Quantcast

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Cyberpunk 2077 25 minute stream from today with new game play videos

2»

Comments

  • blueturtle13blueturtle13 Member LegendaryPosts: 12,155
    lahnmir said:
    Iselin said:

    The studio tends to go a bit to 'adult' for my tastes but their work is shaping up very nice.
    Great job so far. They have some real talent in that house.
    I am sure the audience for this will eat it up.  
    They definitely push the envelope with sexuality and language much more so than other mainstream developers but along with that type of "adult" content there's also the positive in that their stories and quests are often about shades of gray instead of the ultimate good vs. ultimate evil you get in stories written for younger audiences.

    The Red Baron quest line in Witcher 3 as well as the main stories of both DLCs are good examples of what I'm talking about. I never felt that I was playing a game written with teens or tweeners as the target audience as I often feel with many other RPGs.

    Maybe it's their continental vs. NA sensibilities since Europe (not the Brits though, they have different means of procreation I think) has always been much more liberal than NA with respect to sexuality in mainstream entertainment including prime-time TV.

    I do think CDPR overdoes it some but I do appreciate playing games that are not written for teens when I play theirs.
    I agree they create adult themes better than most studios. Which goes far beyond just sexuality and language. 
    For me personally, a conservative Korean, I just cant enjoy too much sex and language. 
    Perhaps there will be filter to turn that stuff off. 
    An interesting perspective. I do wonder, honestly, how you feel about the subject and graphical representation of the themes in Hellblade? To me, those are far more mature and dark then anything CDPR has been doing. 

    As for me, I don’t mind pushing the boundaries like is being done in Mary Skelter 2 (Lust, pain, horror and anime girls in a dungeon crawler) or some really far out stuff like The Song of Saya. I appreciate games/movies/art that make mee feel, and that feeling doesn’t always has to be nice or comfortable.

    /Cheers,
    Lahnmir

    I am not a 'personal' fan of sexual themes or language in games that I play. I never honestly believe it necessary to tell a story. I think an implication is enough.
    I have worked on many projects over the years that have had things in it I personally do not like to experience when I play but it is not in my skillset to write, produce and direct an entire project on my own. 

    With Hellblade it was Jon, Juan and Rupert's job to help guide the team to bring Tameem's story to life as well as direct the team in bringing Senua to life. It was not my job to dictate the story or how it was told. Regardless of my personal feelings in how it was to play out for the player.

     I fully support people using it to express themselves through their preferred medium. 
    I also fully support players in their desire for that content. It is just not something I like to have in my experiences playing a game. 


    lahnmirSovrathArglebargleAlBQuirky

    거북이는 목을 내밀 때 안 움직입니다












  • ArteriusArterius Member EpicPosts: 2,759
    AlBQuirky said:
    I'm doing something against my better judgement. I am pre-ordering this game after seeing that. It looks like a game I want to play and I like how they view the RPG experience as developers/gamers.

    Arterius said:
    remsleep said:
    I have one question - when they show the car driving through the streets @24:10 - all those buildings and the city - is that all open world, as in - can we go in and explore inside all those buildings etc...

    or is like 99% of it locked and not accessible and the player is only allowed to go into a few "special" places?
    They have said that every building is 100% accessible but that most of the buildings will be occupied so NPC's may not like you snooping around there apartments and can even get hostile if you don't leave fast enough

    They even claimed at one point that nothing is computer generated but I don't know if I believe that. That seems like a lot of work

    In this press release, they said NOT all buildings will be accessible. However, the ones that are will be like you described.
    I apologize. I got my information wrong I mistaked it from this message a long time ago. Two years ago in fact

    https://www.reddit.com/r/cyberpunkgame/comments/9cukqc/exploring_buildings_in_the_game/

    They say many of them will be explorable. Over time I guess that got warped in my mind
    AlBQuirky
    Currently playing: Outer Worlds (Xbox One X)

