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I want a treasure room.

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  • AmarantharAmaranthar Member EpicPosts: 4,202
    edited May 2
    AlBQuirky said:
    Kyleran said:
    I'm imagining the OP diving into his treasure like Scrooge McDuck dives into the cash in his bank vault.

    ;)

    Will this do?
     

    :D

    That's more than I'd need. I've never been a king nor needed a ransom demand paid. lol

    We need an MMORPG where it's possible to become a king, get captured, and have enemies demand that a ransom be paid.
    Wouldn't it be something if a game had something like the treasure from the end of the movie National Treasure? 

    UO actually had about the closest thing you can imagine like that. 
    - UO had the one-of-a-kind Rare Items that were stealable by a bug, just once per server. 
    - Then there were semi-rare items that were stealable also, by design, and would respawn rarely. 
    - Then there were special named items from GM events. Someone's sword, Named Tomes, etc. 
    - There were also a host of items that popped at the end of, or spawned on special MOBs, during GM events, and were never available after. More rare than Semi-Rares, but not one of a kind.

    There was a player that started "The Museum of Memories." He had connections to the few players who knew about and how to get the rarest items and had them all. 
    Those players loaned their items to him so he could lock them down and show all of the above to any player that wanted to see them. He also had books for many to explain what their story was, briefly. 

    But naturally, other players of no moral ideals wanted to steal this stuff, to sell on eBay, and used Hacks to try to get them. 

    GMs had to help out, to get that stuff back. These players were not selling them for profit, but holding them so they didn't disappear with lost accounts. 
    This was a unique thing. 


    They had to close down the Museum due to this stuff, but they held onto that stuff for the day they could open again. 

    After some years of inactivity and silence, I noticed a large mansion around a certain city. It was always locked, and I didn't recognize the owner's name on the house sign. 
    Then one day I was running by and I saw a name pop up (there was a button to click for "all names" that showed everyone on screens name over their head). 

    I thought I recognized it as one of the associated characters to the Museum. 
    So I went up to the door. I couldn't speak to them from outside, but it was common practice to stand in front of the door as if knocking. 
    The name was moving about inside, but didn't come to the door. Just before I left, I tried the door, and it was unlocked! I was really surprised, but I went on in. 

    I was astounded by what I saw. All sorts of rares. So many I couldn't believe it. 
    This point was like when they actors in National Treasure entered that first room of treasure. 
    I hit "all names", and noticed that the player didn't show, so either he logged or hid. 
    Then I hit another key that showed all the named items on screen. 
    The upper floors lit up with so many names that I could barely distinguish them without moving my mouse over each one to bring it to the top (sort of highlighting it). 

    There were 5 or 6 Golden Belts. Multiples of many of the one of a kind rare items. 
    This was like when Ben Gates lit the oil troughs to reveal all the rest of the treasure. 
    Just amazed me. 
    They had been "cross sharding" (moving players from one Shard to another, at a cost in real money), and bringing items from other shards to this one. 

    It was stunning to see all of this. Amazing. 
    The player there, he almost certainly hid and didn't log out. But he didn't ban me from the house, which he could have done using my name. But he must have known me, and simply watched me. A GM would have helped out if there was a need. 

    I left, and kept my mouth shut about it. 

    A year or two later, there was a hack. 
    Someone figured out how to delete half of the city, and it included the back portion of this mansion. 
    From there, they looted a bunch of rare valuables. GMs were on the spot as soon as they could, but it was too late for most of the lost rares. 
    But they took the shard down and reset it back before the hack, and everything was alright. 

    This probably sounds like BS, but it's not. And this is yet another reason why UO was and still is such a marvelous game. And one of the reasons why I have a love for Sandbox games that are done with depth. 

    Edit to add...
    I am certain that somewhere in UO, to this day, on any shard, in any unexpected place, is hidden one of the great treasure of all MMORPGs. Just like in National Treasure. 
    Ancient_ExileAlBQuirky

    Once upon a time....

  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    AlBQuirky said:
    Kyleran said:
    I'm imagining the OP diving into his treasure like Scrooge McDuck dives into the cash in his bank vault.

