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Personal thoughts, list them here.

delete5230delete5230 Member EpicPosts: 6,447

- First I would like to pick a class and race and follow through to the end, alts will come later.  My own rule is level 10 or lower, decide and stop searching. 

- For years I've been playing Thief's or Rogues or Healers.  All three are getting old.  Speed run healing really turned me off in many games, I know Pantheon will be back to original but still.  

- Race ?.... I'm partial to Elves, started in Teldrassil in WoW and Echoes of Faydwer expansion in EQ2 had me starting in Kelethin. 

- Dungeons and cooperative game play is important to me.  Also I specialize in getting people together so I'll pick the best teleport class. 

- I agree with no flying mounts, but getting myself and groups around the world will be a concern.  I don't understand starting zones and cities and the overall size of the world so getting people together is still a question. 

- Undecided on crafting and harvesting on my first character, I usually like adventuring first.  It's a wait and see depending on game dynamics.

 

Large concerns:

- I like locked-in Realms.  Pick one and stick with it.  I don't like multiple shards like in EQ2, bouncing from one to another looking for world people SUCKS BIG.  Who ever came up with this idea should be shot.  It's like putting a Band-Aid on a problem and running with it.  I'm looking at you Sony Entertainment !  

- Zone loading, nothing breaks immersion more. It's 2020 and developers still take the easy softer way. Visionary Realms is not a high tech company, I'm not expecting a smooth transition from one zone to another.  2004 technology at best, why care about flying mounts with zone loading.  

- The game WILL BE a hot mess in all categories at release, I'll wait several days before deciding.  Honestly I think a year to be playable, regardless of their take-their-time approach.  Vanguard all over again.

mmolou
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Comments

  • AmatheAmathe Member LegendaryPosts: 7,159
    I don't know what you are trying to say.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • delete5230delete5230 Member EpicPosts: 6,447
    Amathe said:
    I don't know what you are trying to say.
    Not really trying to say anything in particular. 

    Just over all thoughts..... Do you have any ?
  • WizardryWizardry Member LegendaryPosts: 17,642
    I have a lot of thoughts but likely not see any in Pantheon.
    1 altaholic ,prefer FFXI subclass
    2 less multi links,like seeing an entire room link is not so umm cool.
    3 multi aggro systems instead of just  proximity.
    4 Mobs spread out more,less congestion.
    5 To be honest i am not a fan of CC design.I would prefer only 1-2 CC ideas and they be on VERY long timers.
    6 would love to see elemental properties and a more noticeable SKILL difference.Example you can really notice the difference if your Axe skill is 5 or 35.
    7 Way longer buffs,3-5 secs or even 10 secs,not a fan.Give me 2 minute or longer buffs,less button mashing is good.
    8 Meaningful player to player combos.
    9 Bosses more reliant on skill/ability/spell use than gear scores.
    10 Added this one because 10 is a nice even number..lol.Ok here's one,make food ALWAYS and not OOC.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LonesolsLonesols Member UncommonPosts: 83
    edited June 20
    I gave up on this game when they sold it early access as some werid tribute to the games of old lol. No one ever pulled that off besides a few. Shourds of the im taking all your money and going to space ripped people off with the concept so many times I wouldn't buy into that hype scam train if they went back to paid beta testing.  

    Then look at everquest 3 lol, or the failure of that. Mortal online tried to do that again with ulitma online failed so bad it is sickness. I do not know of a successful mmorpg that went, well let's make a rehash of a old game, and we will make it work this time, and actually pulled it off haha. If you have a example in that category I'd like to hear one. 

    Those were different days, way different days. I mean here is the simplest way for me to put it. Take mario 3 from nes, super hard game in today's standards. Take new mario games released they are so easy a 4 year old can beat them. O and trust me I've given my 4 year old the controller on mario 3 they gave up. Because I made the mistake to show them the newer game first lol. 

