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Saga of Lucimia Shows Off Small Group Content In New Alpha Video

SystemSystem UncommonPosts: 17,674Member
edited February 2020 in Videos Discussion

imageSaga of Lucimia Shows Off Small Group Content In New Alpha Video

Saga of Lucimia is approaching its next Alpha phase in its development, and the team a Stormhaven Studios took to Twitch earlier today to showcase some of the small group content in the MMORPG.

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  • WizardryWizardry LegendaryPosts: 19,332Member
    edited March 2020
    Sorry it was the wrong game,i try so many i do get confused on which game i tried,i try a lot of games out.

    I think the game i was referring to was Inferna as i have not yet tried Saga of Lucimia.
    Post edited by Wizardry on
    RenfailmmolouSailorMom

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Slapshot1188Slapshot1188 LegendaryPosts: 18,037Member

    Wizardry said:

    I tried it but the common sense ideas in the game are done badly.

    So an example?

    Well if you attempt to steal the guards come running as if in AUTOMATED mode,they know where you are and auto assume YOU are the guilty one.Those guards do not stop to ask the npc yelling what the problem is,they do not use any judgement or thought,they just auto attack you and auto assume guilt.They react instantly within seconds which overall the immersive feeling is bad,poorly done.



    The game also runs more choppy than FFXIV did for me,so it is poorly optimized.



    Aside from that,the feel of just wandering around with a sword and relying on a stable connection to react properly just felt painful.I grew out of the sword and board phase MANY years ago,it is just too boring for me.Now a sword could be a lot more fun with lots of skills,but this combat is based more on running around and attempting to block or kick during some lag.



    I felt it was so painful that i just had to logout and lost interest immediately.I would go in a different direction "tab targeting" it just works better for everyone and allows players do a lot more than button mash.



    I also DO NOT like the idea of auto increasing skills just because there are more people within the group.I first witnessed that sad sack idea in Asian games several years ago where people just carry the group flag but don't actually group.All they did was make sure to stay within the vicinity.



    Did you try THIS game or another one? Because as far as I know THIS one is just in Alpha and under NDA. I know in the past you have posted lengthy diatribes about the wrong games so I wanted to ask you to clarify before responding.
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  • UtinniUtinni EpicPosts: 2,209Member
    edited February 2020




    Wizardry said:


    I tried it but the common sense ideas in the game are done badly.


    So an example?


    Well if you attempt to steal the guards come running as if in AUTOMATED mode,they know where you are and auto assume YOU are the guilty one.Those guards do not stop to ask the npc yelling what the problem is,they do not use any judgement or thought,they just auto attack you and auto assume guilt.They react instantly within seconds which overall the immersive feeling is bad,poorly done.





    The game also runs more choppy than FFXIV did for me,so it is poorly optimized.





    Aside from that,the feel of just wandering around with a sword and relying on a stable connection to react properly just felt painful.I grew out of the sword and board phase MANY years ago,it is just too boring for me.Now a sword could be a lot more fun with lots of skills,but this combat is based more on running around and attempting to block or kick during some lag.





    I felt it was so painful that i just had to logout and lost interest immediately.I would go in a different direction "tab targeting" it just works better for everyone and allows players do a lot more than button mash.





    I also DO NOT like the idea of auto increasing skills just because there are more people within the group.I first witnessed that sad sack idea in Asian games several years ago where people just carry the group flag but don't actually group.All they did was make sure to stay within the vicinity.






    Did you try THIS game or another one? Because as far as I know THIS one is just in Alpha and under NDA. I know in the past you have posted lengthy diatribes about the wrong games so I wanted to ask you to clarify before responding.



    I honestly can't tell because "isn't optimized, not much content" describes every alpha game ever. I mean he compared performance to a game over a decade in development by one of the largest companies in the business. It's Wiz.
    RenfailTacticalZombeh
  • BruceYeeBruceYee EpicPosts: 2,556Member
    Will runes drop randomly from mobs like that hog out in the wild? It was mentioned they drop in dungeons and from quest but having to do specific activities to acquire something that's needed for regular combat I can see as a put off. Maybe the hog ate it off the ground would be an ok explanation.

    The gameplay video looked great though I can't wait to play it.
    Renfail
  • RenfailRenfail EpicPosts: 1,638Member
    edited February 2020

    BruceYee said:

    Will runes drop randomly from mobs like that hog out in the wild? It was mentioned they drop in dungeons and from quest but having to do specific activities to acquire something that's needed for regular combat I can see as a put off. Maybe the hog ate it off the ground would be an ok explanation.

