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Wow! Any MMORPG have a worse mechanism than Reaper?

yucklawyersyucklawyers Member UncommonPosts: 234
Just started playing again and cannot believe the pile of steaming badness this game has turned into. First they add Champions, a method whereby ordinary mobs turn into bosses, AT RANDOM, maybe one, maybe four. AT RANDOM.
Then Reaper, where you might find very little difference in quest difficulty or suddenly, AT RANDOM, be surrounded by four bosses each of whom can one/two-shot you.

I thought I'd seen the nadir of MMORPG development, but SSG have taken it to a whole new level. Player population in the toilet of course.

Gratuitous insult here. Urg, another MMORPG ruined.
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Comments

  • SovrathSovrath Member LegendaryPosts: 28,274
    Just started playing again and cannot believe the pile of steaming badness this game has turned into. First they add Champions, a method whereby ordinary mobs turn into bosses, AT RANDOM, maybe one, maybe four. AT RANDOM.
    Then Reaper, where you might find very little difference in quest difficulty or suddenly, AT RANDOM, be surrounded by four bosses each of whom can one/two-shot you.

    I thought I'd seen the nadir of MMORPG development, but SSG have taken it to a whole new level. Player population in the toilet of course.

    Gratuitous insult here. Urg, another MMORPG ruined.

    uh, is that a group mechanic? Because lineage 2 had that and it wasn't so bad. At random a mob would just get tougher.


    Ungood



  • NeblessNebless Member RarePosts: 1,415
    Reaper was added to make the game HARD and is meant to be for groups, although you do hear about people soloing reaper.

    Champions can be a pain, but it's set up so you'll only get 1 or 2 on Hard and the 3 or 4 on Elite and I haven't really had a problem with them and I'm an average player at best. 

    The game got super easy so they added them and when those didn't make the game hard enough, then came Reaper.
    SovrathScotSinsaiUngood

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO - GnH (beta tester) - SWToR - Neverwinter

  • yucklawyersyucklawyers Member UncommonPosts: 234
    edited January 24
    Yeah, well, do not get me started on ransack. Just discovered the optionals ransack as well.

    Dude, this game is a rotting pale shadow of what it once was. I can only think a few whales keep it going now. Better hope they don't get fed up.


  • yucklawyersyucklawyers Member UncommonPosts: 234
    Continuing the rant :)

    I'll tell you why this is so bad in any MMORPG that does it. (fanboz excepted of course).

    Basically these games screw up by making it too easy. At first they got more new players (money), but then started to lose veterans (money) 'cos it was too easy, tension went etc.

    But by now they have screwed up their income stream and cannot afford to make the quests harder one by one, so they invent this random crap.

    Why is the random BOSS mob crap just so bad? Because it makes completion a crap-shoot AND negates experience. Your experience of playing won't help if round the corner may be the two easy mobs you've always had, or two easy mobs and BOSSES.

    This fits in with my general rule of MMORPG management, they are incompetent shoe salemen who wandered in thru the wrong door. So bad.

  • alkarionlogalkarionlog Member EpicPosts: 3,303
    the elites was not that hard they drops are kinda usefull, but you need a lot, ransack means you start to get less xp from that quest, it reset daily so alos not much of a deal, if you are low lvls, the quest are easy enough to solo, till more or less forgotten realms, the reveloft is kinda hard to solo depeding on your build.

    but reaper is a group difficult, but all rewards are based on elite, also there are reaper lvls higher the lvl more reaper xp, with is used on a tree who work only on reaper lvl or spend that xp for reward, is a grinding mech for group and keep the game going
    FOR HONOR, FOR FREEDOM.... and for some money.
  • UngoodUngood Member EpicPosts: 4,040
    Well glad to see you opted to come back to DDO, you might have asked around before you jumped into something like Reaper.

    But yes, those features were asked for, they were begged for by the player base for years, and they have been met with wonderful applause, because it was exactly what the veteran established player base wanted to keep the content challenging. They wanted RANDOM things like champions and Reapers added to the content, so that it was not something they could easily memorize and cake walk after a few tries.

    They have fixed things to make sure that at least boss mobs can't be champions, so it's easier now than it used to be.

    With that said, Reapers function like High Level Moving Traps, that players need to watch out, this was very sought after addition to the game, and brought with it a much desired tactical dynamic to dungeons so that you don't just OMFGWTFLOLBBQ Blitz-Zerg the content simply  because you have done it a few hundred times already.