    So the problem be the fact that we were a diffent type of people in 1999, so differnt its like a whole new Era. We were the type of people that could spent 4 hours sitting there figuring out the zone because there was no GPS map lol. The same type that would spend 4 hours perfecting the level and throwing the new controller at the wall in rage, and then the nintendo would reset cause it did that haha, but we would try again.

    New age games equal the same thing as new age mentailty. You can never be wrong and you can never fail.

    So yeah I'm 100 percent positive they will f up trying to cater to every one, to make some hybrid abomination that will have a cult following of worshippers and thats about all that will be. 

    Another good example of this is mario maker, if you take some of the medium hard levels, not even ones equal to the end game of mario 3. They will have like 100000 plays on them but only a completed rare of like 4 percent. That is the mentality of modern gamers. Its not well i lost i can beat this im gonna try harder, its well this is stupid i died im done lol. 

    There is also this sense of urgency every one seems to have got. That if they fail they are wasting time, so they gotta move on to something else. Then add in the idea and concept of if you miss the first rush of a mmorpg you mise well quit. Which is why eq capitalized on that feeling with its yearly tlp. 

    At the end of the day though, the years of the best games are over. We are now in the age of consume the game fast then throw it away for the next one. Which is why I usually 90 percent of my time play old games. 


    delete5230
  • KyleranKyleran Member LegendaryPosts: 36,135
    edited June 21
    I won't likely be playing as so far the game lacks any sense of real purpose, level up to do what with it exactly?

    My time in pointless gear grinders has long since come to an end.



    bcbullyPanzerbeorne39strawhat0981

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TwoTubesTwoTubes Member UncommonPosts: 232
    edited June 22
    Kyleran said:
    I won't likely be playing as so far the game lacks any sense of real purpose, level up to do what with it exactly?

    My time in pointless gear grinders has long since come to an end.



    Assuming we get to that point...my plan is to level up to restart to gain progeny rewards for the first 6 months to a year at least.  Do the progeny loop.

    Maybe once the first expansion releases it will be time to take a break and try a few raids.  We willsee what the climate looks like a year or more down the line.
  • AmatheAmathe Member LegendaryPosts: 7,159
    Amathe said:
    I don't know what you are trying to say.
    Not really trying to say anything in particular. 

    Just over all thoughts..... Do you have any ?
    I have only one thought. For each design decision, ask yourself how does this feature or design element contribute to a player's overall immersion in the game world. 
    Lonesols

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • bcbullybcbully Member EpicPosts: 10,146

    - First I would like to pick a class and race and follow through to the end, alts will come later.  My own rule is level 10 or lower, decide and stop searching. 

    - For years I've been playing Thief's or Rogues or Healers.  All three are getting old.  Speed run healing really turned me off in many games, I know Pantheon will be back to original but still.  

    - Race ?.... I'm partial to Elves, started in Teldrassil in WoW and Echoes of Faydwer expansion in EQ2 had me starting in Kelethin. 

    - Dungeons and cooperative game play is important to me.  Also I specialize in getting people together so I'll pick the best teleport class. 

    - I agree with no flying mounts, but getting myself and groups around the world will be a concern.  I don't understand starting zones and cities and the overall size of the world so getting people together is still a question. 

    - Undecided on crafting and harvesting on my first character, I usually like adventuring first.  It's a wait and see depending on game dynamics.

     

    Large concerns:

    - I like locked-in Realms.  Pick one and stick with it.  I don't like multiple shards like in EQ2, bouncing from one to another looking for world people SUCKS BIG.  Who ever came up with this idea should be shot.  It's like putting a Band-Aid on a problem and running with it.  I'm looking at you Sony Entertainment !  

    - Zone loading, nothing breaks immersion more. It's 2020 and developers still take the easy softer way. Visionary Realms is not a high tech company, I'm not expecting a smooth transition from one zone to another.  2004 technology at best, why care about flying mounts with zone loading.  