    Currently Reading: Skaven Slayer (Gotrek and Felix Book 2)

    Currently Writing: Champions of Legend Book 1 (3rd Draft)

    Currently Watching: Oz (Season 4), Soprano's (Season 1)


  • lahnmirlahnmir Member LegendaryPosts: 3,436
    lahnmir said:
    Iselin said:

    The studio tends to go a bit to 'adult' for my tastes but their work is shaping up very nice.
    Great job so far. They have some real talent in that house.
    I am sure the audience for this will eat it up.  
    They definitely push the envelope with sexuality and language much more so than other mainstream developers but along with that type of "adult" content there's also the positive in that their stories and quests are often about shades of gray instead of the ultimate good vs. ultimate evil you get in stories written for younger audiences.

    The Red Baron quest line in Witcher 3 as well as the main stories of both DLCs are good examples of what I'm talking about. I never felt that I was playing a game written with teens or tweeners as the target audience as I often feel with many other RPGs.

    Maybe it's their continental vs. NA sensibilities since Europe (not the Brits though, they have different means of procreation I think) has always been much more liberal than NA with respect to sexuality in mainstream entertainment including prime-time TV.

    I do think CDPR overdoes it some but I do appreciate playing games that are not written for teens when I play theirs.
    I agree they create adult themes better than most studios. Which goes far beyond just sexuality and language. 
    For me personally, a conservative Korean, I just cant enjoy too much sex and language. 
    Perhaps there will be filter to turn that stuff off. 
    An interesting perspective. I do wonder, honestly, how you feel about the subject and graphical representation of the themes in Hellblade? To me, those are far more mature and dark then anything CDPR has been doing. 

    As for me, I don’t mind pushing the boundaries like is being done in Mary Skelter 2 (Lust, pain, horror and anime girls in a dungeon crawler) or some really far out stuff like The Song of Saya. I appreciate games/movies/art that make mee feel, and that feeling doesn’t always has to be nice or comfortable.

    /Cheers,
    Lahnmir

    I am not a 'personal' fan of sexual themes or language in games that I play. I never honestly believe it necessary to tell a story. I think an implication is enough.
    I have worked on many projects over the years that have had things in it I personally do not like to experience when I play but it is not in my skillset to write, produce and direct an entire project on my own. 

    With Hellblade it was Jon, Juan and Rupert's job to help guide the team to bring Tameem's story to life as well as direct the team in bringing Senua to life. It was not my job to dictate the story or how it was told. Regardless of my personal feelings in how it was to play out for the player.

     I fully support people using it to express themselves through their preferred medium. 
    I also fully support players in their desire for that content. It is just not something I like to have in my experiences playing a game. 


    I am still curious how you feel about it though. Because, despite the maturity of the theme, I think they handled the matter with great care and effort.

    If you can’t share that or are uncomfortable with talking about one of your projects that way its totally cool too of course. I have always been slightly fascinated with how people react differently to different “adult” content, like sex versus violence etc. and where that difference comes from.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • BruceYeeBruceYee Member RarePosts: 1,870
    Amathe said:
    Who was the young British woman who helped host the stream? I never saw them introduce her. 

    She said her name at the start.

    I think it was Ima Hawtasf from CD Projekt Red or something like that...
    AlBQuirky
  • IselinIselin Member LegendaryPosts: 14,175
    BruceYee said:
    Amathe said:
    Who was the young British woman who helped host the stream? I never saw them introduce her. 

    She said her name at the start.

    I think it was Ima Hawtasf from CD Projekt Red or something like that...
    It's Hollie Bennet. She's the UK head of communications for CDPR.
    AlBQuirky
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • kitaradkitarad Member EpicPosts: 5,743
    edited June 27
    lahnmir said:
    lahnmir said:
    Iselin said:

    The studio tends to go a bit to 'adult' for my tastes but their work is shaping up very nice.
    Great job so far. They have some real talent in that house.
    I am sure the audience for this will eat it up.  
    They definitely push the envelope with sexuality and language much more so than other mainstream developers but along with that type of "adult" content there's also the positive in that their stories and quests are often about shades of gray instead of the ultimate good vs. ultimate evil you get in stories written for younger audiences.

