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Do you like when the game has lots of attributes/character stats or less?

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Comments

  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited April 22

    Well, we already have a lot of games where players can totally play as themselves if they want.  I think there's room for one MMORPG that encourages actual role-playing.  Even one that gives players incentives and bonuses for doing so.  Most MMORPGs give players absolutely little to no reason to even think about role-playing their characters.
    AlBQuirkyTuor7
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


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  • TheocritusTheocritus Member EpicPosts: 7,663
    In general I have usually liked having more stats as it gave me more flexibility in character development...Often in games that had many attributes/stats/abilities I would create multiple characters and play each one differently.
    SovrathAlBQuirkyNyctelios
  • bcbullybcbully Member EpicPosts: 10,204
    I want my character stats to have character stats.
    AlBQuirky
  • Gamer54321Gamer54321 Member UncommonPosts: 452
    edited April 23
    In a game like say Star Citizen, if being slightly off topic, I would really want a way to control the spaceship you are flying, AS IF, you are actually in control. The more the better!

    If not really in control of things (anything, in any game), that just isn't very interesting imo.

    A wholly different thing, is random things, which imo is totally ok, but again, not ok if 'chaos' is the modus operandi of a game (like Eve Online) when pitting players against themselves just for the sake of it and without refinemend of the gameplay (especially the jumpgates).

    I like having lots of stats, but ofc the assumption of mine here is ofc that the game is any good.
  • VrikaVrika Member EpicPosts: 6,420
    bcbully said:
    I want my character stats to have character stats.
    Your strength lost a will safe and ran away in fear, but your wisdom was agile enough to compensate by learning a new spell.
    UngoodbcbullyAlBQuirkytzervoKyleran
     
  • UngoodUngood Member EpicPosts: 4,214
    Vrika said:
    bcbully said:
    I want my character stats to have character stats.
    Your strength lost a will safe and ran away in fear, but your wisdom was agile enough to compensate by learning a new spell.
    LOL.. OMG.. I snored out my soda reading that.. I'm dying! LOL! 
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • NycteliosNyctelios Member EpicPosts: 3,815
    I like Ragnarok Online att system. Sadly if it didn't exist and you would have a "I want to be a crit sin" button - nobody would care.

    I like the concept of spending points towards your build... but it have to mean something and not be a check list in order to achiev certain power or it become more about doing what it has to do and not building your very own character.

    It should be possible to a healer pick between having critical hits on it's healing spells or raising the raw ammount of heal  (or something else entirely).


    I think when you mix it with talents or traits that changes some of it then it's really fun, like making STR for throwing weapons. D&D does it right. Sadly the 5th ED isn't strong on that point.
    AlBQuirky
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • NycteliosNyctelios Member EpicPosts: 3,815
    Vrika said:
    bcbully said:
    I want my character stats to have character stats.
    Your strength lost a will safe and ran away in fear, but your wisdom was agile enough to compensate by learning a new spell.
    Ungood said:
    Vrika said:
    bcbully said:
    I want my character stats to have character stats.
    Your strength lost a will safe and ran away in fear, but your wisdom was agile enough to compensate by learning a new spell.
    LOL.. OMG.. I snored out my soda reading that.. I'm dying! LOL! 
    You are basically describing the att system of Disco Elysium
    AlBQuirky
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • UngoodUngood Member EpicPosts: 4,214
    My feeling is that everything that is in the game, needs to have a reason for being in the game.

    Case in point, every stat should have a viable and important reason to be in a game.

    Case in point, There is no reason to put in something like Armor Class if by level 3 it becomes vastly worthless, which is what happened with DDO, as the levels went up AC/Armor became more and more irrelevant to the point that by around 15th, unless you full meta max stat AC/Armor, you might as well be wearing cloth, so, they revised AC/Armor to keep it more relevant as the levels went up.

    This is how a game should work, stats need to have a reason and a value to the gameplay, otherwise, there is no real reason to have them.

    Case in point, in GW2, character stats don't exist, because regardless if you are a Norn or an Asura, everyone has the same character stats, in that situation if the stat was 0 or 100, it makes no difference so there is no need for players to even bother themselves with them, might as well call them 0 and go on with your life.

    Just like everything else in a game should have a reason to be there.

    Everything in the game should have a purpose. a Great example of this is mounts in GW2, they were not originally intended to be in the game, but when they did finally put them in, they gave them a reason to be there, mainly platforming. But the reason was there, as opposed to just a Huge Block of Graphics that gave you an increased run speed, like other games, and in GW2, with Way Points, the advantage of a speed mount is just not there.