    - The game WILL BE a hot mess in all categories at release, I'll wait several days before deciding.  Honestly I think a year to be playable, regardless of their take-their-time approach.  Vanguard all over again.

    So WoW with different skill/race/item names.
  • Panzerbeorne39Panzerbeorne39 Member UncommonPosts: 216
    My thought is, “ is this going to be fun?”. Despite everything I’ve seen from VR so far on the game, some was interesting,  some not. Some looked great, other stuff looked terrible. I have a hard time seeing all of the parts coming together as a fun game that would draw me in and keep me coming back. I wish them the best. I think they need a playable alpha and beta by the end of this year or it will just never happen. 
    Kyleran
  • WizardryWizardry Member LegendaryPosts: 17,642
    Responding to a post..
    Loading the game as you go is not better than pre caching most of the zone before you enter it.You can get away with that when your game is very low poly like Wow is,however if we want games to advance without needing $5000+ PC's we could use some pre loading.
    To try and make sense of it would be like saying,i don't want to sit and wait to download the game,why can't i d/l on the fly?
    Well this does happen in some games but even still you have to first download enough code to actually make the game work.You can't just simply say,i want to play it NOW,as soon as i click on the icon i want to play it.When you first click the game.exe it begins loading,after the logo and maybe a character selection screen your still going to wait for that zone and data to load.

    I have probably stated at least 20x or more that Blizzard is NOT a good example on how to design a mmorpg,there are many fails within.Blizzard makes designs that work for Blizzard,they are not concerned if it works for you or if it is even a good idea for a rpg.Simple obvious proof>>>no housing,so yeah Blizzard doesn't care about delivering a good rpg experience,they don't need to because they already have plenty of fish.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LonesolsLonesols Member UncommonPosts: 83
    Amathe said:
    Amathe said:
    I don't know what you are trying to say.
    Not really trying to say anything in particular. 

    Just over all thoughts..... Do you have any ?
    I have only one thought. For each design decision, ask yourself how does this feature or design element contribute to a player's overall immersion in the game world. 
    I agree with that, my example is a different game elite and dangerous. They updated it and it temp broke the stations talking to you, like welcome commander good to have you back. That simple thing removed sparked me and a bunch of other people to ask why it was gone and how much duller the game was with that simple thing removed.

    Another one is day night weather, meaningless tk game play , minus one game ever ryzom, but when swtor didn't even have that it kinda made me not want to play it.



    Amathe
  • lahnmirlahnmir Member LegendaryPosts: 3,503
    I should work out more
    I hate doing the dishes
    I should go to bed early tonight
    I love my new kitchen
    I need a holiday
    I want to write a book

    /Cheers,
    Lahnmir
    SovrathcheyaneKyleranAmatheWellspring
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • SovrathSovrath Member LegendaryPosts: 28,375
    edited June 22
    lahnmir said:
    I should work out more
    I hate doing the dishes
    I should go to bed early tonight
    I love my new kitchen
    I need a holiday
    I want to write a book

    /Cheers,
    Lahnmir

    I should work out more
    I've been meaning to say something

    I hate doing the dishes
    Clean as you go or else hire someone

    I should go to bed early tonight
    You should but you won't. Don't beat yourself up.

    I love my new kitchen
    I do too, especially how you push on the drawers and they just slide out.

    I need a holiday
    I've been meaning to say something ..

    I want to write a book

    That's easy, set aside 30 days, first day what happens begining, middle and end, 2nd day "chunk out" large scenes, 3rd day and each day after do a scene or two each day. 

    You will have started writing your book.
    lahnmircheyane
  • TheocritusTheocritus Member EpicPosts: 7,551
    I haven't played Pantheon so can't give a legitimate opinion there, I can just go by what I ahve seen on the Youtube videos......

    1. The game looks booorrrrinnnngg. I watch the devs just stand and beat on mobs that looks like they do 1 HP of damage at a time. It's too slow. Even they look totally bored and seemed disinterested often.

