Hello everyone,(please move if needed)
I have been playing Elder Scrolls Online since August 2013, I hopped into every beta, every test, and have been a loyal subscriber since.
Here is my review as a player who loves the game.
I give the game a solid 7/10, however, with the lag and issues the game currently has (been for a while) its in my book falling down to a 3/10 despite how much I love the game, I cannot play it.Firstly, lets talk about world building, story, and PVE contentWorld Building
World building is fantastic in Elder Scrolls Online, you really feel immersed and feel like you can seemingly get lost in the story, the quest, and just how beautiful the world is overall. The world building is one of the main factors of selling for this game in my own opinionStory
Story is the number 1 selling point for ESO, its a narrative driven game. The game is very well done, some Chapters stories are shorter than DLC (Graymoor for example, which is sad) But, none the less every story is very well done. Even just the small quest in the zone. They're so amazing, no matter what you always want to continue. I think I found myself lost in them more than once.PVE Content
For an MMORPG it feels lacking in this department, yes they have Trials, yes they have dungeons. But almost everything takes no thought or skill. If you're a WoW veteran you wont find a real challenge in this game. Yes, you can say "Vet HM!" Well, that just adds one or two mechanics to the entire thing and increases damage. The mechanics are already lacking. For example, they got "Tank Swapping" about a year ago and to the playerbase this was "revolutionary".
For PVE I never found myself truly challenge, even doing quest or story I would just plow through everything, decimating everything like I was a god.
For Dungeons, often if not Vet you can solo them, while in Vet you can just take 2-3 DPS friends and run through it quickly..... DLC Is a little different some require group play, but its still pretty thoughtless going through it.
I'm a tank main on every game I play, for this game I found tanking to be a joke I would just AFK block, move around and debuff the boss. I didn't have to worry about my group so much because healing is so powerful in this game, I rarely also had to worry about positioning.
They have a Champion System which grants additional passives. It is not hard to gain points in this, but getting rank 1 to 50 is a false ending and you have 810 more levels to go. It feels awful for a new player. However, you can get to 810 pretty quick (5 months maybe). These passives are very strong and the 810 levels are account wide, while 1-50 is character wide. The Champion System is also one of the main concerns with the players and development and has been put on hold and hasn't increased for nearly 2 years.