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Saga of Lucimia is approaching its next Alpha phase in its development, and the team a Stormhaven Studios took to Twitch earlier today to showcase some of the small group content in the MMORPG.
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I think the game i was referring to was Inferna as i have not yet tried Saga of Lucimia.
Never forget 3 mile Island and never trust a government official or company spokesman.
Did you try THIS game or another one? Because as far as I know THIS one is just in Alpha and under NDA. I know in the past you have posted lengthy diatribes about the wrong games so I wanted to ask you to clarify before responding.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Coined the phrase "Role-Playing a Development Team" January 2018
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I honestly can't tell because "isn't optimized, not much content" describes every alpha game ever. I mean he compared performance to a game over a decade in development by one of the largest companies in the business. It's Wiz.
The gameplay video looked great though I can't wait to play it.
No. Wildlife doesn't drop any loot, only hides and meat. Humanoids are the only ones who drop items like runes, armor, and weapons.
Runes will also be rewards from quests. And something that we didn't discuss in the video and we haven't shown yet are relic armor and relic weapons, which are items that have charges as well but are slightly different from the relic runes in the sense that they are more than just casting trinkets.
Glad you're excited to try it
Yeah I think he has us confused with someone else. Because we certainly don't have any stealing functionality in the game yet, my frame rates are 80+ on a 1080 (although they can certainly drop bit when I'm recording and streaming at the same time; I sometimes dipped down around 40 to 50 in heavily forested areas when running all that stuff at the same time), and we certainly don't have any combat based on running around and blocking and kicking. We also don't have auto increasing of skills; you only get skillups from actively using your abilities.
He's also most certainly not part of our alpha community
like it's to slow.
~The only opinion that matters is your own.Everything else is just advice,~
Regardless, thanks for your support.
I take it you missed the three times during the stream when we reminded folks that it's in alpha, we don't have a dedicated animator, and that visual anomolies like animation smoothness were expected and would not be fixed for many more months as we are not focused on polish until next year?
Cuz, you know: alpha. It's not meant to look polished.
The pre-order store will be open again in March (on the 18th) and you are welcome to pick up a package to support us.
When I met my wife I buzzed my head once a week with the clippers. She liked long hair. I thus have long hair =P
I'm far too clean to be a hippy. I'm a little OCD about my daily showers.
Besides, troll-slaying is a dirty business.
Or are you referring to one of the many other indie MMORPGs in development who haven't yet set any type of launch window of any kind because they prefer to run endless begathons while seeking mythical levels of perfection for a launch product?
Beyond that, we've done limited testing on older cards, and as long as you aren't on an intel chip for graphics or a 6+ year old card, you'll get at least 30-40 FPS.
I'm on a 1080 laptop and get 80+ when I'm not streaming/recording, and Richard on his desktop 1080 gets 120+ frames, even optimized as things are now.
So I wouldn't stress too much about a new rig if you just want to hop in and run around, unless of course you are on an antique. In which case, ok, wait a bit until we're closer to launch
There's still a lot we haven't shown, such as the quest system, the starting experience, crafting, the rest of harvesting, all the new artwork and assets and monsters and more.
We'll never be up to some folk's visual standards as we aren't a AAA studio, but we're doing the best we can, and it gets better day by day.
I love comparing yesterday's video, to, say, our very first public login back in September 2015. https://www.youtube.com/watch?v=Vr5TqWOyBZU
Holy shit, what a difference a few years can make.
I love looking at that, because it's the perfect visual representation of a product going through iterations, becoming better over time. Now, let's take what we showed off yesterday, and fast forward a couple more years as we continue to add polish and optimization.
Then we'll take another look back and see an even bigger jump in graphic fidelity.
Fun times!
As an aside, you undersold the graphics previously and allowed so called "truth tellers" on this site to smugly predict the graphics would be trashy and "the worst" at release.
It's not the best graphics, but is unequivocally not even close to the worst.
I have absolutely made an effort to undersell things in terms of graphics because we literally do not have a graphics programmer or animator on staff, so there is only so much we can do with shaders/lighting/etc.
That being said, our art and programming teams are working hard and, in my opinion, doing a spot-on job of keeping us close to our art style, which is a sort of Skyrim/realism take instead of a highly fantastical.
I'm glad you find them at least decent. That's a good starting point for when we bring folks on to start adding polish.
Animations will get better over time once we hire an actual animator instead of doing it all ourselves.
And yes, nighttime and darkness are major features in our world, and an actual mechanic that players need to think about and work around.
There's also a major difference between no moon and full moon; with a full moon you don't really even need a torch or lantern, but in the demo shown the other day we were only partial moon, so the natural light was very minimal.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Folks have different likes. We prefer the slower, old style of combat where you don't have to mash buttons and jump/duck/tumble, but rather strategize and play methodically.
As far as animations go. I'm not even. It's like you didn't even bother to read the previous replies or listen to what was mentioned in the video 3x regarding animations in an alpha product.
Anyway, I don't trust your projected release date any more than any of the other indie MMO developers who have been way off so far. And that's all of them. Up to you to prove me wrong.