    The Red Baron quest line in Witcher 3 as well as the main stories of both DLCs are good examples of what I'm talking about. I never felt that I was playing a game written with teens or tweeners as the target audience as I often feel with many other RPGs.

    Maybe it's their continental vs. NA sensibilities since Europe (not the Brits though, they have different means of procreation I think) has always been much more liberal than NA with respect to sexuality in mainstream entertainment including prime-time TV.

    I do think CDPR overdoes it some but I do appreciate playing games that are not written for teens when I play theirs.
    I agree they create adult themes better than most studios. Which goes far beyond just sexuality and language. 
    For me personally, a conservative Korean, I just cant enjoy too much sex and language. 
    Perhaps there will be filter to turn that stuff off. 
    An interesting perspective. I do wonder, honestly, how you feel about the subject and graphical representation of the themes in Hellblade? To me, those are far more mature and dark then anything CDPR has been doing. 

    As for me, I don’t mind pushing the boundaries like is being done in Mary Skelter 2 (Lust, pain, horror and anime girls in a dungeon crawler) or some really far out stuff like The Song of Saya. I appreciate games/movies/art that make mee feel, and that feeling doesn’t always has to be nice or comfortable.

    /Cheers,
    Lahnmir

    I am not a 'personal' fan of sexual themes or language in games that I play. I never honestly believe it necessary to tell a story. I think an implication is enough.
    I have worked on many projects over the years that have had things in it I personally do not like to experience when I play but it is not in my skillset to write, produce and direct an entire project on my own. 

    With Hellblade it was Jon, Juan and Rupert's job to help guide the team to bring Tameem's story to life as well as direct the team in bringing Senua to life. It was not my job to dictate the story or how it was told. Regardless of my personal feelings in how it was to play out for the player.

     I fully support people using it to express themselves through their preferred medium. 
    I also fully support players in their desire for that content. It is just not something I like to have in my experiences playing a game. 


    I am still curious how you feel about it though. Because, despite the maturity of the theme, I think they handled the matter with great care and effort.

    If you can’t share that or are uncomfortable with talking about one of your projects that way its totally cool too of course. I have always been slightly fascinated with how people react differently to different “adult” content, like sex versus violence etc. and where that difference comes from.

    /Cheers,
    Lahnmir
    I cannot say I enjoy these themes there is no way you can enjoy this type of themes because they're inherently horrible but I do read a lot of books that can make me so upset I have to stop reading the book for awhile. I always finish the books though because these aspects make the book a better read because what happens humanizes the characters. Even if you are not dealing with humans I am talking experience wise about the richness of the book itself made by these parts of it that relate to a human's emotions.

    I draw a line though when the writer indulges in their own fantasies and starts adding too much description and seems to have too many incidences of this occurring. For example take Terry Goodkind and his Sword of Truth series.

    I can understand for a setting when he starts the description of the rape of children and women as an indication of the type of individuals and world we are experiencing. I started having a problem when it was not once or twice but more than that and the details he kept taking pains to write made me realise he was taking pleasure in the writing of these scenes. At that point I actually checked out the internet and whether I was imagining it as a woman myself and being too sensitive. I wasn't the only one who noticed it.

    On the other hand Mark Lawrence's Prince of Thorns in the Broken Empire series is a rapist and this is your protagonist Jorg Ancrath and the writer doesn't give a lot of detail of the rapes and yes plural by the same character. The reason is he is setting up the character and not dwelling on the rapes. This writer I have no problem with although I despised his characters I didn't stop reading about them because I wanted to see where the character went. I am not talking about redemption I am talking about character development.