    2. It feels like they just said "hey lets take EQ1 and give it better grpahics and we are set"... That may be great in theory but it is hard to capture the same feeling EQ had 20 years ago.

    3. Did Pantheon die the day Brad died?
  • SovrathSovrath Member LegendaryPosts: 28,375
    I haven't played Pantheon so can't give a legitimate opinion there, I can just go by what I ahve seen on the Youtube videos......

    1. The game looks booorrrrinnnngg. I watch the devs just stand and beat on mobs that looks like they do 1 HP of damage at a time. It's too slow. Even they look totally bored and seemed disinterested often.

    2. It feels like they just said "hey lets take EQ1 and give it better grpahics and we are set"... That may be great in theory but it is hard to capture the same feeling EQ had 20 years ago.

    3. Did Pantheon die the day Brad died?
    I don't believe anything has changed since Brad died.

    did you like Everquest or Vanguard combat?
  • NanfoodleNanfoodle Member EpicPosts: 8,243
    TwoTubes said:
    Kyleran said:
    I won't likely be playing as so far the game lacks any sense of real purpose, level up to do what with it exactly?

    My time in pointless gear grinders has long since come to an end.



    Assuming we get to that point...my plan is to level up to restart to gain progeny rewards for the first 6 months to a year at least.  Do the progeny loop.

    Maybe once the first expansion releases it will be time to take a break and try a few raids.  We willsee what the climate looks like a year or more down the line.
    The advantage of progeny will be so small it wont be worth the effort on leveling a char just to blow it up to make a better new char. 
    Kyleran
  • TheocritusTheocritus Member EpicPosts: 7,551
    Sovrath said:
    I haven't played Pantheon so can't give a legitimate opinion there, I can just go by what I ahve seen on the Youtube videos......

    1. The game looks booorrrrinnnngg. I watch the devs just stand and beat on mobs that looks like they do 1 HP of damage at a time. It's too slow. Even they look totally bored and seemed disinterested often.

    2. It feels like they just said "hey lets take EQ1 and give it better grpahics and we are set"... That may be great in theory but it is hard to capture the same feeling EQ had 20 years ago.

    3. Did Pantheon die the day Brad died?
    I don't believe anything has changed since Brad died.

    did you like Everquest or Vanguard combat?

    I liked EQ more but maybe just because it was so new at that time....Today though? I don't think I would want to do it again.
  • TwoTubesTwoTubes Member UncommonPosts: 232
    Nanfoodle said:
    TwoTubes said:
    Kyleran said:
    I won't likely be playing as so far the game lacks any sense of real purpose, level up to do what with it exactly?

    My time in pointless gear grinders has long since come to an end.



    Assuming we get to that point...my plan is to level up to restart to gain progeny rewards for the first 6 months to a year at least.  Do the progeny loop.

    Maybe once the first expansion releases it will be time to take a break and try a few raids.  We willsee what the climate looks like a year or more down the line.
    The advantage of progeny will be so small it wont be worth the effort on leveling a char just to blow it up to make a better new char. 
    Why do you think that?  I don't think progeny will end up being any more optional than perception.

     CP is aware of how important the benefits that the progeny system provides to the game are. He knows that players will have to be well rewarded if they are going to sacrifice their main character and restart.
    With the removal of the mentor system progeny will be the only system that keeps a variety of zone levels populated.  It is the only system that diminishes the high end bottleneck.  Pantheon wont release with enough raids to support a healthy amount of high end raiders (unless they decide to go with instances or lockout timers and abandon the whole "open world" direction...which is a good possibility imo but not what has been presented to the community for the past 6 years).

    We will see how the rewards end up.  I'm guessing they will end up being smaller than high end raid loot rewards but are designed in a way that they arent simply replaced in the long run like raid rewards.  We will see how it plays out.

      If the rewards arent good enough to make people want to participate in the system not only is it a waste of development time but it will be the only thing that keeps the faster, more efficient players around long enough for VR to produce more content.