    The gameplay video looked great though I can't wait to play it.



    No. Wildlife doesn't drop any loot, only hides and meat. Humanoids are the only ones who drop items like runes, armor, and weapons.

    Runes will also be rewards from quests. And something that we didn't discuss in the video and we haven't shown yet are relic armor and relic weapons, which are items that have charges as well but are slightly different from the relic runes in the sense that they are more than just casting trinkets.

    Glad you're excited to try it :) We're always happy to welcome new folks.
    Post edited by Renfail on
    BruceYee
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail EpicPosts: 1,638Member
    edited February 2020




    Wizardry said:


    I tried it but the common sense ideas in the game are done badly.


    So an example?


    Well if you attempt to steal the guards come running as if in AUTOMATED mode,they know where you are and auto assume YOU are the guilty one.Those guards do not stop to ask the npc yelling what the problem is,they do not use any judgement or thought,they just auto attack you and auto assume guilt.They react instantly within seconds which overall the immersive feeling is bad,poorly done.





    The game also runs more choppy than FFXIV did for me,so it is poorly optimized.





    Aside from that,the feel of just wandering around with a sword and relying on a stable connection to react properly just felt painful.I grew out of the sword and board phase MANY years ago,it is just too boring for me.Now a sword could be a lot more fun with lots of skills,but this combat is based more on running around and attempting to block or kick during some lag.





    I felt it was so painful that i just had to logout and lost interest immediately.I would go in a different direction "tab targeting" it just works better for everyone and allows players do a lot more than button mash.





    I also DO NOT like the idea of auto increasing skills just because there are more people within the group.I first witnessed that sad sack idea in Asian games several years ago where people just carry the group flag but don't actually group.All they did was make sure to stay within the vicinity.






    Did you try THIS game or another one? Because as far as I know THIS one is just in Alpha and under NDA. I know in the past you have posted lengthy diatribes about the wrong games so I wanted to ask you to clarify before responding.



    Yeah I think he has us confused with someone else. Because we certainly don't have any stealing functionality in the game yet, my frame rates are 80+ on a 1080 (although they can certainly drop bit when I'm recording and streaming at the same time; I sometimes dipped down around 40 to 50 in heavily forested areas when running all that stuff at the same time), and we certainly don't have any combat based on running around and blocking and kicking. We also don't have auto increasing of skills; you only get skillups from actively using your abilities.

    He's also most certainly not part of our alpha community :) 
    SailorMomTacticalZombehThupliAngryElf
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • vtravivtravi UncommonPosts: 402Member
    Game looks great, although rough around the edges (its alpha afterall) I paid to be in alpha last year but havn't logged in yet. Too many games to play now and I don't want to ruin the fresh adventure when the game releases, however long that is...
    Renfail
  • MightyUncleanMightyUnclean EpicPosts: 3,531Member
    xD_Gaming said:
    i thought this released ?
    Oh, is it 2028 already?
    borghive49SailorMomangerbeaver
  • UtinniUtinni EpicPosts: 2,209Member
    xD_Gaming said:
    xD_Gaming said:
    i thought this released ?
    Oh, is it 2028 already?
    there's is another title with a similar name I guess ?
    Are you thinking of that isometric ultima type game that bill murphy does PR for? I can't remember the name but it might be similar?
  • MightyUncleanMightyUnclean EpicPosts: 3,531Member
    edited February 2020
    xD_Gaming said:
    xD_Gaming said:
    i thought this released ?
    Oh, is it 2028 already?
    there's is another title with a similar name I guess ?
    Nah I was just making a joke about the probable release date of this game.
  • sk8chalifsk8chalif UncommonPosts: 666Member
    Character legs movement does not match the speed for the character speed. something is off here..

    like it's to slow.

    image
    ~The only opinion that matters is your own.Everything else is just advice,~

  • RenfailRenfail EpicPosts: 1,638Member

    vtravi said:

    Game looks great, although rough around the edges (its alpha afterall) I paid to be in alpha last year but havn't logged in yet. Too many games to play now and I don't want to ruin the fresh adventure when the game releases, however long that is...