    There is a difference between these two writers.

    Violence for the sake of violence isn't acceptable and shouldn't be in books, games or whatever media where you're trying to tell a story. Not talking about shooters and other types of games but RPGs in particular. I can  however totally get behind what CD Projekt Red is trying to do here. In telling a story like this in a world that is so rife with violence there will be inevitably a need to delve into it. I am able to accept that and understand that it will make the game better.
    BeansnBreadlahnmirMendelcheyaneAlBQuirky

  • lahnmirlahnmir Member LegendaryPosts: 3,436
    kitarad said:
    lahnmir said:
    lahnmir said:
    Iselin said:

    The studio tends to go a bit to 'adult' for my tastes but their work is shaping up very nice.
    Great job so far. They have some real talent in that house.
    I am sure the audience for this will eat it up.  
    They definitely push the envelope with sexuality and language much more so than other mainstream developers but along with that type of "adult" content there's also the positive in that their stories and quests are often about shades of gray instead of the ultimate good vs. ultimate evil you get in stories written for younger audiences.

    The Red Baron quest line in Witcher 3 as well as the main stories of both DLCs are good examples of what I'm talking about. I never felt that I was playing a game written with teens or tweeners as the target audience as I often feel with many other RPGs.

    Maybe it's their continental vs. NA sensibilities since Europe (not the Brits though, they have different means of procreation I think) has always been much more liberal than NA with respect to sexuality in mainstream entertainment including prime-time TV.

    I do think CDPR overdoes it some but I do appreciate playing games that are not written for teens when I play theirs.
    I agree they create adult themes better than most studios. Which goes far beyond just sexuality and language. 
    For me personally, a conservative Korean, I just cant enjoy too much sex and language. 
    Perhaps there will be filter to turn that stuff off. 
    An interesting perspective. I do wonder, honestly, how you feel about the subject and graphical representation of the themes in Hellblade? To me, those are far more mature and dark then anything CDPR has been doing. 

    As for me, I don’t mind pushing the boundaries like is being done in Mary Skelter 2 (Lust, pain, horror and anime girls in a dungeon crawler) or some really far out stuff like The Song of Saya. I appreciate games/movies/art that make mee feel, and that feeling doesn’t always has to be nice or comfortable.

    /Cheers,
    Lahnmir

    I am not a 'personal' fan of sexual themes or language in games that I play. I never honestly believe it necessary to tell a story. I think an implication is enough.
    I have worked on many projects over the years that have had things in it I personally do not like to experience when I play but it is not in my skillset to write, produce and direct an entire project on my own. 

    With Hellblade it was Jon, Juan and Rupert's job to help guide the team to bring Tameem's story to life as well as direct the team in bringing Senua to life. It was not my job to dictate the story or how it was told. Regardless of my personal feelings in how it was to play out for the player.

     I fully support people using it to express themselves through their preferred medium. 
    I also fully support players in their desire for that content. It is just not something I like to have in my experiences playing a game. 


    I am still curious how you feel about it though. Because, despite the maturity of the theme, I think they handled the matter with great care and effort.

    If you can’t share that or are uncomfortable with talking about one of your projects that way its totally cool too of course. I have always been slightly fascinated with how people react differently to different “adult” content, like sex versus violence etc. and where that difference comes from.

    /Cheers,
    Lahnmir
    I cannot say I enjoy these themes there is no way you can enjoy this type of themes because they're inherently horrible
    I don’t enjoy them either, I do find it interesting to experience them though. Its the same reason I listen to Delirium Cordia by Fantomas or watch Grotesque, to be confronted with things alien, and perhaps offensive, to me and see what that does with me. Yeah, I might be weird.

