It's true that many modern MMORPGs don't force players to suffer through these sorts of hateful quests. But when I played Everquest 2, there were a few types of quests that I hated or just found to be really tiresome.
Quests that gave me little to no clue how to find whatever I was supposed to find and I basically just had to wander across the world looking for it. I know these were originally End Game Quests in certain Expansions. I'm quite certain they were designed just to keep players busy while waiting for the next expansion. The same thing goes for Raids really. Anyway, good thing I could just look up where to find most of the stuff I needed to find online. (I played EQ2 in 2014.)
Quests where I had to wander around gathering things off the ground plus fight packs of mobs every two steps.
Quests that totally rely on RNG in order to complete. As in getting a specific random drop from a Mob. I think EQ2 had these sorts of quests, but I can't remember right now. I know Runes of Magic and World of Warcraft did. Well, I'm pretty sure WoW did.
Anyone else have certain kinds of quest designs that they despise?
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
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