    Regardless, thanks for your support.
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail EpicPosts: 1,638Member
    edited February 2020

    sk8chalif said:

    Character legs movement does not match the speed for the character speed. something is off here..



    like it's to slow.



    I take it you missed the three times during the stream when we reminded folks that it's in alpha, we don't have a dedicated animator, and that visual anomolies like animation smoothness were expected and would not be fixed for many more months as we are not focused on polish until next year?

    Cuz, you know: alpha. It's not meant to look polished. 
    Post edited by Renfail on
    AngryElf
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail EpicPosts: 1,638Member


    Great stream for the Alpha stage 3.

    Finally an (oldschool) MMORPG mechanics game that I can not wait to play when released.

    Hopefully we will see some kind of pre-release subscription model so that whoever wants to support them in further development and or expanding the team to make the game release faster.



    I for one, would subscribe to show support.




    The pre-order store will be open again in March (on the 18th) and you are welcome to pick up a package to support us.
    [Deleted User]AngryElf
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail EpicPosts: 1,638Member
    edited February 2020
    OG_Zorvan said:
    Damn long haired hippies gumming up the mmo works!

    When I met my wife I buzzed my head once a week with the clippers. She liked long hair. I thus have long hair =P 

    I'm far too clean to be a hippy. I'm a little OCD about my daily showers. 

    Besides, troll-slaying is a dirty business. 
    [Deleted User][Deleted User]KyleranAngryElf
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail EpicPosts: 1,638Member
    edited February 2020
    xD_Gaming said:
    xD_Gaming said:
    i thought this released ?
    Oh, is it 2028 already?
    there's is another title with a similar name I guess ?
    Nah I was just making a joke about the probable release date of this game.
    Afraid I don't get the joke. We have a Q4 2021 launch window. 

    Or are you referring to one of the many other indie MMORPGs in development who haven't yet set any type of launch window of any kind because they prefer to run endless begathons while seeking mythical levels of perfection for a launch product?




    ElloaThupli
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail EpicPosts: 1,638Member
    edited February 2020
    Arterius said:
    I am waiting to get a new gaming computer until this or Pantheon go into Beta or release.
    Even unoptimized, we're getting great performance on cards as old as 1060s. (50-60 FPS)

    Beyond that, we've done limited testing on older cards, and as long as you aren't on an intel chip for graphics or a 6+ year old card, you'll get at least 30-40 FPS. 

    I'm on a 1080 laptop and get 80+ when I'm not streaming/recording, and Richard on his desktop 1080 gets 120+ frames, even optimized as things are now. 

    So I wouldn't stress too much about a new rig if you just want to hop in and run around, unless of course you are on an antique. In which case, ok, wait a bit until we're closer to launch :) Zero reason to build a rig for testing an unoptimized alpha. 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail EpicPosts: 1,638Member
    edited February 2020
    DMKano said:
    In a world... where all characters run around with a load in thier pants...

    All joking aside - SoL is looking a lot better than expected - just my 2c

    Can't wait to hire an animator : ) Actively on the lookout for one! (along with a graphics programmer and vfx engineer, all of which are game-polish jobs)

    There's still a lot we haven't shown, such as the quest system, the starting experience, crafting, the rest of harvesting, all the new artwork and assets and monsters and more. 

    We'll never be up to some folk's visual standards as we aren't a AAA studio, but we're doing the best we can, and it gets better day by day. 

    I love comparing yesterday's video, to, say, our very first public login back in September 2015. https://www.youtube.com/watch?v=Vr5TqWOyBZU


    Holy shit, what a difference a few years can make. 

    I love looking at that, because it's the perfect visual representation of a product going through iterations, becoming better over time. Now, let's take what we showed off yesterday, and fast forward a couple more years as we continue to add polish and optimization. 

    Then we'll take another look back and see an even bigger jump in graphic fidelity. 

    Fun times!

    ElloaKyleranThupli
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • BladeburaibaBladeburaiba UncommonPosts: 134Member
    TLDNW. Looks good graphically and the environment shown has a lot of charm. Would definitely do a picnic date there. Interesting.

    As an aside, you undersold the graphics previously and allowed so called "truth tellers" on this site to smugly predict the graphics would be trashy and "the worst" at release.