    /Cheers,
    Lahnmir
    AlBQuirkyXodic
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • MendelMendel Member EpicPosts: 3,735
    <snipped an interesting exchange for brevity>
    I can understand for a setting when he starts the description of the rape of children and women as an indication of the type of individuals and world we are experiencing. I started having a problem when it was not once or twice but more than that and the details he kept taking pains to write made me realise he was taking pleasure in the writing of these scenes. At that point I actually checked out the internet and whether I was imagining it as a woman myself and being too sensitive. I wasn't the only one who noticed it.

    On the other hand Mark Lawrence's Prince of Thorns in the Broken Empire series is a rapist and this is your protagonist Jorg Ancrath and the writer doesn't give a lot of detail of the rapes and yes plural by the same character. The reason is he is setting up the character and not dwelling on the rapes. This writer I have no problem with although I despised his characters I didn't stop reading about them because I wanted to see where the character went. I am not talking about redemption I am talking about character development.

    There is a difference between these two writers.

    Violence for the sake of violence isn't acceptable and shouldn't be in books, games or whatever media where you're trying to tell a story. Not talking about shooters and other types of games but RPGs in particular. I can  however totally get behind what CD Projekt Red is trying to do here. In telling a story like this in a world that is so rife with violence there will be inevitably a need to delve into it. I am able to accept that and understand that it will make the game better.

    I agreed with this because I don't really need graphic details and blood over everything.  Authors have a long standing habit of using details where an impression works just as well.  This leads to confusing violence as conflict, by both creators and consumers.  Game developers tend to do the same.  Why?  Because violence is easier to portray with graphical images.

    When was the last game that asked the player to make a moral decision, or become emotional?  These are also forms of conflict, but much harder to visualize on a screen.



    AlBQuirky

    Logic, my dear, merely enables one to be wrong with great authority.

  • phoenixfire2phoenixfire2 Member UncommonPosts: 141
    This is one of the very few developers I trust to release a proper product, so I'm pretty excited to get my hands on this title.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited June 27
    Mendel said:
    <snipped an interesting exchange for brevity>
    I can understand for a setting when he starts the description of the rape of children and women as an indication of the type of individuals and world we are experiencing. I started having a problem when it was not once or twice but more than that and the details he kept taking pains to write made me realise he was taking pleasure in the writing of these scenes. At that point I actually checked out the internet and whether I was imagining it as a woman myself and being too sensitive. I wasn't the only one who noticed it.

    On the other hand Mark Lawrence's Prince of Thorns in the Broken Empire series is a rapist and this is your protagonist Jorg Ancrath and the writer doesn't give a lot of detail of the rapes and yes plural by the same character. The reason is he is setting up the character and not dwelling on the rapes. This writer I have no problem with although I despised his characters I didn't stop reading about them because I wanted to see where the character went. I am not talking about redemption I am talking about character development.

    There is a difference between these two writers.

    Violence for the sake of violence isn't acceptable and shouldn't be in books, games or whatever media where you're trying to tell a story. Not talking about shooters and other types of games but RPGs in particular. I can  however totally get behind what CD Projekt Red is trying to do here. In telling a story like this in a world that is so rife with violence there will be inevitably a need to delve into it. I am able to accept that and understand that it will make the game better.

    I agreed with this because I don't really need graphic details and blood over everything.  Authors have a long standing habit of using details where an impression works just as well.  This leads to confusing violence as conflict, by both creators and consumers.  Game developers tend to do the same.  Why?  Because violence is easier to portray with graphical images.

    When was the last game that asked the player to make a moral decision, or become emotional?  These are also forms of conflict, but much harder to visualize on a screen.



    Vampyr, Pathologic come to mind.

    Pathologic probably does the better job of the two.