    Equally so, Mounts in DDO are like a massive WTF. I mean you know they put them in just to put them in, because that is what players wanted and would spend money on.

    Same with Mini's in most games, just a pointless item to get players to spend money.

    I kinda like how Trove handled that, where the Mini gave you a boon or helped you out (IE: picked up loot for you), that gave a purpose to having that little quibbly dude following you around.

    Now, I am all for cosmetics, but the cosmetics should be for things that have a purpose, not cosmetics for the sake of cosmetics.

    IE:
    Weapon Skins are Cool!
    Pointless cosmetic Mini-Pets, not so much.

    Allowing everyone to have a pet we can buy cosmetic skins for would be much cooler! Like for example, if I would put the Teq skin on my Rangers Falcon in GW2, that would be epic shizzles to me.

    Just my feels on things.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • bcbullybcbully Member EpicPosts: 10,204
    Ungood said:
    Vrika said:
    bcbully said:
    I want my character stats to have character stats.
    Your strength lost a will safe and ran away in fear, but your wisdom was agile enough to compensate by learning a new spell.
    LOL.. OMG.. I snored out my soda reading that.. I'm dying! LOL! 
    Exactly
    AlBQuirky
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,099
    I think unless the stats matter to everyone it's pointless to have a bunch.  If endurance gives stamina bar to melee and magic give mana to mages only it's kind of pointless.  You could just have endurance cover both.  No need to have a ton of stats if the character only uses 3 or 4.

    Stats should make difference in builds. If you want to use a dagger rogue and want speedy dodging character you build up those stats that allow.  If you was an assassin type maybe you focus on stealth and strength to bring down a guy in one hit from the shadows.  
    AlBQuirky
  • alkarionlogalkarionlog Member EpicPosts: 3,363
    I think D&D/AD&D got it right with the attributes it used.

    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    Some games add Luck, but I don't think I like that.  It is possible that Will (as in Willpower) could be added to the list.

    will is derived from wisdow


    I like a lot of number in char creation knowing how well a char can do makes for better strats in games

    on D&D the main stributes give base for several secondary and skills
    AlBQuirky
    FOR HONOR, FOR FREEDOM.... and for some money.
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited April 23
    I think D&D/AD&D got it right with the attributes it used.

    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    Some games add Luck, but I don't think I like that.  It is possible that Will (as in Willpower) could be added to the list.

    will is derived from wisdow


    I like a lot of number in char creation knowing how well a char can do makes for better strats in games

    on D&D the main stributes give base for several secondary and skills

    Well, there are some different definitions for Will.


    "will
    noun

    2 : desire, wish: such as
    a : disposition, inclination where there's a will there's a way
    b : appetite, passion
    c : choice, determination

    4a : mental powers manifested as wishing, choosing, desiring, or intending
    b : a disposition to act according to principles or ends
    c : the collective desire of a group

    5 : the power of control over one's own actions or emotions"


    https://www.merriam-webster.com/dictionary/will

    5 would probably be related to Wisdom.

    Not saying we need Will or Willpower (Passion/Determination) as a stat.  Just an idea.
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • NycteliosNyctelios Member EpicPosts: 3,815
    I think D&D/AD&D got it right with the attributes it used.

    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    Some games add Luck, but I don't think I like that.  It is possible that Will (as in Willpower) could be added to the list.

    will is derived from wisdow


    I like a lot of number in char creation knowing how well a char can do makes for better strats in games

    on D&D the main stributes give base for several secondary and skills

    Well, there are some different definitions for Will.


    "will
    noun

    2 : desire, wish: such as
    a : disposition, inclination where there's a will there's a way
    b : appetite, passion
    c : choice, determination

    4a : mental powers manifested as wishing, choosing, desiring, or intending
    b : a disposition to act according to principles or ends
    c : the collective desire of a group

    5 : the power of control over one's own actions or emotions"


    https://www.merriam-webster.com/dictionary/will

    5 would probably be related to Wisdom.

    Not saying we need Will or Willpower (Passion/Determination) as a stat.  Just an idea.
    He meant there is willpower in dungeons and dragons.

    It is your Wis Save + modifiers and is used to resist against spells or effects that, well, affects your will (mind, soul).
    Ancient_Exilealkarionlog
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    Nyctelios said:
    I think D&D/AD&D got it right with the attributes it used.

