It looks like you're new here. If you want to get involved, click one of these buttons!
When traveling from point A to B do you like constant creatures attacking you or the ability to go around ?...spread out or congested.
Do you like to select what your about to fight ?.... In other words take the offence approach.
At times would you like more distance to enjoy the landscape or wilderness ?
As always I use Vanilla WoW as my example,
Infact it serves as a good middle ground for this discussion. Older games seemed to have even less mob/creature congestion, whereas newer games have more.
My opinion I like less congestion and more visual landscape to soak in the environment. I like to pick and choose my targets and make my own choices. Modern games could be annoyances with congestion and placements or mobs. Even my beloved Vanilla WoW could be extrem for my taste. Where as Vanguard had less, more relaxing yet more dangerous.
With less congestion, I feel more control. I get to pick my fights and suffer the consequences if I'm wrong… no one to blame but myself. It's also more relaxing making me want to live in that world..... As always you could have that "cave" or that hill or that fortress, where you have to battle your way in to get something. However that's a singular choice.... do I go in there ?
I don't like constant action. How about you ?
Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I could respect that. Two sides to everything. That's why it's a question.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I don't mind if a specific location is stuffed full of NPCs, just don't want the entire map littered full of them.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I guess over time that differentiation got lost since all of he new zones added were high level zones so they just kept going with the high density everywhere. I know the zone you're talking about but I forget the name. You couldn't take two steps without fighting unless you were a burglar of course.
A game like ESO OTOH overdoes it with high density everywhere except on roads.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
There is an area north of Rivendell, you have to take a narrow path to it. It opens up with some dwarven outpost on the left and then this flat frozen plain. On it are these white yeti looking creatures that were everywhere.
Additionally, when I recently became fed up with the quests in my area and just wanted to travel to Minas Tirith there were sooo many mobs on or next to the road that it took several tries and a swim in order to actually bypass that.
As delete says, there is something about enjoying the distance of a wilderness or mountain range. Though I don't agree with him in that the player should be able to pick their targets.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I was disappointed in GW2 when I got to the "end zone" and all it ended up being was wall to wall fighting. I think I gave up soon afterward
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Something related to this is that I greatly prefer fewer tougher mobs over multitudes of weak mobs. I'd rather fight one strong enemy than 15 wimpy things.
It really hasn't gotten any better, either.
Nothing kills immersion faster than an endless horde of mobs covering every square inch.
Hell, add some completely empty areas of the world where you can just admire the view without something trying to hump your leg every five seconds.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I want to see a REASOn why mobs are where the yare and not just randomly tossed out there to provide a link to a fetch me quest.
I did not like how Wow had the mobs placed,it looked like an automatic distancing system that at times made it impossible to get through w/o being forced to fight trash mobs.I am talking even outdoors not inside dungeons.
I do want some risk while traveling but i do not like overly dense areas.I realise that for the sake of heavy grouping you need "enough" mobs but that is where i chime in with "offer more choices".
Also creating very fast spawn times is a terrible answer to having less mobs.
I have witnessed two distinct phases in Boss designs.The first being fight through tons of trash mobs with no way around them.Then in comes Blizzard and makes it worse by doing it always in instances.
The FFXI way was similar but imo a tad better,very few instances and the ability to actually bypass mobs.The biggest difference is that Wow is mostly a SOLO game,so players will NOT have access to ways to get around mobs.
In FFXI the only reason you need to get around mobs is if entering a very difficult area for a specific purpose,a purpose that requires a group.So within a group setting you will always have access to bypassing mobs.Besides that FFXi offers the sub class which means you also have access to versatility with ANY class.
Long winded point....design your game properly and you avoid complaint topics.My biggest complaint within FFX Iwas not group distancing or aggro ,it was being able to form a group.Over time more tank options,mor ehealing options,more options ...period pretty much eliminated al lproblems.So that gets back to what i just said,design your game properly and problems solved.
Never forget 3 mile Island and never trust a government official or company spokesman.
I don't remember doing any dungeons in UWO but I remember fighting out in the open...I was usually able to single pull and msot of the fights I didnt win by much...usually at least half dead...I cant imagine fighting a whole floor of mobs in that game unless they were very low level.