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Pantheon and Saga of Lucimia

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,179
    Kyleran said:
    tzervo said:
    achesoma said:
    Those are preorders. By that definition, every video game for the past 20 years are crowdfunded. 

    The $500 one includes 4 game codes total, 6 month subscription, a cloth map that sells separately for $115, and 7 beta codes. Games have been selling CE for $100-$200 for years. So that’s not an unreasonable asking price for a preorder, considering the value of what it offers. 
    It seems to me they are abusing the term "pre-order". Pre-order means I have a product ready or almost ready to go to the market, the buyer pre-orders it and I am bound to deliver it to him. Is Stormhaven studios legally bound to ship a product or issue a refund otherwise? If not, it's a pledge and crowdfunding, not a pre-order. So SoL is a mix of crowdfunding and private investment.
    Preorders are refundable prior to release, SoL clearly states no refunds period, clearly a crowd funding effort.

    It's like some people here don't even lift, bro.
    This may help: https://www.fundable.com/learn/resources/guides/crowdfunding/what-is-crowdfunding
    tzervo

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • tzervotzervo Member RarePosts: 489
    tzervo said:
    achesoma said:
    Those are preorders. By that definition, every video game for the past 20 years are crowdfunded. 

    The $500 one includes 4 game codes total, 6 month subscription, a cloth map that sells separately for $115, and 7 beta codes. Games have been selling CE for $100-$200 for years. So that’s not an unreasonable asking price for a preorder, considering the value of what it offers. 
    It seems to me they are abusing the term "pre-order". Pre-order means I have a product ready or almost ready to go to the market, the buyer pre-orders it and I am bound to deliver it to him. Is Stormhaven studios legally bound to ship a product or issue a refund otherwise? If not, it's a pledge and crowdfunding, not a pre-order. So SoL is a mix of crowdfunding and private investment.
    That got me curious because I never paid attention on how other crowdfunding titles call their packages: checking Pantheon, Crowfall, Star Citizen and Camelot Unchained they all call them pledges or backer packages, not preorders. And that now makes me even more curious if they did that for legal issues or were just more "honest" or careful (I know I know, please stop laughing now xD)
  • tzervotzervo Member RarePosts: 489
    edited May 30
    Tanist said:

    It is why I really dislike development with more modern less structured development processes. I have seen them often do more harm than good, especially in various game development projects. 

    I think that SoL started out thinking this would be a lot easier than they expected and so became overly confident in their dates. From what I have seen so far, it appears they have made some advances in this area and became more structured. 
    This statement is wrong on many levels but I cannot address it without going on a big off-topic- scratch that, off-site tangent. Are you a software developer?
  • delete5230delete5230 Member EpicPosts: 6,512
    Tanist said:
    Tanist said:
    Tanist said:
    Kyleran said:
    Tanist said:
    bcbully said:
    My point? Expect renfail to pop up around Christmas for another alpha “phase” presale.

    Same thing for years bro...
    I am not sure how missing one date validates the premise that the game is a scam. 

    If that is the case, then every game here is a scam. 
    It's not a scam.

    They missed the date by 3 years... so far.
    Par for the course but in Renfail's case I cut him some slack, he really was new to all of this, unlike some others that should have known better.
    I'm really just interested in squashing the silly misrepresentation that guy puts out.
    Ah, a social justice warrior. Who woulda thunk it? 
    Uhhh... lol.
    *chuckle*

    Well, you seemed adamant about carrying the cross to fight all the evil you perceived being done by "misinformation". I think the description is quite apt don't you? 
    I call it ad hominem. And really just stupid.
    It isn't a personal attack if it is true. You very clearly stated you were on a crusade to stamp out misinformation. What do you think a social justice warrior does? They fight for the truth of mankind, to stamp out all evil everywhere, to correct the ignorant, to bring light to the darkness, truth and justice to the wicked! 

    *chuckle*
    Weird.
    Same here, weird.
    Judging from the Youtube videos I sometimes watch, SJW's are people being laugh at.  Often wearing pink caps, guided by Hollywood.  And they use Facebook and Twitter a lot. 

