Ah, End Game.
What? I invested 100+ hours into playing my character for this? Really? Are you serious?
WoW Clone = Themepark on Rails
Features of a Themepark on Rails Include:
- Linear Story-based Progression
- Static World
- Basically Unlimited Vertical Combat Power Progression (Limited only until the next expansion/new content is released)
- Combat Power is Overwhelmingly Gear-Dependent
- NPC Quest Hubs
- End Game Grind for Better Gear/Combat Power
- Raids or other More Difficult/Challenging Content for which the Leveling Path in No Way Prepares New Players
- Option to Gather/Craft - Most Crafting generally only serves to augment Combat Power
- Wealth generally only serves to augment Combat Power
- Besides Raids and/or More Difficult/Challenging Content (which must be repeated however many times in order to get the best gear), End Game consists mainly consists of just doing the same sorts of things that a player did to reach Max Level over and over (and over).
Not that I like ESO. I haven't yet played it enough to form a strong personal opinion. But things I've read about it tend to make me think I might regret spending even $19.99 on it.
World of Warcraft and all of its Clones and Imitators might also be called Skinner Boxes
"'Skinner box' redirects here..."
"Purpose...An operant conditioning chamber permits experimenters to study behavior
conditioning (training) by teaching a subject animal to perform certain
actions (like pressing a lever) in response to specific stimuli, such as
a light or sound signal. When the subject correctly performs the
behavior, the chamber mechanism delivers food or other reward. In some
cases, the mechanism delivers a punishment for incorrect or missing
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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