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- First I would like to pick a class and race and follow through to the end, alts will come later. My own rule is level 10 or lower, decide and stop searching.
- For years I've been playing Thief's or Rogues or Healers. All three are getting old. Speed run healing really turned me off in many games, I know Pantheon will be back to original but still.
- Race ?.... I'm partial to Elves, started in Teldrassil in WoW and Echoes of Faydwer expansion in EQ2 had me starting in Kelethin.
- Dungeons and cooperative game play is important to me. Also I specialize in getting people together so I'll pick the best teleport class.
- I agree with no flying mounts, but getting myself and groups around the world will be a concern. I don't understand starting zones and cities and the overall size of the world so getting people together is still a question.
- Undecided on crafting and harvesting on my first character, I usually like adventuring first. It's a wait and see depending on game dynamics.
Large concerns:
- I like locked-in Realms. Pick one and stick with it. I don't like multiple shards like in EQ2, bouncing from one to another looking for world people SUCKS BIG. Who ever came up with this idea should be shot. It's like putting a Band-Aid on a problem and running with it. I'm looking at you Sony Entertainment !
- Zone loading, nothing breaks immersion more. It's 2020 and developers still take the easy softer way. Visionary Realms is not a high tech company, I'm not expecting a smooth transition from one zone to another. 2004 technology at best, why care about flying mounts with zone loading.
- The game WILL BE a hot mess in all categories at release, I'll wait several days before deciding. Honestly I think a year to be playable, regardless of their take-their-time approach. Vanguard all over again.
Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Just over all thoughts..... Do you have any ?
1 altaholic ,prefer FFXI subclass
2 less multi links,like seeing an entire room link is not so umm cool.
3 multi aggro systems instead of just proximity.
4 Mobs spread out more,less congestion.
5 To be honest i am not a fan of CC design.I would prefer only 1-2 CC ideas and they be on VERY long timers.
6 would love to see elemental properties and a more noticeable SKILL difference.Example you can really notice the difference if your Axe skill is 5 or 35.
7 Way longer buffs,3-5 secs or even 10 secs,not a fan.Give me 2 minute or longer buffs,less button mashing is good.
8 Meaningful player to player combos.
9 Bosses more reliant on skill/ability/spell use than gear scores.
10 Added this one because 10 is a nice even number..lol.Ok here's one,make food ALWAYS and not OOC.
Never forget 3 mile Island and never trust a government official or company spokesman.
My time in pointless gear grinders has long since come to an end.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Maybe once the first expansion releases it will be time to take a break and try a few raids. We willsee what the climate looks like a year or more down the line.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Loading the game as you go is not better than pre caching most of the zone before you enter it.You can get away with that when your game is very low poly like Wow is,however if we want games to advance without needing $5000+ PC's we could use some pre loading.
To try and make sense of it would be like saying,i don't want to sit and wait to download the game,why can't i d/l on the fly?
Well this does happen in some games but even still you have to first download enough code to actually make the game work.You can't just simply say,i want to play it NOW,as soon as i click on the icon i want to play it.When you first click the game.exe it begins loading,after the logo and maybe a character selection screen your still going to wait for that zone and data to load.
I have probably stated at least 20x or more that Blizzard is NOT a good example on how to design a mmorpg,there are many fails within.Blizzard makes designs that work for Blizzard,they are not concerned if it works for you or if it is even a good idea for a rpg.Simple obvious proof>>>no housing,so yeah Blizzard doesn't care about delivering a good rpg experience,they don't need to because they already have plenty of fish.
Never forget 3 mile Island and never trust a government official or company spokesman.
I hate doing the dishes
I should go to bed early tonight
I love my new kitchen
I need a holiday
I want to write a book
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I should work out more
I've been meaning to say something
I hate doing the dishes
Clean as you go or else hire someone
I should go to bed early tonight
You should but you won't. Don't beat yourself up.
I love my new kitchen
I do too, especially how you push on the drawers and they just slide out.
I need a holiday
I've been meaning to say something ..
I want to write a book
That's easy, set aside 30 days, first day what happens begining, middle and end, 2nd day "chunk out" large scenes, 3rd day and each day after do a scene or two each day.
You will have started writing your book.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
did you like Everquest or Vanguard combat?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I liked EQ more but maybe just because it was so new at that time....Today though? I don't think I would want to do it again.
CP is aware of how important the benefits that the progeny system provides to the game are. He knows that players will have to be well rewarded if they are going to sacrifice their main character and restart.
With the removal of the mentor system progeny will be the only system that keeps a variety of zone levels populated. It is the only system that diminishes the high end bottleneck. Pantheon wont release with enough raids to support a healthy amount of high end raiders (unless they decide to go with instances or lockout timers and abandon the whole "open world" direction...which is a good possibility imo but not what has been presented to the community for the past 6 years).
We will see how the rewards end up. I'm guessing they will end up being smaller than high end raid loot rewards but are designed in a way that they arent simply replaced in the long run like raid rewards. We will see how it plays out.
If the rewards arent good enough to make people want to participate in the system not only is it a waste of development time but it will be the only thing that keeps the faster, more efficient players around long enough for VR to produce more content.
https://pantheonriseofthefallen.gamepedia.com/Progeny_System
There will be incentives to create alternate characters through the Progeny System. Players will be able to 'retire' high level characters and then create their children as new level one characters. These new characters, the 'progeny', will have certain advantages; abilities, stats, etc. that make them slightly yet noticeably better than a completely brand new character -- but not to the point that it unbalances things.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I would take that FAQ with a grain of salt. Last I heard the specifics of the Progeny system were being reworked. They haven't answered any questions or said anything new about it in a long time.
Logic, my dear, merely enables one to be wrong with great authority.