    Maybe I'm wrong, never really gave it a thought other than the videos are funny :)
  • delete5230delete5230 Member EpicPosts: 6,512
    Dullahan said:
    Maybe its just me, but I dont think its hard to understand how and why these games differ in development and transparency.

    One game is has chosen a much simpler design. The other seems to be increasingly elaborate. Not a knock against either, just different.

    The difference in complexity really adds a lot of variables that can impact the development time.

    Just watch the most recent dev stream from Saga (from April) and those from Pantheon (2 released today). One is basically a content demo, the other is still developing deep systems and functionality.


    This speaks volumes,
    This is the first I've seen someone put into words the overall differences before and hit the mark so well..... It's all true.


    However my take,

    Stormhaven understands their capabilities.  Simple in design could even be viewed as boring, BUT they give the world to the players (here do what you want).  Simple as in bug free or easily fixable (I know I played it).....It's a world that will work on most computers without coding errors. 



    Visionary Realms is overly complex. In my opinion their over their head, a recipe for disaster. They blindsided the community by keying on graphics that puts a HUGE delay on the game, where people expected simple much like what Stormhaven is actually doing.  


    Both companies are not looking for input from anyone.  infact their is a topic about players input in the Pub Section right now.  But Visionary realms could have used simple coding design Yet add their features too.

    I've been saying all along Pantheon will be a coding disaster EVEN YEARS AFTER RELEASE.  

    dcutbi001
  • TanistTanist Member UncommonPosts: 272
    Dullahan said:
    Maybe its just me, but I dont think its hard to understand how and why these games differ in development and transparency.

    One game is has chosen a much simpler design. The other seems to be increasingly elaborate. Not a knock against either, just different.

    The difference in complexity really adds a lot of variables that can impact the development time.

    Just watch the most recent dev stream from Saga (from April) and those from Pantheon (2 released today). One is basically a content demo, the other is still developing deep systems and functionality.


    Agreed, which is why I think that it is crucial that the more complex game be organized, which is why the simpler one being more organized in their development is rather...  interesting. 
  • TanistTanist Member UncommonPosts: 272
    edited May 30
    tzervo said:
    Tanist said:

    It is why I really dislike development with more modern less structured development processes. I have seen them often do more harm than good, especially in various game development projects. 

    I think that SoL started out thinking this would be a lot easier than they expected and so became overly confident in their dates. From what I have seen so far, it appears they have made some advances in this area and became more structured. 
    This statement is wrong on many levels but I cannot address it without going on a big off-topic- scratch that, off-site tangent. Are you a software developer?
    Appeal to authority is your first start here? Why am I not surprised? 

    Would it matter if I had over 20 years experience in software development, network engineering, and data base systems developing various level projects on multiple technologies using techniques from structured development methods to that of more modern methods?

    Would that make my argument anymore valid? Or were you hoping to use an appeal to authority?

    Oh, and don't act like this topic is a cut and dry issue. There is a lot of contention with development methodologies of today vs the past. I just happen to be one who dislikes modern development practices and can show evidence of where these practices have contributed to failed development. 
  • TanistTanist Member UncommonPosts: 272
    DMKano said:
    Dullahan said:
    Maybe its just me, but I dont think its hard to understand how and why these games differ in development and transparency.

    One game is has chosen a much simpler design. The other seems to be increasingly elaborate. Not a knock against either, just different.

    The difference in complexity really adds a lot of variables that can impact the development time.

    Just watch the most recent dev stream from Saga (from April) and those from Pantheon (2 released today). One is basically a content demo, the other is still developing deep systems and functionality.



    Yep - this is basically what I stated on page 2 of this thread (I dont blame anyone for not reading through this thread)

    But yep - exactly its apples and oranges in terms of depth and complexity 
    That however does not excuse the disorganization of Pantheon. Just because a project has more depth, doesn't mean they can excuse the process of evaluating requirements and establishing a proper process to a goal. 


    delete5230
  • TanistTanist Member UncommonPosts: 272
    edited May 30
    Well, I have lost interest with SoL after watching Stage 3 Alpha footage. 




