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Dual Universe Dev Blog Looks at Tech Optimization

SystemSystem Member UncommonPosts: 7,110
edited February 2020 in News & Features Discussion

imageDual Universe Dev Blog Looks at Tech Optimization

A new Dual Universe dev blog looks at tech optimization.

Read the full story here


Comments

  • FinvegaFinvega Member UncommonPosts: 230
    I think they have the angle of the dangle wrong...
  • ProphetZarquonProphetZarquon Member UncommonPosts: 12
    edited March 2020
    I don't find the subject matter too dense at all; I find the details too light!

    Their devlog post did nothing to explain the method behind "hexoctree" & a search for the word returned exactly three pages including this one. As someone who's played around with voxels & non-XYZ coordinate systems before (particularly in space\orbital physics mechanics) I'm intensely interested in what precisely they've done here; *more* details please, not less!

    Given how short the devlog post was, I can't help but believe that more description would make it less confusing for people. Using fewer words doesn't make something easier to understand, it makes the explanation more vague!
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