It looks like you're new here. If you want to get involved, click one of these buttons!
Like many things in the industry (life, really), rampant tribalism emerges between various camps of differing beliefs, play styles, genres, etc. Many times, these divisions erode into truly toxic behavior and detestable language. But other times, these divisions lead to some good-natured poking. We need not look any further than last week’s news regarding New World and their constantly changing stance on PvE and PvP.
Comments
you cannot combine vegan food with meat, well sure... you could, but it wouldn't be vegan anymore
"I'll never grow up, never grow up, never grow up! Not me!"
several games make the mix work well
problem is always, people who don't like fish ask to eat fish, and then force the place to remove the fish from the menu
I can undertand the full loot or bag loot rules, these tend to be annoying in a random drops game, but part of exploring is not be ready for dangers? know how and when to run? when to fight. plus you can always go to another place no? yell for your side pvpers to hunt then?
The reason why most PvE players do not want to be forced to PvP is because it is wasting their time. A lot of players have limited time for their entertainment and being forced into an activity they don't enjoy on general or don't want to do at that particular moment is what is the problem.
PvP players, imagine wanting to participate in an interesting PvP battle and being forced instead to do a dungeon run at the whim of a PvE player. That is what not having the PvP toggle does to PvE players. For you the toggle means that you can PvP as much as you want as long as you want it but you cannot drag random people into your activity wasting their time when they don't want to participate.
So pvp purists would finally get a game like darkfall, but from a competent studio. But nope, the people that already have tons of games that suit their playstyle have to come to a game that was made with open world pvp in mind and have it turned into something that no one likes. Great job! New World is now a game, where the map will not meet the playstyle, and will be completely exploitable due to being able to get high end resources without the risk of pvp, which completely changes the meta of how the game is played.
Loved EQ Classic and hates that carebears had it changed.
People seem to want and think "everything" should be for them.
Would it be nice if there were multiple servers to cater to different tastes? Sure! Should developers feel obligated to do this. Absolutely not.
In the case of this game, they came to the decision that they wanted to rethink pvp. Since the game is still in development that's great.
People shouldn't think that everything is written in stone until the game actually launches.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Sheep do not need, nor want wolves.
You cannot make both happy, and rules/punishments/dishonor systems meant to keep PvP down inherently make PvP less fun.
Hopefully, the Dev's will throw enough money / dev time to make both feel equally rewarding.
Gut Out!
What, me worry?
I have played two games that are PvP . Black desert Online and Archeage, in BDO no one ever killed me and I went off to far off places and traded. In Archeage as long as I avoided the warzones I was fine to deliver and trade. My property in Archeage was in a safe area so was never in any danger. Not once did I write or ask on any board to change the rule set to suit me a PvE player.
Honestly this myth that is being levelled at the PvE players changing developers minds and destroying PvP hopes is utter rubbish. The PvP players themselves manage to poison the games they have and they deserve what becomes of the the games they themselves ruin.
I always play within my comfort zone when I can. I PvP in WoW BGs and I am willing to do so. I never PvPed in Archeage or BDO since I was not content to do so but in both games I had an immersive experience and the PvP did not bother me. The games had good life systems that I thoroughly enjoyed. I ended up leaving them for reasons that had nothing to do with PvP.
On the PvP side, I'll never forget in Lineage 2 when my buddy and I ganked a karma player and he dropped boss jewelry as a result I was the happiest kid on the block. If someone played L2 in C4/C5 days, you KNOW that boss jewelry was exclusive to the biggest clans/alliances and normies like me couldn't obtain one.
That's like once in a lifetime...everything else is pretty unwanted.
You could make that atleast 80% of server PvP in anytime, so much fun.... but sadly in new games everything is broken, like BDO or AA/U, broken by devs or publishers or game is broken itself.
Last 2 games who were amazing where something new and unique was BDO and AA, latest was BDO with release date of 2014, 6 years later we still dont have even announcement of new mmorpg which will offer something new and unique instead we have "new" mmorpgs with basic options, bad graphic, effects and animation.
Most survival game are niche games, that doesn't mean they are not popular in that niche. That is why WoW is still surviving and flourishing - no forced PvP.
If you like PvP, go at it. But for a majority of players it is an also ran.
Let me think of the last time i knew of a player writing code to change a pvp game to not be pvp or have reduced pvp..........................................
PvP and PvE can exist in the same game... just separate them, and not with instanced BGs that are a waste of time. A perpetual PvE world and a perpetual PvP world. The concept isn't that hard.
Each of those games has zones where PvP is open, and if you go there, you can and probably will be attacked. In Ryzom's case, the best materials for crafting were in a PvP zone.
The fundamental problem is where you are FORCED to do what you don't want to. In ESO, some of the PvP skills have to be earned in PvE. Games with open PvP might allow PvE, but you can be attacked at any time. Few people want this.
------------
2024: 47 years on the Net.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You can't be serious with this post. Developers don't just randomly completely change their game which was based on their own vision. This was an obvious knee jerk reaction by the developers based on a group of players that likes to scream to get things to be their way and wants to have it that way in every mmo they touch.
Loved EQ Classic and hates that carebears had it changed.