    Basically, there is no longer the traditional naked corpse run similar to EQ. When you die, you keep everything on you except your inventory (ie bag items). So you keep all your equipped gear and a bag is left where you died that contains those inventory items. 

    There is also some negatives like a debuff that needs to be healed at a camp, and also you are unable to sell, trade, etc... until you either... go back and get your bag of inventory or "choose" to dismiss your inventory. You can still however continue to gain in skills, do combat, etc...


    I don't care for this as it removes all danger from the game. A game that has no experience and has such a light penalty has no real... fear in play. With this system, I would gear up (or rather go with empty/worthless inventory) when I was exploring, or trying dangerous things knowing I can easily dismiss the need to recover.

    Exploration just got boring to me. All the fear I had in EQ, the danger in exploring, the risk vs reward. Yeah, not so much.

    So, this game is also out for me. Thankfully I didn't spend any money on it. 


    It appears Pantheon may have more of a death penalty than SoL, providing they stick to naked corpse runs, but honestly.. few players today desire that, guess I am out of time and gaming in this genre is really dead to me. /shrug

    Oh well. 

    kitaradKyleranYashaXdcutbi001
  • tzervotzervo Member RarePosts: 489
    edited May 30
    Tanist said:
    Appeal to authority is your first start here? Why am I not surprised? 
    You assumed my intentions wrong. I wanted to see if this comes from a developer or not, because I would answer differently to someone with soft dev/project management experience using proper terminology, and using layman's terms otherwise. I also just wanted to know for my benefit if this is the belief of another soft dev or not. Can you guess what fallacy this is, in your fancy talk?

    But yes, I believe that having at least some experience in an environment with well defined project management (soft dev or otherwise) makes a huge difference when talking about such specialized and technical issues. And I have seen modern project management methods being misused and then slandered for all the wrong reasons and it makes me sad.

    You know what, you're not worth it:

    https://www.youtube.com/watch?v=Mlj3jzajHRM
    YashaX
  • TanistTanist Member UncommonPosts: 272
    edited May 30
    tzervo said:
    Tanist said:
    Appeal to authority is your first start here? Why am I not surprised? 
    You assumed my intentions wrong. I wanted to see if this comes from a developer or not, because I would answer differently to someone with soft dev/project management experience using proper terminology, and using layman's terms otherwise. I also just wanted to know for my benefit if this is the belief of another soft dev or not. Can you guess what fallacy this is, in your fancy talk?

    But yes, I believe that having at least some experience in an environment with well defined project management (soft dev or otherwise) makes a huge difference when talking about such specialized and technical issues. And I have seen modern project management methods being misused and then slandered for all the wrong reasons and it makes me sad.

    You know what, you're not worth it:

    https://www.youtube.com/watch?v=Mlj3jzajHRM
    Bye!
  • kitaradkitarad Member EpicPosts: 5,941
    Tanist said:
    Well, I have lost interest with SoL after watching Stage 3 Alpha footage. 




    Basically, there is no longer the traditional naked corpse run similar to EQ. When you die, you keep everything on you except your inventory (ie bag items). So you keep all your equipped gear and a bag is left where you died that contains those inventory items. 

    There is also some negatives like a debuff that needs to be healed at a camp, and also you are unable to sell, trade, etc... until you either... go back and get your bag of inventory or "choose" to dismiss your inventory. You can still however continue to gain in skills, do combat, etc...


    I don't care for this as it removes all danger from the game. A game that has no experience and has such a light penalty has no real... fear in play. With this system, I would gear up (or rather go with empty/worthless inventory) when I was exploring, or trying dangerous things knowing I can easily dismiss the need to recover.

    Exploration just got boring to me. All the fear I had in EQ, the danger in exploring, the risk vs reward. Yeah, not so much.

    So, this game is also out for me. Thankfully I didn't spend any money on it. 


    It appears Pantheon may have more of a death penalty than SoL, providing they stick to naked corpse runs, but honestly.. few players today desire that, guess I am out of time and gaming in this genre is really dead to me. /shrug

    Oh well. 

    I watched around 40 minutes and I intend to watch more. I love how much reading is involved and talking and responding to NPCs . I loved this part because it is like Everquest even had that guy attack the NPC and die like the famous 'hail' and attack bound to 'a' in EQ.