    Kyleran
  • svannsvann Member RarePosts: 2,210
    Ive tried alot of games and left alot of games.  I always come back to EQ.  If this is a valid successor to EQ I will probably switch.
  • NanfoodleNanfoodle Member EpicPosts: 8,243
    edited June 25
    TwoTubes said:
    Nanfoodle said:
    TwoTubes said:
    Kyleran said:
    I won't likely be playing as so far the game lacks any sense of real purpose, level up to do what with it exactly?

    My time in pointless gear grinders has long since come to an end.



    Assuming we get to that point...my plan is to level up to restart to gain progeny rewards for the first 6 months to a year at least.  Do the progeny loop.

    Maybe once the first expansion releases it will be time to take a break and try a few raids.  We willsee what the climate looks like a year or more down the line.
    The advantage of progeny will be so small it wont be worth the effort on leveling a char just to blow it up to make a better new char. 
    Why do you think that?  I don't think progeny will end up being any more optional than perception.

     CP is aware of how important the benefits that the progeny system provides to the game are. He knows that players will have to be well rewarded if they are going to sacrifice their main character and restart.
    With the removal of the mentor system progeny will be the only system that keeps a variety of zone levels populated.  It is the only system that diminishes the high end bottleneck.  Pantheon wont release with enough raids to support a healthy amount of high end raiders (unless they decide to go with instances or lockout timers and abandon the whole "open world" direction...which is a good possibility imo but not what has been presented to the community for the past 6 years).

    We will see how the rewards end up.  I'm guessing they will end up being smaller than high end raid loot rewards but are designed in a way that they arent simply replaced in the long run like raid rewards.  We will see how it plays out.

      If the rewards arent good enough to make people want to participate in the system not only is it a waste of development time but it will be the only thing that keeps the faster, more efficient players around long enough for VR to produce more content.


    The devs clearly said the advantage from the system will be so small it will not unbalance the game, that not having a progeny char will not exclude you from any content or play style. 

    https://pantheonriseofthefallen.gamepedia.com/Progeny_System

    There will be incentives to create alternate characters through the Progeny System. Players will be able to 'retire' high level characters and then create their children as new level one characters. These new characters, the 'progeny', will have certain advantages; abilities, stats, etc. that make them slightly yet noticeably better than a completely brand new character -- but not to the point that it unbalances things.
  • KyleranKyleran Member LegendaryPosts: 36,135
    Nanfoodle said:
    TwoTubes said:
    Nanfoodle said:
    TwoTubes said:
    Kyleran said:
    I won't likely be playing as so far the game lacks any sense of real purpose, level up to do what with it exactly?

    My time in pointless gear grinders has long since come to an end.



    Assuming we get to that point...my plan is to level up to restart to gain progeny rewards for the first 6 months to a year at least.  Do the progeny loop.

    Maybe once the first expansion releases it will be time to take a break and try a few raids.  We willsee what the climate looks like a year or more down the line.
    The advantage of progeny will be so small it wont be worth the effort on leveling a char just to blow it up to make a better new char. 
    Why do you think that?  I don't think progeny will end up being any more optional than perception.

     CP is aware of how important the benefits that the progeny system provides to the game are. He knows that players will have to be well rewarded if they are going to sacrifice their main character and restart.
    With the removal of the mentor system progeny will be the only system that keeps a variety of zone levels populated.  It is the only system that diminishes the high end bottleneck.  Pantheon wont release with enough raids to support a healthy amount of high end raiders (unless they decide to go with instances or lockout timers and abandon the whole "open world" direction...which is a good possibility imo but not what has been presented to the community for the past 6 years).

    We will see how the rewards end up.  I'm guessing they will end up being smaller than high end raid loot rewards but are designed in a way that they arent simply replaced in the long run like raid rewards.  We will see how it plays out.