    Deus Ex series has some of those moments, too.  Moments where "doing the most good for the most people" in that moment may actually result in far larger harm in the future.  Things that aren't cut and dry.

    image
  • ShaniaRebornShaniaReborn Newbie CommonPosts: 7
    Ok, broke down and watched the video in question.  I've heard of the game, but never followed it.  Decided to check out the video because of all the hype.  It looks like GTA to me.  After watching the video, I can honestly say I'm not a fan of GTA and I am no a fan of this game either.  I won't be playing this one.
    AlBQuirky
  • AsheramAsheram Member EpicPosts: 4,171
    edited June 27
    I don't understand all of the uproar over first person. I don't see complaints about of other first person shooters being first person.

    Was this game originally announced as a third person game and then they switched it or something?
    They said that it was going to be both fpp and tpp and then they dropped tpp claiming that because of the verticality of the gameplay tpp wouldnt work and then forced fpp only citing it was the only immersive way.



    I am curious, has there been any gameplay shown so far that proves their claim, anything that looks like it wouldn't work in TPP?
    AlBQuirky
  • AsheramAsheram Member EpicPosts: 4,171
    edited June 27
    Seems they are even at war with tpp in cutscenes too.

  • cameltosiscameltosis Member EpicPosts: 2,496
    Watched the video, I have to say Cyberpunk is shaping up to be an excellent game for it's intended audience. I really like the look of the world they've built, to me it seems like they've taken the recent Deus Ex games, and made them bigger, faster paced and a bit more humourous (i got annoyed with how super serious deus ex was).


    For me though, its unlikely I'll be playing this (well, until it's discounted to under £10).


    Not sure when it was, but I read an interview with one of the higher ups at CDPR about a year ago where he said (paraphrasing) "here at CDPR, the story always comes first. we then design all our gameplay to support that story"


    That attitude is the opposite of what I want from a dev, as I dislike stories in my games. That attitude also showed in the witcher games, which just had really janky gameplay. I could appreciate the world building and stuff, but longest I managed to last was ~12 hours before having to quit due to mediocre gameplay.



    That's pure personal preference though. I know lots of you love a good story and that its a high motivation for many gamers. Certainly shows in sales figures for the witcher games, clearly there is a good market for these types of games and I wish CDPR the best of luck.
    AlBQuirky
  • alkarionlogalkarionlog Member EpicPosts: 3,293
    Watched the video, I have to say Cyberpunk is shaping up to be an excellent game for it's intended audience. I really like the look of the world they've built, to me it seems like they've taken the recent Deus Ex games, and made them bigger, faster paced and a bit more humourous (i got annoyed with how super serious deus ex was).


    For me though, its unlikely I'll be playing this (well, until it's discounted to under £10).


    Not sure when it was, but I read an interview with one of the higher ups at CDPR about a year ago where he said (paraphrasing) "here at CDPR, the story always comes first. we then design all our gameplay to support that story"


    That attitude is the opposite of what I want from a dev, as I dislike stories in my games. That attitude also showed in the witcher games, which just had really janky gameplay. I could appreciate the world building and stuff, but longest I managed to last was ~12 hours before having to quit due to mediocre gameplay.



    That's pure personal preference though. I know lots of you love a good story and that its a high motivation for many gamers. Certainly shows in sales figures for the witcher games, clearly there is a good market for these types of games and I wish CDPR the best of luck.

    kinda hard to be humorous when you are on mission afer mission after someone tried to kill you in a terror attack, twice, I did find the tone right for the whole situation
    AlBQuirky
    FOR HONOR, FOR FREEDOM.... and for some money.
  • IselinIselin Member LegendaryPosts: 14,175
    Watched the video, I have to say Cyberpunk is shaping up to be an excellent game for it's intended audience. I really like the look of the world they've built, to me it seems like they've taken the recent Deus Ex games, and made them bigger, faster paced and a bit more humourous (i got annoyed with how super serious deus ex was).


    For me though, its unlikely I'll be playing this (well, until it's discounted to under £10).