    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    Some games add Luck, but I don't think I like that.  It is possible that Will (as in Willpower) could be added to the list.

    will is derived from wisdow


    I like a lot of number in char creation knowing how well a char can do makes for better strats in games

    on D&D the main stributes give base for several secondary and skills

    Well, there are some different definitions for Will.


    "will
    noun

    2 : desire, wish: such as
    a : disposition, inclination where there's a will there's a way
    b : appetite, passion
    c : choice, determination

    4a : mental powers manifested as wishing, choosing, desiring, or intending
    b : a disposition to act according to principles or ends
    c : the collective desire of a group

    5 : the power of control over one's own actions or emotions"


    https://www.merriam-webster.com/dictionary/will

    5 would probably be related to Wisdom.

    Not saying we need Will or Willpower (Passion/Determination) as a stat.  Just an idea.
    He meant there is willpower in dungeons and dragons.

    It is your Wis Save + modifiers and is used to resist against spells or effects that, well, affects your will (mind, soul).

    Thanks for clarifying.  It's been a while since I played P&P D&D.  I have started playing DDO a bit lately, but I'm usually already tired when I start playing.
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • alkarionlogalkarionlog Member EpicPosts: 3,363
    Nyctelios said:
    I think D&D/AD&D got it right with the attributes it used.

    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    Some games add Luck, but I don't think I like that.  It is possible that Will (as in Willpower) could be added to the list.

    will is derived from wisdow


    I like a lot of number in char creation knowing how well a char can do makes for better strats in games

    on D&D the main stributes give base for several secondary and skills

    Well, there are some different definitions for Will.


    "will
    noun

    2 : desire, wish: such as
    a : disposition, inclination where there's a will there's a way
    b : appetite, passion
    c : choice, determination

    4a : mental powers manifested as wishing, choosing, desiring, or intending
    b : a disposition to act according to principles or ends
    c : the collective desire of a group

    5 : the power of control over one's own actions or emotions"


    https://www.merriam-webster.com/dictionary/will

    5 would probably be related to Wisdom.

    Not saying we need Will or Willpower (Passion/Determination) as a stat.  Just an idea.
    He meant there is willpower in dungeons and dragons.

    It is your Wis Save + modifiers and is used to resist against spells or effects that, well, affects your will (mind, soul).

    Thanks for clarifying.  It's been a while since I played P&P D&D.  I have started playing DDO a bit lately, but I'm usually already tired when I start playing.

    with also have a will save. and its derived from wisdom

    the wisdom giving will is something interesting, pretty much its states of the more you know more you can firm your mind, you can resist illussions and lies with enough knowledge.
    FOR HONOR, FOR FREEDOM.... and for some money.
  • SovrathSovrath Member LegendaryPosts: 28,603
    Over the years I remember how a popular single-player RPG series (Elder Scrolls) constantly reduced its stats down to 3 in Skyrim which was down from Oblivion.  This carried over to Elder Scrolls Online the MMO.             
    Correct me if I am wrong on this but some MMOs like Vanilla WoW had more stats/Attributes (whatever that game calls them), and some of them I believe were scaled down or removed. 

    Is this better with the less stats/attributes or more. The thread talking about Horizontal Progression sparked my interest in this subject again, because I was self debating this in regards to how I feel about GW2's stats vs ESO stats. I believe more stats could make the gear in Horizontal Progression more interesting since more combos of gear stats to be rewarded. 

    I mentioned this in another thread but "yes."

    Last weekend I played a heck of a lot of Morrowind and was fighting a summoned monster (never can remember their names) that kept reducing my strength so I couldn't move.

    It created an urgency and it took me several tries to actually win. Which was "refreshing" because many modern games just don't have those negatives let alone "death."

    Or at least "death" that can actually happen.
    AlBQuirky
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited April 23
    Nyctelios said:
    I think D&D/AD&D got it right with the attributes it used.

    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    Some games add Luck, but I don't think I like that.  It is possible that Will (as in Willpower) could be added to the list.

    will is derived from wisdow


    I like a lot of number in char creation knowing how well a char can do makes for better strats in games

    on D&D the main stributes give base for several secondary and skills

    Well, there are some different definitions for Will.