    It's not the best graphics, but is unequivocally not even close to the worst.
    RenfailbcbullyThupli
  • NephethNepheth RarePosts: 473Member
    That actually looks pretty decent. There are couple of small things that I didn't like for example the character's movement animations. But other than that textures, lightning, combat, the relic system etc. looks pretty good. Oh btw I love that when it turns night, it is actually hard to find your way without a torch etc. Most of the mmos out there just don't get this right. I hope everything goes well and we would have a nice mmo in our hands in the future.
    Renfailbcbully
  • RenfailRenfail EpicPosts: 1,638Member
    TLDNW. Looks good graphically and the environment shown has a lot of charm. Would definitely do a picnic date there. Interesting.

    As an aside, you undersold the graphics previously and allowed so called "truth tellers" on this site to smugly predict the graphics would be trashy and "the worst" at release.

    It's not the best graphics, but is unequivocally not even close to the worst.

    I have absolutely made an effort to undersell things in terms of graphics because we literally do not have a graphics programmer or animator on staff, so there is only so much we can do with shaders/lighting/etc. 

    That being said, our art and programming teams are working hard and, in my opinion, doing a spot-on job of keeping us close to our art style, which is a sort of Skyrim/realism take instead of a highly fantastical. 

    I'm glad you find them at least decent. That's a good starting point for when we bring folks on to start adding polish. 

    Nepheth said:
    That actually looks pretty decent. There are couple of small things that I didn't like for example the character's movement animations. But other than that textures, lightning, combat, the relic system etc. looks pretty good. Oh btw I love that when it turns night, it is actually hard to find your way without a torch etc. Most of the mmos out there just don't get this right. I hope everything goes well and we would have a nice mmo in our hands in the future.

    Animations will get better over time once we hire an actual animator instead of doing it all ourselves. 

    And yes, nighttime and darkness are major features in our world, and an actual mechanic that players need to think about and work around. 

    There's also a major difference between no moon and full moon; with a full moon you don't really even need a torch or lantern, but in the demo shown the other day we were only partial moon, so the natural light was very minimal. 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • azzamasinazzamasin UncommonPosts: 3,105Member
    edited February 2020
    What is up with this nostalgia for 1999 styled MMO combat with it's slow pace, archaic animations and unrealistic slow speed.
    borghive49

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    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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  • RenfailRenfail EpicPosts: 1,638Member
    edited February 2020
    azzamasin said:
    What is up with this nostalgia for 1999 styled MMO combat with it's slow pace, archaic animations and unrealistic slow speed.
    What's up with the addiction to action-based 2010 style  MMO combat with it's jumping around, ducking, tumbling, dodging, and spamming 15-20 abilities in a row in a spastic display of twitchy chaos? 

    Folks have different likes. We prefer the slower, old style of combat where you don't have to mash buttons and jump/duck/tumble, but rather strategize and play methodically. 

    As far as animations go. I'm not even. It's like you didn't even bother to read the previous replies or listen to what was mentioned in the video 3x regarding animations in an alpha product. 
    [Deleted User]dragonlee66
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  • UtinniUtinni EpicPosts: 2,209Member
    Renfail said:
    azzamasin said:
    What is up with this nostalgia for 1999 styled MMO combat with it's slow pace, archaic animations and unrealistic slow speed.
    What's up with the addiction to action-based 2010 style  MMO combat with it's jumping around, ducking, tumbling, dodging, and spamming 15-20 abilities in a row in a spastic display of twitchy chaos? 

    Folks have different likes. We prefer the slower, old style of combat where you don't have to mash buttons and jump/duck/tumble, but rather strategize and play methodically. 

    As far as animations go. I'm not even. It's like you didn't even bother to read the previous replies or listen to what was mentioned in the video 3x regarding animations in an alpha product. 
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  • MightyUncleanMightyUnclean EpicPosts: 3,531Member
    Renfail said:
    xD_Gaming said:
    xD_Gaming said:
    i thought this released ?
    Oh, is it 2028 already?
    there's is another title with a similar name I guess ?
    Nah I was just making a joke about the probable release date of this game.
    Afraid I don't get the joke. We have a Q4 2021 launch window. 

    Or are you referring to one of the many other indie MMORPGs in development who haven't yet set any type of launch window of any kind because they prefer to run endless begathons while seeking mythical levels of perfection for a launch product?




    Yeah, I'm not picking up on you having much of a sense of humor about yourself or your game.

    Anyway, I don't trust your projected release date any more than any of the other indie MMO developers who have been way off so far.  And that's all of them.  Up to you to prove me wrong.
    borghive49
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