    If that is not your thing, well don't do Reaper. Reaper does not drop better loot, it does not give more favor, it's really just content for multi-TR players that don't want to snooze at their keyboard and would rather face more challenge for more exp, then just grinding Elites to cap each life.

    And the population has been as good as it's been for the last 4 years, it's nowhere near in the crapper.

    But I get where you are coming from.. this new thing, it is bad.
    katzklawAlexander.B
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • moshramoshra Member RarePosts: 382
    Sounds awful.  I heard this game doesn't even have an auto run to next quest feature built in.  WTF?!  Also, you have to actually be present to level in this game?  There is no AFK mode in which my character continues to level on it's own?  Preposterous!  WAY TOO HARD!
    NeblessUngoodalkarionlogAlexander.B
  • NeblessNebless Member RarePosts: 1,415
    edited January 30

    Why is the random BOSS mob crap just so bad? Because it makes completion a crap-shoot AND negates experience. Your experience of playing won't help if round the corner may be the two easy mobs you've always had, or two easy mobs and BOSSES.


    Well if you're so hung up on never losing and just want cake walks use the daily dice rolls, get over-leveled and then run dungeons beneath you.   Frankly I wouldn't play a game where there was no chance of losing.  I kind of like the whole concept of always having to creep through dungeons worried about what's around the next corner.  After all that's what D&D is all about.

    Have there been design decisions I don't like or agree with?  Sure.  Ransack for one, although that's easy to get around.  Another is getting less xp everytime you run the same dungeon at the same level.  I get why they did it, but that doesn't mean I have to like it.
    Ungood

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO - GnH (beta tester) - SWToR - Neverwinter

  • UngoodUngood Member EpicPosts: 4,040
    Nebless said:

    Why is the random BOSS mob crap just so bad? Because it makes completion a crap-shoot AND negates experience. Your experience of playing won't help if round the corner may be the two easy mobs you've always had, or two easy mobs and BOSSES.


    Well if you're so hung up on never losing and just want cake walks use the daily dice rolls, get over-leveled and then run dungeons beneath you.   Frankly I wouldn't play a game where there was no chance of losing.  I kind of like the whole concept of always having to creep through dungeons worried about what's around the next corner.  After all that's what D&D is all about.

    Have there been design decisions I don't like or agree with?  Sure.  Ransack for one, although that's easy to get around.  Another is getting less xp everytime you run the same dungeon at the same level.  I get why they did it, but that doesn't mean I have to like it.
    The farm exp was one of those things, I personally was never a fan of, that whole 7 normal , then hard & elite. Those TR runs were brain killing.

    I liked the streak idea they put in, which made doing TR runs kinda fun, as you could straight up elite streak from 1st to 20th, and never have to run the same quest twice, which, felt more D&D-esque to me.

    the chest Ransack however. yah.. not a fan, but I get why they did it.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • yucklawyersyucklawyers Member UncommonPosts: 234
    Nebless said:

    Why is the random BOSS mob crap just so bad? Because it makes completion a crap-shoot AND negates experience. Your experience of playing won't help if round the corner may be the two easy mobs you've always had, or two easy mobs and BOSSES.


    "Well if you're so hung up on never losing...."

    Didn't bother to read the rest, the moment you try and put words in my mouth the rest becomes a waste of everyones time.
  • QuizzicalQuizzical Member LegendaryPosts: 21,943
    A number of MMORPGs have a "pull the plug" mechanic in which they shut down the servers and then you can never play the game again.  I think that's worse than Reaper.
    mmoloucheebaLinif
  • UtinniUtinni Member EpicPosts: 1,873
    OP makes a post being mad about a difficulty setting. This is why games suck.
    katzklawalkarionlog
  • AmatheAmathe Member LegendaryPosts: 7,060
    edited January 31
    No disrespect, but that doesn't sound bad to me. It sounds challenging. I spent years in EQ fighting, or running from, things that were more than a match for me (which could "pop" at any moment).  Sometimes alone, sometimes with friends. So I like that sort of thing.