    "will
    noun

    2 : desire, wish: such as
    a : disposition, inclination where there's a will there's a way
    b : appetite, passion
    c : choice, determination

    4a : mental powers manifested as wishing, choosing, desiring, or intending
    b : a disposition to act according to principles or ends
    c : the collective desire of a group

    5 : the power of control over one's own actions or emotions"


    https://www.merriam-webster.com/dictionary/will

    5 would probably be related to Wisdom.

    Not saying we need Will or Willpower (Passion/Determination) as a stat.  Just an idea.
    He meant there is willpower in dungeons and dragons.

    It is your Wis Save + modifiers and is used to resist against spells or effects that, well, affects your will (mind, soul).

    Thanks for clarifying.  It's been a while since I played P&P D&D.  I have started playing DDO a bit lately, but I'm usually already tired when I start playing.

    with also have a will save. and its derived from wisdom

    the wisdom giving will is something interesting, pretty much its states of the more you know more you can firm your mind, you can resist illussions and lies with enough knowledge.

    I see your point.  Though wisdom is probably more about applying knowledge, learning, and experience in a way that will keep me out of trouble and help me make better decisions.


    Post edited by Ancient_Exile on
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • NycteliosNyctelios Member EpicPosts: 3,815
    edited April 24
    Nyctelios said:
    I think D&D/AD&D got it right with the attributes it used.

    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    Some games add Luck, but I don't think I like that.  It is possible that Will (as in Willpower) could be added to the list.

    will is derived from wisdow


    I like a lot of number in char creation knowing how well a char can do makes for better strats in games

    on D&D the main stributes give base for several secondary and skills

    Well, there are some different definitions for Will.


    "will
    noun

    2 : desire, wish: such as
    a : disposition, inclination where there's a will there's a way
    b : appetite, passion
    c : choice, determination

    4a : mental powers manifested as wishing, choosing, desiring, or intending
    b : a disposition to act according to principles or ends
    c : the collective desire of a group

    5 : the power of control over one's own actions or emotions"


    https://www.merriam-webster.com/dictionary/will

    5 would probably be related to Wisdom.

    Not saying we need Will or Willpower (Passion/Determination) as a stat.  Just an idea.
    He meant there is willpower in dungeons and dragons.

    It is your Wis Save + modifiers and is used to resist against spells or effects that, well, affects your will (mind, soul).

    Thanks for clarifying.  It's been a while since I played P&P D&D.  I have started playing DDO a bit lately, but I'm usually already tired when I start playing.

    with also have a will save. and its derived from wisdom

    the wisdom giving will is something interesting, pretty much its states of the more you know more you can firm your mind, you can resist illussions and lies with enough knowledge.

    I see your point.  Though wisdom is probably more about applying knowledge, learning, and experience in a way that will keep me out of trouble and help me make better decisions.


    In dungeons and dragons Wisdom is related to your instincts, your perception of the world (like rolls for survival check), your insight about topics (literally insight, to check if someone is not telling the truth), comments and so on. It is more oriented towards a old and wise character - or a wit fella.


    Knowledge and learning is the Int att. Mages and Wizards who relly on learning ancient knowledge and memorizing said spells depend on int. It also ties to rolls to remember things - and like I said Wisdom is for rolls related to "interpretation".

    I think it is a great separation between "mind" att. Each own is very unique yet very recognizable.
    Ungood
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    Nyctelios said:
    Nyctelios said:
    I think D&D/AD&D got it right with the attributes it used.

    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma

    Some games add Luck, but I don't think I like that.  It is possible that Will (as in Willpower) could be added to the list.

    will is derived from wisdow


    I like a lot of number in char creation knowing how well a char can do makes for better strats in games

    on D&D the main stributes give base for several secondary and skills

    Well, there are some different definitions for Will.


    "will
    noun

    2 : desire, wish: such as
    a : disposition, inclination where there's a will there's a way
    b : appetite, passion
    c : choice, determination

    4a : mental powers manifested as wishing, choosing, desiring, or intending
    b : a disposition to act according to principles or ends
    c : the collective desire of a group

    5 : the power of control over one's own actions or emotions"


    https://www.merriam-webster.com/dictionary/will

    5 would probably be related to Wisdom.

    Not saying we need Will or Willpower (Passion/Determination) as a stat.  Just an idea.
    He meant there is willpower in dungeons and dragons.

    It is your Wis Save + modifiers and is used to resist against spells or effects that, well, affects your will (mind, soul).