    What he said about crafting and stuff about Vanguard also gladdened my heart but it is disappointing the stuff you pointed out about the death penalty. No sting at all it seems.
    Dullahan

  • achesomaachesoma Member RarePosts: 1,275
    In an M. Night Shyamalan twist, we will discuss why Pantheon is better than SoL because of their Care Bear death penalty for the next 10 pages. 
    tzervoKyleran

  • AmatheAmathe Member LegendaryPosts: 7,336
    kitarad said: ... but it is disappointing the stuff you pointed out about the death penalty. No sting at all it seems.
    Maybe when you die you drop your torch, in which in SoL you would be seriously screwed.
    Kyleran

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • KyleranKyleran Member LegendaryPosts: 36,338
    edited May 30
    Tanist said:
    Well, I have lost interest with SoL after watching Stage 3 Alpha footage. 




    Basically, there is no longer the traditional naked corpse run similar to EQ. When you die, you keep everything on you except your inventory (ie bag items). So you keep all your equipped gear and a bag is left where you died that contains those inventory items. 

    There is also some negatives like a debuff that needs to be healed at a camp, and also you are unable to sell, trade, etc... until you either... go back and get your bag of inventory or "choose" to dismiss your inventory. You can still however continue to gain in skills, do combat, etc...


    I don't care for this as it removes all danger from the game. A game that has no experience and has such a light penalty has no real... fear in play. With this system, I would gear up (or rather go with empty/worthless inventory) when I was exploring, or trying dangerous things knowing I can easily dismiss the need to recover.

    Exploration just got boring to me. All the fear I had in EQ, the danger in exploring, the risk vs reward. Yeah, not so much.

    So, this game is also out for me. Thankfully I didn't spend any money on it. 


    It appears Pantheon may have more of a death penalty than SoL, providing they stick to naked corpse runs, but honestly.. few players today desire that, guess I am out of time and gaming in this genre is really dead to me. /shrug

    Oh well. 

    So, what you are indirectly saying is not having naked corpse runs is a ”poor design decision?" Lulz.

    Your name isn't Harvey by chance?




    YashaX

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TanistTanist Member UncommonPosts: 272
    achesoma said:
    In an M. Night Shyamalan twist, we will discuss why Pantheon is better than SoL because of their Care Bear death penalty for the next 10 pages. 
    Nope, I think both are not what I want... more power to them though, not my type of game. /shrug
    bcbullyYashaX
  • TanistTanist Member UncommonPosts: 272
    Kyleran said:
    Tanist said:
    Well, I have lost interest with SoL after watching Stage 3 Alpha footage. 




    Basically, there is no longer the traditional naked corpse run similar to EQ. When you die, you keep everything on you except your inventory (ie bag items). So you keep all your equipped gear and a bag is left where you died that contains those inventory items. 

    There is also some negatives like a debuff that needs to be healed at a camp, and also you are unable to sell, trade, etc... until you either... go back and get your bag of inventory or "choose" to dismiss your inventory. You can still however continue to gain in skills, do combat, etc...


    I don't care for this as it removes all danger from the game. A game that has no experience and has such a light penalty has no real... fear in play. With this system, I would gear up (or rather go with empty/worthless inventory) when I was exploring, or trying dangerous things knowing I can easily dismiss the need to recover.

    Exploration just got boring to me. All the fear I had in EQ, the danger in exploring, the risk vs reward. Yeah, not so much.

    So, this game is also out for me. Thankfully I didn't spend any money on it. 


    It appears Pantheon may have more of a death penalty than SoL, providing they stick to naked corpse runs, but honestly.. few players today desire that, guess I am out of time and gaming in this genre is really dead to me. /shrug

    Oh well. 

    So, what you are indirectly saying is not having naked corpse runs is a ”poor design decision?" Lulz.

    Your name isn't Harvey by chance?




    Not at all. I am saying I do not like that form of design. Notice how I merely said the game is no longer in my interest? I didn't throw a tantrum, call the developer a poor designer and lament about how I ma being attacked if he doesn't worship my way of thinking?