      If the rewards arent good enough to make people want to participate in the system not only is it a waste of development time but it will be the only thing that keeps the faster, more efficient players around long enough for VR to produce more content.


    The devs clearly said the advantage from the system will be so small it will not unbalance the game, that not having a progeny char will not exclude you from any content or play style. 

    https://pantheonriseofthefallen.gamepedia.com/Progeny_System

    There will be incentives to create alternate characters through the Progeny System. Players will be able to 'retire' high level characters and then create their children as new level one characters. These new characters, the 'progeny', will have certain advantages; abilities, stats, etc. that make them slightly yet noticeably better than a completely brand new character -- but not to the point that it unbalances things.
    Honestly, that sounds like a very challenging, if not near impossible task but we'll have to wait to see how it all turns out.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • NanfoodleNanfoodle Member EpicPosts: 8,243
    Kyleran said:
    Nanfoodle said:
    TwoTubes said:
    Nanfoodle said:
    TwoTubes said:
    Kyleran said:
    I won't likely be playing as so far the game lacks any sense of real purpose, level up to do what with it exactly?

    My time in pointless gear grinders has long since come to an end.



    Assuming we get to that point...my plan is to level up to restart to gain progeny rewards for the first 6 months to a year at least.  Do the progeny loop.

    Maybe once the first expansion releases it will be time to take a break and try a few raids.  We willsee what the climate looks like a year or more down the line.
    The advantage of progeny will be so small it wont be worth the effort on leveling a char just to blow it up to make a better new char. 
    Why do you think that?  I don't think progeny will end up being any more optional than perception.

     CP is aware of how important the benefits that the progeny system provides to the game are. He knows that players will have to be well rewarded if they are going to sacrifice their main character and restart.
    With the removal of the mentor system progeny will be the only system that keeps a variety of zone levels populated.  It is the only system that diminishes the high end bottleneck.  Pantheon wont release with enough raids to support a healthy amount of high end raiders (unless they decide to go with instances or lockout timers and abandon the whole "open world" direction...which is a good possibility imo but not what has been presented to the community for the past 6 years).

    We will see how the rewards end up.  I'm guessing they will end up being smaller than high end raid loot rewards but are designed in a way that they arent simply replaced in the long run like raid rewards.  We will see how it plays out.

      If the rewards arent good enough to make people want to participate in the system not only is it a waste of development time but it will be the only thing that keeps the faster, more efficient players around long enough for VR to produce more content.


    The devs clearly said the advantage from the system will be so small it will not unbalance the game, that not having a progeny char will not exclude you from any content or play style. 

    https://pantheonriseofthefallen.gamepedia.com/Progeny_System

    There will be incentives to create alternate characters through the Progeny System. Players will be able to 'retire' high level characters and then create their children as new level one characters. These new characters, the 'progeny', will have certain advantages; abilities, stats, etc. that make them slightly yet noticeably better than a completely brand new character -- but not to the point that it unbalances things.
    Honestly, that sounds like a very challenging, if not near impossible task but we'll have to wait to see how it all turns out.
    Simple question, on a game that let's you use limited amounts of skills on your hot bar. Would you use a skill that does not break game balance? The skill would need to be a marked improvement over the standard skills you get on a standard char. Not sure how VR will give an advantage that matters, especially with skills and not break game balance. 
    Kyleran
  • AdamantineAdamantine Member RarePosts: 4,428
    Havent played EQ, not interested in EQ whatsoever.

    Played Vanguard. Still missing Vanguard.

    Will probably play Pantheon once its out, but I'm well prepared for being disappointed.

    Nanfoodle
    Please set a sig so I can read your posting even if somebody "agreed" etc with it. Thanks.
  • remsleepremsleep Member RarePosts: 485
    My personal thoughts:

    Wait until launch, give it a try, then make a decision.
    Kyleran
  • Nitro-1Nitro-1 Member UncommonPosts: 25
    My one thought....where is the Bard class? One the surface this game has it all, except the Bard.
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