    Thanks for clarifying.  It's been a while since I played P&P D&D.  I have started playing DDO a bit lately, but I'm usually already tired when I start playing.

    with also have a will save. and its derived from wisdom

    the wisdom giving will is something interesting, pretty much its states of the more you know more you can firm your mind, you can resist illussions and lies with enough knowledge.

    I see your point.  Though wisdom is probably more about applying knowledge, learning, and experience in a way that will keep me out of trouble and help me make better decisions.


    In dungeons and dragons Wisdom is related to your instincts, your perception of the world, your insight about topics, comments and so on. It is more oriented towards a old and wise character.

    Knowledge and learning is the Int att. Mages and Wizards who relly on learning ancient knowledge and memorizing said spells depend on int. It also ties to rolls to remember things - and like I said Wisdom is for rolls related to "interpretation".

    I see.  Makes sense. 
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • UngoodUngood Member EpicPosts: 4,214
    Nyctelios said:
    In dungeons and dragons Wisdom is related to your instincts, your perception of the world (like rolls for survival check), your insight about topics (literally insight, to check if someone is not telling the truth), comments and so on. It is more oriented towards a old and wise character - or a wit fella.


    Knowledge and learning is the Int att. Mages and Wizards who relly on learning ancient knowledge and memorizing said spells depend on int. It also ties to rolls to remember things - and like I said Wisdom is for rolls related to "interpretation".

    I think it is a great separation between "mind" att. Each own is very unique yet very recognizable.
    I believe it was explained thus.

    Intelligence is directly how smart you are, how much knowledge you can memorise and what you can learn/know.

    Wisdom is how well you apply your Intelligence.

    Ancient_Exile
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited April 24
    Ungood said:
    Nyctelios said:
    In dungeons and dragons Wisdom is related to your instincts, your perception of the world (like rolls for survival check), your insight about topics (literally insight, to check if someone is not telling the truth), comments and so on. It is more oriented towards a old and wise character - or a wit fella.


    Knowledge and learning is the Int att. Mages and Wizards who relly on learning ancient knowledge and memorizing said spells depend on int. It also ties to rolls to remember things - and like I said Wisdom is for rolls related to "interpretation".

    I think it is a great separation between "mind" att. Each own is very unique yet very recognizable.
    I believe it was explained thus.

    Intelligence is directly how smart you are, how much knowledge you can memorise and what you can learn/know.

    Wisdom is how well you apply your Intelligence.


    Yes, obviously, intelligent people may not be wise while even stupid people might be wise in their own way.  Though what is wise or unwise might sometimes be subjective.
    Post edited by Ancient_Exile on
    IselinUngood
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


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  • Tuor7Tuor7 Member UncommonPosts: 950
    Just FYI: Will is not a stat in 5th Ed. D&D. You have a Wis save and skills based off of Wis (which, technically, could be any skill, as long as you can justify it to the DM).
    Ancient_Exile
  • NycteliosNyctelios Member EpicPosts: 3,815
    Tuor7 said:
    Just FYI: Will is not a stat in 5th Ed. D&D. You have a Wis save and skills based off of Wis (which, technically, could be any skill, as long as you can justify it to the DM).
    Willpower became a Wis + modifiers check. Yes.
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • NycteliosNyctelios Member EpicPosts: 3,815
    Ungood said:
    Nyctelios said:
    In dungeons and dragons Wisdom is related to your instincts, your perception of the world (like rolls for survival check), your insight about topics (literally insight, to check if someone is not telling the truth), comments and so on. It is more oriented towards a old and wise character - or a wit fella.


    Knowledge and learning is the Int att. Mages and Wizards who relly on learning ancient knowledge and memorizing said spells depend on int. It also ties to rolls to remember things - and like I said Wisdom is for rolls related to "interpretation".

    I think it is a great separation between "mind" att. Each own is very unique yet very recognizable.
    I believe it was explained thus.

    Intelligence is directly how smart you are, how much knowledge you can memorise and what you can learn/know.

    Wisdom is how well you apply your Intelligence.


    Yes, obviously, intelligent may not be wise while even stupid people might be wise in their own way.  Though what is wise or unwise might sometimes be subjective.
    Mechanic-wise it is great because allow characters from poor background (to justify low INT and low knowledge due lack of proper education) have a lot of impact in many social interactions.

    And it fits very well as an example of what people said before:

    Att should have a reason to be there. If you can streamline your system, do it. I preffer complex ones, but even GURPS have only 4 stats and is way more complex than Dungeons and Dragons.
    AlBQuirky
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
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