    Full disclosure: I don't play D&DO, and only ever played it for about 5 minutes. Long story, addressed elsewhere. So they may have implemented it poorly. But as described, it sounds kind of cool to me.
    katzklawUngood

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • katzklawkatzklaw Member UncommonPosts: 83
    edited January 31
    Not as from today.
    I admire your lies tho. Very brazen. The DDO forum is full, literally full of threads where veteran players decry reaper (and ransack). A challenge is what was asked for, not random HP sacks.

    And as for the population being as it was four years ago, lol. Lol. LOL. If you say so, dude.

    Do you get a medal for fanbozism?



    one, learn to quote

    two, if you're going to make such grand aggrandizing claims, at least make sure it's not so easy to double check your BS.  

    quick scan of DDO forums. hmmm. risia games blue coin farming. complaining about IPS nerf. complaining about inquisitor being OP, discussions of new class trees and named loot being introduced in an upcoming update, the AH is an unusable mess, ship buff changes... and one.. yes only one... mention of reaper.

    for anyone interested:   https://i.imgur.com/D3X2WT5.png

    now let's turn to population... that one's pretty easy to bust too... i will preface this by saying that looking at the steamcharts is NOT a good way to get an idea of overall population, as only a portion of DDO's population play thru Steam... however, it IS a good way to get an idea if a game is on a more-or-less upward or downward trend.  that said. 4 years, did we say? well, lets look at the last 4 years, shall we?
    https://steamcharts.com/app/206480

    well hey, would ya look at that, it actually goes UP a little. hmmmm. yup. totally a dying game. 

    now how bout you quit calling people liars and fanbois online when they don't just kowtow to your crying.  
  • UngoodUngood Member EpicPosts: 4,040
    Amathe said:
    No disrespect, but that doesn't sound bad to me. It sounds challenging. I spent years in EQ fighting, or running from, things that were more than a match for me (which could "pop" at any moment).  Sometimes alone, sometimes with friends. So I like that sort of thing.

    Full disclosure: I don't play D&DO, and only ever played it for about 5 minutes. Long story, addressed elsewhere. So they may have implemented it poorly. But as described, it sounds kind of cool to me.
    It stands in stark contrast to the Speed-Zerg runs of the past which were common in DDO, and boring all things said and done. Players wanted more challenge, so, SSG put in Reaper.

    Reaper has it's own levels, 1 - 10. each with their own increased difficulty, and the higher you go, the more you end up needing to gauge each upcoming encounter, you can't just charge in and overpower them like was the case in the past with difficulties like Elite, you have to see if they have Reapers in the mix, also, a Reaper has a chance to spawn with any spawn, so if you did things like hit an Ooze, and it split, a reaper could spawn on the split.

    Now, to be fair, Reaper does not offer any better Loot or favor than Elite does, so if you still want a fast loot or favor farm, you are much better off doing Elite. They also added in a Bravery, Streak and 1st time Bonus, which can net you a +150% Exp per dungeon, so running Elite to cap is very do-able even if you are a 3rd+ life TR. So, there is no reason to do Reaper, unless you want the extra challenge and extra EXP to cut down on the number of quests run.

    If you are 1st life, or even 2nd life, there is an over abundance of EXP to get you to cap, there is no reason to do Reaper at all.
    katzklaw
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • ZegalothZegaloth Member UncommonPosts: 209
    If the mechanic is random, then you can anticipate it, and figure out a way to overcome it.
    You can overcome these things by leveling up, joining groups, pulling less mobs, and/or getting better gear.

    I don't think it's a bad mechanic, and makes every encounter more intense.
    katzklaw
  • AkulasAkulas Member RarePosts: 2,640
    I'm playing it on purpose
    katzklawUngood

    This isn't a signature, you just think it is.

  • yucklawyersyucklawyers Member UncommonPosts: 234
    *sigh* You guys still do not get it.

    One. If you enter a quest on, say, Hard difficulty, you should not have to be worrying that three harder Champions will appear and turn it into R1 difficulty. It defeats the whole point of levels, earning experience and ranking the quests.

    Two, publishers monetize as much as they can get away with of their games. It's a cheaper solution than actually improving the game. This is normal behaviour for most MMO's unfortunately. But DDO is the very first MMO I have played where they have monetised so much, they have also monetised griefing. That's just bad.

    Now, I get it, if you have played for sixty trillion years and have two million past lives this stuff doesn't matter. You get to swing your giant flaming todgers around and you love it, but for normal players? Well, the DDO forum is once again full of NEW threads complaining about this issue.
    alkarionlogkatzklaw
  • rojoArcueidrojoArcueid Member EpicPosts: 10,347
    I can see what they were trying to do with that mechanic.