    ;)

    Will this do?
     

    :D

    That's more than I'd need. I've never been a king nor needed a ransom demand paid. lol

    We need an MMORPG where it's possible to become a king, get captured, and have enemies demand that a ransom be paid.
    Wouldn't it be something if a game had something like the treasure from the end of the movie National Treasure? 

    UO actually had about the closest thing you can imagine like that. 
    - UO had the one-of-a-kind Rare Items that were stealable by a bug, just once per server. 
    - Then there were semi-rare items that were stealable also, by design, and would respawn rarely. 
    - Then there were special named items from GM events. Someone's sword, Named Tomes, etc. 
    - There were also a host of items that popped at the end of, or spawned on special MOBs, during GM events, and were never available after. More rare than Semi-Rares, but not one of a kind.

    There was a player that started "The Museum of Memories." He had connections to the few players who knew about and how to get the rarest items and had them all. 
    Those players loaned their items to him so he could lock them down and show all of the above to any player that wanted to see them. He also had books for many to explain what their story was, briefly. 

    But naturally, other players of no moral ideals wanted to steal this stuff, to sell on eBay, and used Hacks to try to get them. 

    GMs had to help out, to get that stuff back. These players were not selling them for profit, but holding them so they didn't disappear with lost accounts. 
    This was a unique thing. 


    They had to close down the Museum due to this stuff, but they held onto that stuff for the day they could open again. 

    After some years of inactivity and silence, I noticed a large mansion around a certain city. It was always locked, and I didn't recognize the owner's name on the house sign. 
    Then one day I was running by and I saw a name pop up (there was a button to click for "all names" that showed everyone on screens name over their head). 

    I thought I recognized it as one of the associated characters to the Museum. 
    So I went up to the door. I couldn't speak to them from outside, but it was common practice to stand in front of the door as if knocking. 
    The name was moving about inside, but didn't come to the door. Just before I left, I tried the door, and it was unlocked! I was really surprised, but I went on in. 

    I was astounded by what I saw. All sorts of rares. So many I couldn't believe it. 
    This point was like when they actors in National Treasure entered that first room of treasure. 
    I hit "all names", and noticed that the player didn't show, so either he logged or hid. 
    Then I hit another key that showed all the named items on screen. 
    The upper floors lit up with so many names that I could barely distinguish them without moving my mouse over each one to bring it to the top (sort of highlighting it). 

    There were 5 or 6 Golden Belts. Multiples of many of the one of a kind rare items. 
    This was like when Ben Gates lit the oil troughs to reveal all the rest of the treasure. 
    Just amazed me. 
    They had been "cross sharding" (moving players from one Shard to another, at a cost in real money), and bringing items from other shards to this one. 

    It was stunning to see all of this. Amazing. 
    The player there, he almost certainly hid and didn't log out. But he didn't ban me from the house, which he could have done using my name. But he must have known me, and simply watched me. A GM would have helped out if there was a need. 

    I left, and kept my mouth shut about it. 

    A year or two later, there was a hack. 
    Someone figured out how to delete half of the city, and it included the back portion of this mansion. 
    From there, they looted a bunch of rare valuables. GMs were on the spot as soon as they could, but it was too late for most of the lost rares. 
    But they took the shard down and reset it back before the hack, and everything was alright. 

    This probably sounds like BS, but it's not. And this is yet another reason why UO was and still is such a marvelous game. And one of the reasons why I have a love for Sandbox games that are done with depth. 

    Edit to add...
    I am certain that somewhere in UO, to this day, on any shard, in any unexpected place, is hidden one of the great treasure of all MMORPGs. Just like in National Treasure. 

    As I said in one of your other threads, they don't make MMORPGs like they used to.
    AlBQuirky
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • AmarantharAmaranthar Member EpicPosts: 4,202
    edited May 2
    AlBQuirky said:
    Kyleran said:
    I'm imagining the OP diving into his treasure like Scrooge McDuck dives into the cash in his bank vault.

    ;)

    Will this do?
     

