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The latest devblog. Forced PvP is gone.

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  • BrainyBrainy Member RarePosts: 1,105
    Wizardry said:

    Know what wouldn't surprise me one bit?They end up dividing the game,a PVE server and a pvp server and change the rules  for pvp to open pvp.I actually hope it happens because it will prove a lot about hardcore pvp players.


    I hope they make separate servers for PVE and OWPVP.  Just to shut the PVPers up.  Then you can tell them to go to the OWPVP server when they complain.

    We all know that an OWPVP server without PVE players is a DEAD server.  I remember in UO after giving a PVE Trammel server, Felluca PVP side DIED.  Then in DAOC they had Mordred gankfest server,  completely DEAD.

    These OWPVPers just want a gankfest, once that is gone, they leave with excuses of how the game didnt do xyz perfectly.  Most of them dont want real hardcore competitive PVP against other PVPers.  They want to farm the PVE'ers.
    Iselin
  • BrainyBrainy Member RarePosts: 1,105
    tzervo said:
    Brainy said:

    I hope they make separate servers for PVE and OWPVP.  Just to shut the PVPers up.  Then you can tell them to go to the OWPVP server when they complain.

    We all know that an OWPVP server without PVE players is a DEAD server.  I remember in UO after giving a PVE Trammel server, Felluca PVP side DIED.  Then in DAOC they had Mordred gankfest server,  completely DEAD.

    These OWPVPers just want a gankfest, once that is gone, they leave with excuses of how the game didnt do xyz perfectly.  Most of them dont want real hardcore competitive PVP against other PVPers.  They want to farm the PVE'ers.
    Worlds Adrift, Population Zero added PVE-only servers/modes, and Legends of Aria has been switching back and front more times than I care to remember. They died or are close to dying nevertheless. Who woulda thunk, PVE players use the same excuses too.  >:)

    https://massivelyop.com/2018/10/09/worlds-adrift-is-launching-its-pve-server-today-if-the-griefing-put-you-off-give-it-another-look/

    https://massivelyop.com/2019/05/29/worlds-adrift-calls-it-quits-to-close-down-in-july/

    https://www.mmorpg.com/population-zero/news/population-zero-breaks-down-pve-and-pvp-modes-ahead-of-early-access-release-2000117979

    https://steamcharts.com/app/1239430

    while:

    https://massivelyop.com/2020/02/11/albion-online-now-counts-350k-monthly-active-players-plans-major-alliance-changes/
    Legends of Aria?   Isnt that the game where the devs said they wanted to lure in as many PVE sheep as possible for the PVP players to gank them?  LoL ya PVEers gonna believe them.

    PVE players are starting to get wise to these PVP gankfest games tactics.

    Albion is Free to play, they couldnt even get people to buy the game or sub. These "active players" can all be from china for all I know.  Steam shows 8k in the middle of covid when games have increased numbers right now.


    If I was New World, I would cancel this project name,  take the dev team and the game, release a new named full sandbox PVE game with raiding dungeons in 1-2yrs and watch them rule for a decade with cash growing on trees around their dev studio.
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Worlds Adrift  :D Man, was that game hot garbage.

  • BloodaxesBloodaxes Member EpicPosts: 4,662
    edited July 2020
    tzervo said:
    Bloodaxes said:
    Worlds Adrift  :D Man, was that game hot garbage.
    Dunno, I did love the concept and art style a lot. I would have given it a shot if it released regardless of PVP or PVE (I am not personally a PVPer, I love both PVP and PVE).

    I haven't played it since I only buy into released games, so I cannot know if it was garbage, and I can't argue with you there. But the point I was trying to make is: if a PVPers says it is hot garbage, they "find excuses". If a PVEer says  it is "hot garbage", it must be the one and only truth. ;)
    It was interesting, but ultimately suffered the same fate as most indie survival games. The game had barely anything to do. Sure, the grappling hook was fun and all, but for how long can you keep doing that before it loses it's charm?

    And that's why it failed. Adding a PVE server when there was barely anything to do (even for PVPers) was not going to work anyway. 
    [Deleted User]

  • ikcinikcin Member RarePosts: 2,211
    Wizardry said:
    As some mentioned,pvp players often talk the talk but don't walk the walk.
    Atlas was intense pvp as it happens in any game and after the dust settled all those in favor were crying foul.
    They din't like losing days,weeks,months of very hard work just to start all over again,i saw it and it is FACT.
    No, it is not a fact. There is not such a thing as PvP players, as PvE players too. Some people are just more competitive. Others are more delusional - they see the grind as work and progression. But in general all the players want to compete in the MMOs. Some just want to do it when they feel ready - usually when they think they have advantage, or they believe they are at least equal. But the players play MMORPGs for the immersive virtual worlds. There is a lot of grind in LoL for example. The grind is not PvE or PvP thing. The immersion too. 

    The purpose of the MMORPGs is to provide a place for interaction among the players in an immersive virtual world. So, more interaction - competition and cooperation, makes the game better. But also could make it less immersive, like the ganking does, as it makes some people to feel like victims. So it is essential to integrate all the activities in the lore, and to provide places for them. The easiest way is to break the world of the game - so a place for PvE, and a place for PvP. The hardest way is to balance the activities with proper rules. Here they switched from FFA PvP to safe PvE with faction competition, which is quite the opposite. And as any game without competition the PvE will be pointless. Nobody will care how much you grind in your delusional hard work.
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