    It reminds me of Requiem: Memento Mori which has a Zero Hour during midnight (in-game time) where a bunch of elite mobs spawn everywhere.

    Also similar to Dragon's Dogma where stronger enemies spawn at night.

    That's actually a good mechanic when done right.
    Ungoodkatzklaw




  • UngoodUngood Member EpicPosts: 4,040
    *sigh* You guys still do not get it.

    One. If you enter a quest on, say, Hard difficulty, you should not have to be worrying that three harder Champions will appear and turn it into R1 difficulty. It defeats the whole point of levels, earning experience and ranking the quests.

    Two, publishers monetize as much as they can get away with of their games. It's a cheaper solution than actually improving the game. This is normal behaviour for most MMO's unfortunately. But DDO is the very first MMO I have played where they have monetised so much, they have also monetised griefing. That's just bad.

    Now, I get it, if you have played for sixty trillion years and have two million past lives this stuff doesn't matter. You get to swing your giant flaming todgers around and you love it, but for normal players? Well, the DDO forum is once again full of NEW threads complaining about this issue.
    Champions on hard are not that hard, in fact, all things said and done, Hard is not that hard really. And the Champions are annoying at best, and nowhere boost the difficulty to Reaper 1.

    Also, yes, Reaper is for the players that have a bunch of past lives, the best of the best of the best shit at their disposal, wearing their Armor of Giant Epeen, and swinging their Sword of Massive Ballsack, and have zerged that dungeon so many times they could be making dinner, watching porn, and still cake walk it on elite.

    What that means is.. if that is not you.. then don't click Reaper.
    katzklaw
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • katzklawkatzklaw Member UncommonPosts: 83
    edited February 13
    yucklawyers said:
    ....

    Now, I get it, if you have played for sixty trillion years and have two million past lives this stuff doesn't matter. You get to swing your giant flaming todgers around and you love it, but for normal players? Well, the DDO forum is once again full of NEW threads complaining about this issue.
    again with the grand claims.  

    *goes to DDO forums and peruses new posts*

    new 64 bit client, paladin build, tempest discussion, titan raid borked?, bard song changes (wait, what? i need to go check that out. grrrrr), bank changes, cerulean hills changes, loot from epic deleras.... 

    https://i.imgur.com/V0A4HdG.png

    wow. not a SINGLE mention of champions!   it's almost like you're totally overblowing the issue!

    dude. i'm normally not the type to pull the "ltp" card... normally i'm very tolerant and try to help people out as much as i can.. but if you can't handle 1 or 2 of the easier champs, you shouldn't be running a difficulty harder than normal. hard should not be spawning 3 of the hard champs at once, and even if it did, 3 champs does not, i repeat NOT, ramp the difficulty up to reaper 1. (and YES. i know this from experience.)
    Ungood
  • UngoodUngood Member EpicPosts: 4,040
    katzklaw said:
    yucklawyers said:
    ....

    Now, I get it, if you have played for sixty trillion years and have two million past lives this stuff doesn't matter. You get to swing your giant flaming todgers around and you love it, but for normal players? Well, the DDO forum is once again full of NEW threads complaining about this issue.
    again with the grand claims.  

    *goes to DDO forums and peruses new posts*

    new 64 bit client, paladin build, tempest discussion, titan raid borked?, bard song changes (wait, what? i need to go check that out. grrrrr), bank changes, cerulean hills changes, loot from epic deleras.... 

    They broke Titan again?
    katzklaw
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • katzklawkatzklaw Member UncommonPosts: 83
    Ungood said:
    They broke Titan again?
    nah they borked it a while back. post was asking if it got fixed yet with this latest update
    Ungood
  • UngoodUngood Member EpicPosts: 4,040
    edited February 13
    Oh.. so they didn't break again, they just left it borked.. Yup.. that is par for the course for SSG.

    Soon™ they will claim it's a feature.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • katzklawkatzklaw Member UncommonPosts: 83
    mmmyep

    and false alarm about bard songs. just someone who came back and realized just now they changed bard songs like half a year ago (at least) in a way that was better for the most part, with one tiny inconvenience... and they were pissing about the tiny inconvenience. 

    i was happy with the change. 
    Ungood
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