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Many people tend to equate level for a status symbol or allow the player to move on to the next zone. I often get mad when F2P games give XP boost if you pay or add a daily gift to keep the player playing. After all the more you play the better the chances of spending money.
Shallow games are built for simply this reason, so it's understandable the player would be using it for a status reasons……. So many games had lost their way, therefore the player lost his way. Don't feel bad its by design.
BUT, A quality game had a much much deeper equation. Game changers !..... this-I-must-earn. It can be a healer can ressurect at level 10 or a rouge can 100% stealth at level 20. Infact way better examples, can be given to keep the heart pumping.
Call it grind, but a game has to be LARGE and LONG between levels….. You got to want it !..... It's the reason the player being level 19 would play all night to really want 20 so they can change their game around even if it takes a long time to get their (hours). Then you can go to bed with a smile on your face. were gamers, it's what we want like a normal person getting a new car.
An "artist" can make a game exciting by careful level design. It can keep a game intriguing for 6 or more months. Then re roll and start all over and get years.
Pantheon…… People are expecting
"artist"….. It's been well over ten years since we had
"artist".
A "programmer" can make level design as a status rank…. This makes a game shallow.
Comments
But you can only make a game so hard. After that, you have to add extra content to be consumed.
Content production of this sort, "quests", has always been a problem.
Player consume it far faster than it can be produced.
The only option is to add different kinds of content to consume and spend time on.
Sandbox elements.
But there's another problem here.
Sandbox elements don't work well with Themepark designs because of the huge Power Gaps and Reward "advancements."
It's better to go with a Sandbox game, entirely.
Just make sure that the advancements are sufficient to feel like it's rewarding enough.
And this isn't as hard as people might think.
You see:
In a Themepark game you double your power and rewards every so many levels. You can see this and feel it when you play.
In a Sandbox game, and this can very widely, but you double your power and rewards much slower.
But you still see and feel those affects as you play.
So really, it's not any different.
Except that you don't feel like a god. Only a great hero.
And it's visible in game play, to you and everyone else.
And it makes for a much better game, because now you can add all those Sandbox Elements into your game at their full capabilities of being "rewarding" to play.
Once upon a time....
My biggest concerns are what they do to the game world (ruining the game's desired world design, overcrowding), and especially abuse possibilities.
The devil's in the details on that one.
TSW sounds like it was Sandbox in all but the world design. As in Themepark like zones. It's definitely an outlier as far as MMORPGs go. Along with Eve Online. Different to the point that we really can't compare them to the typical games.
Once upon a time....
https://youtu.be/t39RMjDOvRI
Or were you speaking hypothetically?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Lol
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
For most here , yes .. For others im certain an Egg...
UO had the PKing and lost, according to Raph Koster (I don't have a link but he's said it several times), players specifically because of the PKing, in the 6 digits. (100,000 or more)
According to Richard Garriott, UO sold a million Unique Accounts.
Link is second hand but sounds reliable to me.
http://www.hot-guild.com/Forum/viewtopic.php?t=31974
And my experience with many, many players (partly because UO was so successful as a Social game), as well as postings on forums, people loved UO and it's design, except for the rampant PKing.
Now, if you're going to tell me that just because something hasn't been done, in lieu of what's stagnating now, then save your breath.
I subscribe to the thinking of the Wright Bros., Henry Ford, Einstein, Bell, etc., etc., etc., (and not that I'm like any of them) that just because "it" hasn't been done successfully doesn't mean it can't be done successfully.
Now I know that you absolutely love your Themepark games, from all you've said. And I know there are still plenty of other gamers just like you, too.
That's fine, but there are obviously a great many gamers who are tired of this retread boredom and are looking for something that works as an MMORPG, and not just a SP game experience.
Judge for yourself, as I do.
Once upon a time....
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Twice now you've "accused" me of loving themeparks but I'm thinking you've confused me with someone else.
I cut my teeth on Lineage 1, DAOC (much of my time on Mordred, FFA server) Shadowbane, Lineage 2, none considered sandboxes but hardly considered themeparks as established by what I consider to be one of the first, WOW.
I enjoyed WOW for a time, until I realized its endgame of endless gear grinding held no appeal, and it became clear they were never going the wide open, FFA route.
Spent over 10 years playing EVE, my only sandbox style game, though many argue it isn't one, but was close enough for me.
Haven't enjoyed a themepark besides WOW during the Vanilla years, leaving before BC released, and finding most who came afterwards just more of the same and wanting.
Did enjoy alpha release of ArcheAge, but Trion fouled that all up once it launched.
Havent paid for a proper MMORPG since leaving EVE over 3 years ago, though did dable a bit with a DAOC free shard or two.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All I can go by is your posts. And you seem to have a strong liking for the big Power Gaps that are the hallmark of Themeparks. And in fact, are the cause of why Themeparks are what they are.
And you seem to challenge any claims that other players might like the Sandbox, lower Power Gap, designs.
Just like now.
Once upon a time....