What do you think about a MMORPG where most players are divided into two camps of players?
The average Joe. Good fighters but mostly are tradesmen which is a much easier playstyle. Can become skilled fighter but you'd never be elite. Can enjoy soft dungeons and etc.
Hero route. You can become an elite fighter but to earn the best stuff you go through grueling dungeons and risk perm death in certain instances. You have no trade skills and need multiple types tradesmen to adventure.
Just a brainstorming exercise sitting here at mostly empty work place. We have this in play in a lot of ways already but it gives some balance in my opinion to those who don't wish to partake in end game stuff.