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This is what sets apart two styles of creativity:
1) You have high tech design where developers get fancy with programming. Dynamic events, cross server realms, personal story lines, high level graphics, video take-a-ways to name just a few.
This style in my opinion is smart tech but COLD, it's often a display of "look what we can do to auto play convenience". It leaves NATURAL lean life style out in every case. Immersion is never present but a robotic style of play…. Much like reading a tech manual instead of a novel.
This style often comes from collage educated programmers. They don't have the "gift of Art" but high scores in collage and a resume from doing it over and over. This is what Triple A hires. Remember EA Mass Effect Andromeda… Good example of collage kids trying to be artist, with their big ol professor's degree in computer science. Besides Anthem failed too, very self absorbed company that think they know best.
2) True artist first, then a programmer second……. This is lost completely, it's unacceptable by Triple A.
It's big business Walmart store management (cold) as opposed to a nice country store (warm).
A story teller first has no credibility with out high marks in collage, and will never be accepted by big business by today's standards. No corporate stamp of approval ever !
A very real popular myth THAT MUST BE OVER COME:
Triple A and players alike view Artistic as old school old. Old school is falsely accused of 1990's era nostalgia……. I must ask why must EVERYONE assume this, everyone !.... I've asked this question for years, yet NO ONE HAS EVER PROVIDED AND ANSWER.
Why ?..... Because it's a locked in Myth in everyone's mind. I often go there my self, it's a trick of the mind.
Proof, that Artistic style is still in high demand, infect thrives !
Pantheon !...... In early stages, this game caused much uproar from a divided community. It separated the two classes discussed above. High degree of passion was present on one side of the coin.
I'm convinced Vanilla World of Warcraft, would be #1 if launched today.
There is a high demand for artistic development of witch there is none other than low budget backing.
50/50 percent want art style. Much like politics, passionate arguments break out. But it's still 50/50 none the less….. Yet we still have nothing for the first 50.
Artistic mmorpgs are out for the 50%... Because Triple A will not back this 50% ever again !
With 50/50 player views as the common denominator. The breaking point would be Triple A production. It will never happen in big business. Therefore the scale is tipped in one direction.
Sad to say the artistic 50% is gone for good !.... No real point, it's locked in… just saying.