    Nice straw man though, but hey... you knew you had nothing unless you manufactured it. Though I am sure it did wonders for your self esteem!
    KyleranYashaX
  • delete5230delete5230 Member EpicPosts: 6,512
    edited May 30
    If theirs a huge gap between releases and Saga of Lucima is first..... I think most of you old schoolers will be playing Sol, regardless of what you say now.

    I say this in a humble way..... Their is not much else to play and Sol is definitely Old School.


    A lot has changed since I played 8 months ago.  It was a VERY SIMPLE town that looked abandon dark and crud with only an active Inn.  If they add NPC's to this video, it will look alive....... Changes in 8 months shows they are working hard !
  • TanistTanist Member UncommonPosts: 272
    If theirs a huge gap between releases and Saga of Lucima is first..... I think most of you old schoolers will be playing Sol, regardless of what you say now.

    I say this in a humble way..... Their is not much else to play and Sol is definitely Old School.


    A lot has changed since I played 8 months ago.  It was a VERY SIMPLE town that looked abandon dark and crud with only an active Inn.  If they add NPC's to this video, it will look alive....... Changes in 8 months shows they are working hard !
    I compromised for decades of mainstreaming of games, I continued to play them, watching them slowly turn into cash grabs and caterings to the "entertainment" crowd. 

    No more. I would rather not play at all then "compromise" again. More power to those who will, like I said, that feature is a deal breaker for me, I am no longer interested. /shrug
    bcbullydelete5230YashaX
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,179
    Tanist said:
    If theirs a huge gap between releases and Saga of Lucima is first..... I think most of you old schoolers will be playing Sol, regardless of what you say now.

    I say this in a humble way..... Their is not much else to play and Sol is definitely Old School.


    A lot has changed since I played 8 months ago.  It was a VERY SIMPLE town that looked abandon dark and crud with only an active Inn.  If they add NPC's to this video, it will look alive....... Changes in 8 months shows they are working hard !
    I compromised for decades of mainstreaming of games, I continued to play them, watching them slowly turn into cash grabs and caterings to the "entertainment" crowd. 

    No more. I would rather not play at all then "compromise" again. More power to those who will, like I said, that feature is a deal breaker for me, I am no longer interested. /shrug
    Uh oh... I anticipate @kyleran making a Watchman analogy!
    Kyleran

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • delete5230delete5230 Member EpicPosts: 6,512
    edited May 30
    Tanist said:
    If theirs a huge gap between releases and Saga of Lucima is first..... I think most of you old schoolers will be playing Sol, regardless of what you say now.

    I say this in a humble way..... Their is not much else to play and Sol is definitely Old School.


    A lot has changed since I played 8 months ago.  It was a VERY SIMPLE town that looked abandon dark and crud with only an active Inn.  If they add NPC's to this video, it will look alive....... Changes in 8 months shows they are working hard !
    I compromised for decades of mainstreaming of games, I continued to play them, watching them slowly turn into cash grabs and caterings to the "entertainment" crowd. 

    No more. I would rather not play at all then "compromise" again. More power to those who will, like I said, that feature is a deal breaker for me, I am no longer interested. /shrug
    That's why: 
    -cash grabs
    -entertainment crowd

    Again I say this in a humble way. It's not trying to trow something in others face... it that everything is garbage.


    However if something is an absolute for you than maybe not.
  • TanistTanist Member UncommonPosts: 272
    Tanist said:
    If theirs a huge gap between releases and Saga of Lucima is first..... I think most of you old schoolers will be playing Sol, regardless of what you say now.

    I say this in a humble way..... Their is not much else to play and Sol is definitely Old School.


    A lot has changed since I played 8 months ago.  It was a VERY SIMPLE town that looked abandon dark and crud with only an active Inn.  If they add NPC's to this video, it will look alive....... Changes in 8 months shows they are working hard !
    I compromised for decades of mainstreaming of games, I continued to play them, watching them slowly turn into cash grabs and caterings to the "entertainment" crowd. 