    :D

    That's more than I'd need. I've never been a king nor needed a ransom demand paid. lol

    We need an MMORPG where it's possible to become a king, get captured, and have enemies demand that a ransom be paid.
    Wouldn't it be something if a game had something like the treasure from the end of the movie National Treasure? 

    UO actually had about the closest thing you can imagine like that. 
    - UO had the one-of-a-kind Rare Items that were stealable by a bug, just once per server. 
    - Then there were semi-rare items that were stealable also, by design, and would respawn rarely. 
    - Then there were special named items from GM events. Someone's sword, Named Tomes, etc. 
    - There were also a host of items that popped at the end of, or spawned on special MOBs, during GM events, and were never available after. More rare than Semi-Rares, but not one of a kind.

    There was a player that started "The Museum of Memories." He had connections to the few players who knew about and how to get the rarest items and had them all. 
    Those players loaned their items to him so he could lock them down and show all of the above to any player that wanted to see them. He also had books for many to explain what their story was, briefly. 

    But naturally, other players of no moral ideals wanted to steal this stuff, to sell on eBay, and used Hacks to try to get them. 

    GMs had to help out, to get that stuff back. These players were not selling them for profit, but holding them so they didn't disappear with lost accounts. 
    This was a unique thing. 


    They had to close down the Museum due to this stuff, but they held onto that stuff for the day they could open again. 

    After some years of inactivity and silence, I noticed a large mansion around a certain city. It was always locked, and I didn't recognize the owner's name on the house sign. 
    Then one day I was running by and I saw a name pop up (there was a button to click for "all names" that showed everyone on screens name over their head). 

    I thought I recognized it as one of the associated characters to the Museum. 
    So I went up to the door. I couldn't speak to them from outside, but it was common practice to stand in front of the door as if knocking. 
    The name was moving about inside, but didn't come to the door. Just before I left, I tried the door, and it was unlocked! I was really surprised, but I went on in. 

    I was astounded by what I saw. All sorts of rares. So many I couldn't believe it. 
    This point was like when they actors in National Treasure entered that first room of treasure. 
    I hit "all names", and noticed that the player didn't show, so either he logged or hid. 
    Then I hit another key that showed all the named items on screen. 
    The upper floors lit up with so many names that I could barely distinguish them without moving my mouse over each one to bring it to the top (sort of highlighting it). 

    There were 5 or 6 Golden Belts. Multiples of many of the one of a kind rare items. 
    This was like when Ben Gates lit the oil troughs to reveal all the rest of the treasure. 
    Just amazed me. 
    They had been "cross sharding" (moving players from one Shard to another, at a cost in real money), and bringing items from other shards to this one. 

    It was stunning to see all of this. Amazing. 
    The player there, he almost certainly hid and didn't log out. But he didn't ban me from the house, which he could have done using my name. But he must have known me, and simply watched me. A GM would have helped out if there was a need. 

    I left, and kept my mouth shut about it. 

    A year or two later, there was a hack. 
    Someone figured out how to delete half of the city, and it included the back portion of this mansion. 
    From there, they looted a bunch of rare valuables. GMs were on the spot as soon as they could, but it was too late for most of the lost rares. 
    But they took the shard down and reset it back before the hack, and everything was alright. 

    This probably sounds like BS, but it's not. And this is yet another reason why UO was and still is such a marvelous game. And one of the reasons why I have a love for Sandbox games that are done with depth. 

    Edit to add...
    I am certain that somewhere in UO, to this day, on any shard, in any unexpected place, is hidden one of the great treasure of all MMORPGs. Just like in National Treasure. 

    As I said in one of your other threads, they don't make MMORPGs like they used to.
    To think that the best of that treasure, one of a kind rare items, was an accident. From a bug. 

    UO was an experiment that had the extremes of both good and bad. Good in this case, bad in the case of rampant PKing. 

    But lets concentrate on the good. One of a kind...this is critical. 
    That gives it value. 
    And if you ask most Devs, they would say 
    "hell no, if all players can't participate then it's wasted." 

    And that's so wrong. 

    That's why everything feels so bland. They remove dreams. 
    Shoot for the moon! 
    Ancient_Exile

    Once upon a time....

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