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Animation work was the latest focus of the most recent Pantheon: Rise of the Fallen dev stream.
Read the full story here
cant wait to play this game. the Devs are doing things right.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Never forget 3 mile Island and never trust a government official or company spokesman.
I wonder how they will challenge the idea that players will cap out in the very first month.I really do not think they even thought about it in the design at all.
If players are level 30 in 2-3 days,they have another 28 days at 2 levels a day and will be 80+.This is why these designs fail so badly.
I still worry about the game after only one month becomes a 24/7 end game grind and the entire rest of the game is a fast distant memory.
On a side note,in that video i see what looks like a lot of simple architecture,a lot of rectangles.
Logic, my dear, merely enables one to be wrong with great authority.
Another time-wasting video. Here's a brief synopsis and my impression.First, the show a teaser of an incomplete new website. This took up the first 5 minutes of the video. Possibly an important step for VR, but doesn't help sell the game. Feel the magic of navigating a website for the first time! Followed by a lengthy explanation of the website.The second actual imagery (not talking heads) shows cinematic views of a zone, with a lot of discussion of why the zone was relocated in the zone. (To make the world seem bigger). This was a compilation of video images that have already been done, mashed together. About halfway through the overly-long discussion, the compilation repeats. At around the 20 minute mark, the video drops back to the safe (and incredibly boring) talking-heads format for the remainder of the video. Nothing to see here, so I didn't stick around much.This entire video had the feel of a report to senior management or a big money investor, presented by developers who didn't want to be involved. Their lack of passion seems to want to smack me in the face, at times.Still, Pantheon seems to be slogging along, development-wise and the images are nice enough. There was no sign of the animation improvements that the OP boasted of. No characters on the screen, and no characters doing things were shown.Summary: if you're hoping to see actual images of work completed,
you won't find it here. If you're hanging on every word of these
developers, there might be something interesting buried in the chatter.I'm wondering why I watched this in the first place.
"See normal people, I'm not one of them" | G-Easy & Big Sean
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So a graphically improved Everquest. That isn't necessarily, I hope they can garner enough players to stay afloat.