    Not sure when it was, but I read an interview with one of the higher ups at CDPR about a year ago where he said (paraphrasing) "here at CDPR, the story always comes first. we then design all our gameplay to support that story"


    That attitude is the opposite of what I want from a dev, as I dislike stories in my games. That attitude also showed in the witcher games, which just had really janky gameplay. I could appreciate the world building and stuff, but longest I managed to last was ~12 hours before having to quit due to mediocre gameplay.



    That's pure personal preference though. I know lots of you love a good story and that its a high motivation for many gamers. Certainly shows in sales figures for the witcher games, clearly there is a good market for these types of games and I wish CDPR the best of luck.
    I'm the opposite of you. I've played many games with good mechanics and RPG systems but if they don't have a good story underneath, I get bored with them.

    I am much more forgiving of mediocre combat and systems than a mediocre story. I read a lot - probably more than I game if I were to count the hours. I want a story in the games I play that is at least as good as the ones in the books I enjoy.
    Asm0deusAlBQuirkyNyghthowlerXodic
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • AlBQuirkyAlBQuirky Member EpicPosts: 6,102
    remsleep said:
    AlBQuirky said:
    I'm doing something against my better judgement. I am pre-ordering this game after seeing that. It looks like a game I want to play and I like how they view the RPG experience as developers/gamers.

    Arterius said:
    remsleep said:
    I have one question - when they show the car driving through the streets @24:10 - all those buildings and the city - is that all open world, as in - can we go in and explore inside all those buildings etc...

    or is like 99% of it locked and not accessible and the player is only allowed to go into a few "special" places?
    They have said that every building is 100% accessible but that most of the buildings will be occupied so NPC's may not like you snooping around there apartments and can even get hostile if you don't leave fast enough

    They even claimed at one point that nothing is computer generated but I don't know if I believe that. That seems like a lot of work

    In this press release, they said NOT all buildings will be accessible. However, the ones that are will be like you described.


    Hmm that's what I figured as well - I wonder how many will be accessible, I guess I will find out at launch

    If it helps any, they did say all the buildings were present and not just some kind of backdrop painting :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AsheramAsheram Member EpicPosts: 4,171
    So how many people will have characters that look like Keanu Reeves' Johnny Silverhand when they meet Johnny Silverhand? 
  • AsheramAsheram Member EpicPosts: 4,171


  • Panzerbeorne39Panzerbeorne39 Member UncommonPosts: 202
    After watching, I’m nervous about it. Uncertain whether or not I want to role play as this character. The melee combat looks like Elder Scrolls level bad, but it’s near impossible to get First person melee right. It can be done, but extremely difficult. The environment and world looks god damn amazing though. Regardless of my own apprehension I’m positive the game will be a huge critical and financial success because the media will will it to be so. Just like they do with every overrated, overhyped AAA big studio big money game these days. 
    AlBQuirky
  • Panzerbeorne39Panzerbeorne39 Member UncommonPosts: 202
    I’ll likely buy it when it’s hits the Steam Summer sale in 2022 for 50% off. I’m cheap like that. 
  • IselinIselin Member LegendaryPosts: 14,175
    Asheram said:


    I liked that vid. The guy doing it adds value to the footage without being annoying.

    I watched a bit from some video with 4 Gamespot guys talking about the game play and I'm pretty sure this is one of those 4 since he mentioned putting everything into Cool.
    AsheramAlBQuirky
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • cameltosiscameltosis Member EpicPosts: 2,496
    Iselin said:
    Watched the video, I have to say Cyberpunk is shaping up to be an excellent game for it's intended audience. I really like the look of the world they've built, to me it seems like they've taken the recent Deus Ex games, and made them bigger, faster paced and a bit more humourous (i got annoyed with how super serious deus ex was).


    For me though, its unlikely I'll be playing this (well, until it's discounted to under £10).


    Not sure when it was, but I read an interview with one of the higher ups at CDPR about a year ago where he said (paraphrasing) "here at CDPR, the story always comes first. we then design all our gameplay to support that story"


    That attitude is the opposite of what I want from a dev, as I dislike stories in my games. That attitude also showed in the witcher games, which just had really janky gameplay. I could appreciate the world building and stuff, but longest I managed to last was ~12 hours before having to quit due to mediocre gameplay.