    No more. I would rather not play at all then "compromise" again. More power to those who will, like I said, that feature is a deal breaker for me, I am no longer interested. /shrug
    That's why: 
    -cash grabs
    -entertainment crowd

    Again I say this in a humble way. It's not trying to trow something in others face... it that everything is garbage.


    However if something is an absolute for you than maybe not.
    I just know myself. I spent a lot of time over the years debating with friends, discussing many aspects of gaming that I believe were important to my enjoyment of a game, what drove me, caused me to be excited about playing next, found me thinking outside of game what I would do next, what I would work for, etc...

    Death penalties, specifically naked corpse runs became something I found to be key to that anticipation of play. I can deal with slights in other areas (providing they were not drastic), but a concept like this just doesn't appeal to me.  I mean, I could play it, might even enjoy some side elements of the systems, but in the end it would be a "meh" result for me and if that is the result, I think there are much better games to spend time on. 

    There are a ton of older games (80's to 90's, some 2k's) that are great games that I would rather play than compromise with an MMO like these. TIme better spent I think. 
  • KyleranKyleran Member LegendaryPosts: 36,338
    Tanist said:
    If theirs a huge gap between releases and Saga of Lucima is first..... I think most of you old schoolers will be playing Sol, regardless of what you say now.

    I say this in a humble way..... Their is not much else to play and Sol is definitely Old School.


    A lot has changed since I played 8 months ago.  It was a VERY SIMPLE town that looked abandon dark and crud with only an active Inn.  If they add NPC's to this video, it will look alive....... Changes in 8 months shows they are working hard !
    I compromised for decades of mainstreaming of games, I continued to play them, watching them slowly turn into cash grabs and caterings to the "entertainment" crowd. 

    No more. I would rather not play at all then "compromise" again. More power to those who will, like I said, that feature is a deal breaker for me, I am no longer interested. /shrug
    So then, no more reason for you to comment on either of them either, right?

    I mean, seeing how neither is of interest and all.

    Naw, you'll be back.


    [Deleted User]

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KyleranKyleran Member LegendaryPosts: 36,338
    Tanist said:
    If theirs a huge gap between releases and Saga of Lucima is first..... I think most of you old schoolers will be playing Sol, regardless of what you say now.

    I say this in a humble way..... Their is not much else to play and Sol is definitely Old School.


    A lot has changed since I played 8 months ago.  It was a VERY SIMPLE town that looked abandon dark and crud with only an active Inn.  If they add NPC's to this video, it will look alive....... Changes in 8 months shows they are working hard !
    I compromised for decades of mainstreaming of games, I continued to play them, watching them slowly turn into cash grabs and caterings to the "entertainment" crowd. 

    No more. I would rather not play at all then "compromise" again. More power to those who will, like I said, that feature is a deal breaker for me, I am no longer interested. /shrug
    Uh oh... I anticipate @kyleran making a Watchman analogy!
    No, I reserve those for only when I refuse to compromise.


    Slapshot1188bcbully

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • delete5230delete5230 Member EpicPosts: 6,512
    edited May 30
    Kyleran said:
    Tanist said:
    If theirs a huge gap between releases and Saga of Lucima is first..... I think most of you old schoolers will be playing Sol, regardless of what you say now.

    I say this in a humble way..... Their is not much else to play and Sol is definitely Old School.


    A lot has changed since I played 8 months ago.  It was a VERY SIMPLE town that looked abandon dark and crud with only an active Inn.  If they add NPC's to this video, it will look alive....... Changes in 8 months shows they are working hard !
    I compromised for decades of mainstreaming of games, I continued to play them, watching them slowly turn into cash grabs and caterings to the "entertainment" crowd. 

    No more. I would rather not play at all then "compromise" again. More power to those who will, like I said, that feature is a deal breaker for me, I am no longer interested. /shrug
    Uh oh... I anticipate @kyleran making a Watchman analogy!
    No, I reserve those for only when I refuse to compromise.


    Why are you even on this or any other forum ?

    I think not to long ago you mentioned Pantheon doesn't even interest you. 


    At least I like both, but don't believe in VR anymore. No confidence what so ever, but will play in in an instant if I can get beyond the bad coding it will defiantly have, bad launch and 5 years from now, if I'm alive !  
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