improve replay value through versatility.
You really should think about sequels as brand new games and forget that it has anything to do with the previous one.
If you liked the previous one and they don't change too much for the sequel you'll feel ripped off by what you think should have been an update or DLC and if they change too much you might hate it if one of the things changed is what you really liked about the first one. They can't win lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
There is a delicate balance. We buy franchises so we can know what to expect. It's a form of quality assurance or expectation. But also, we should expect things to improve.
To me, a series should always make just enough changes to fix what was broken, but not change so much as to be unidentifiable.
Pokemon is a franchise that is too conservative. It actually has gaping flaws. EVs and IVs make for terrible, unintuitive, and unfun progression mechanics. They still only have one save file. They could use difficulty settings for more hardcore players to enjoy a challenge while keeping the games accessible. They could stand to greatly improve their storytelling, as they are effectively non-story RPGs. You could improve ALL of this without sacrificing a bit of the charm and simplicity that made these games popular in the first place.
On the other end of the spectrum, Final Fantasy is a franchise that doesn't have an identity anymore. They're constantly changing the combat system and progression systems, for example. FFXIII is completely different from the classics. FFXV is completely different from that. FF7R is completely different than anything (but actually bloody good this time).
DLC's & Expansions: I'm for them, letting me continue to play a game I like is fine. Pricing them the same or even higher than what I paid for the game isn't something I'm impressed with, but since I don't need to have things right when they come out I just wait until they come on sale.
Sequel's: The only one I've ever done was with Mount & Blade. I had the original for a number of years and picked up the next in line Warband. While the same game underneath it was different enough with the things they added that buying it was the right thing to do.
I'm not sure you could really classify Titan Quest: Anniversary Edition a sequel, but since I got it for free when it came out, who cares.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I loved the Sims, played 1, 2, & 3, I loved the expansions for the Sims 2, bought them all, and loved the updates. However the Sims 3.. not so much.
Same with Dawn of War, I played I, II, & III, they added to II in the best way they could, I just could not get enough.. III however.. eh.