    That's pure personal preference though. I know lots of you love a good story and that its a high motivation for many gamers. Certainly shows in sales figures for the witcher games, clearly there is a good market for these types of games and I wish CDPR the best of luck.
    I'm the opposite of you. I've played many games with good mechanics and RPG systems but if they don't have a good story underneath, I get bored with them.

    I am much more forgiving of mediocre combat and systems than a mediocre story. I read a lot - probably more than I game if I were to count the hours. I want a story in the games I play that is at least as good as the ones in the books I enjoy.

    Interestingly, I dislike story in games for the same reason that you do like them: reading!


    I also read a lot, especially fantasy books, and I find that books are so vastly superior to games at telling stories that I simply can't enjoy the stories in games.


    Interestingly (given the genre in question), the last story I actually connected with and enjoyed in a game was Deus Ex: Human Revolution. Admittedly, it took me 3 attempts and about 12 hours of attempted playing before I actually connected, but once I had it made the rest of the game pretty damn awesome.

    So, maybe there's some hope for Cyberpunk and me :-)
    AlBQuirky
  • IselinIselin Member LegendaryPosts: 14,175
    edited June 29
    Iselin said:
    Watched the video, I have to say Cyberpunk is shaping up to be an excellent game for it's intended audience. I really like the look of the world they've built, to me it seems like they've taken the recent Deus Ex games, and made them bigger, faster paced and a bit more humourous (i got annoyed with how super serious deus ex was).


    For me though, its unlikely I'll be playing this (well, until it's discounted to under £10).


    Not sure when it was, but I read an interview with one of the higher ups at CDPR about a year ago where he said (paraphrasing) "here at CDPR, the story always comes first. we then design all our gameplay to support that story"


    That attitude is the opposite of what I want from a dev, as I dislike stories in my games. That attitude also showed in the witcher games, which just had really janky gameplay. I could appreciate the world building and stuff, but longest I managed to last was ~12 hours before having to quit due to mediocre gameplay.



    That's pure personal preference though. I know lots of you love a good story and that its a high motivation for many gamers. Certainly shows in sales figures for the witcher games, clearly there is a good market for these types of games and I wish CDPR the best of luck.
    I'm the opposite of you. I've played many games with good mechanics and RPG systems but if they don't have a good story underneath, I get bored with them.

    I am much more forgiving of mediocre combat and systems than a mediocre story. I read a lot - probably more than I game if I were to count the hours. I want a story in the games I play that is at least as good as the ones in the books I enjoy.

    Interestingly, I dislike story in games for the same reason that you do like them: reading!


    I also read a lot, especially fantasy books, and I find that books are so vastly superior to games at telling stories that I simply can't enjoy the stories in games.


    Interestingly (given the genre in question), the last story I actually connected with and enjoyed in a game was Deus Ex: Human Revolution. Admittedly, it took me 3 attempts and about 12 hours of attempted playing before I actually connected, but once I had it made the rest of the game pretty damn awesome.

    So, maybe there's some hope for Cyberpunk and me :-)
    Yeah I've played all the Deus Ex - both when they released and also gone back and replayed them several times. That makes it easy for me to connect to their stories because I'm already invested in the game world. I'm also a sucker for good cyberpunk stories and Deus Ex has that.

    With TES games where stories aren't the best, I've played every one of them since Arena's original release so the world/lore investment is there. The world is like a favorite old pair of jeans with holes and patches all over the place but very comfortable :)

    I'm also currently re-reading Clive Barker's Weaveworld for the first time in more than a decade. And once again I'm thinking what a great setting for either an RPG series or MMO it would be.
    AlBQuirkycameltosis
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
Sign In or Register to comment.