Yeah, got the idea from the other thread but this seems more interesting and relevant.
Crowd funding certainly is somewhere on the list with Star Citizen totally outdistancing all others. Verdict is still out on whether a fun, playable MMORPG can actually be produced from it.
While I'm sure lootboxes were first invented back in 1972 for Pong or something, I feel they rose to prominence in the last 10 years.
There are many different implementations of course, with multiple names including loot pinatas or even the most recent laughers such as comparisons to advent calendars or references to surprise mechanics.
I know there are more mechanics, I'd be interested to hear what others people have seen.
Also I'd like to see what areas of game design or player behavior has been observed or changed as a result of various monetization models.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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I actually don't think crowdfunding has had that much impact, because its overall track record of delivering games is spotty. It's delivered such gems as The Banner Saga, DOS 1&2, etc., but most projects end up in limbo or scandal. Star Citizen is more of a cautionary tale than anything; it may very well become gaming's largest scam.
Now everyone's doing it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Microtransactions themselves are likely the most impactful monetization models of the decade across the indusry - and not in a good way.
Wa min God! Se æx on min heafod is!
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Kid are also limited to be able to play 90 minutes of video game a day on weekday and 3 hour on weekend.
It is such a good regulation it should be world wide IMO.
He sent out a message to the EQ2 players,going to TEST the idea on a couple servers,if a success they will convert a few but leave the rest alone.Well it was such a success that he turned the entire business at SOE gaming into an all out cash shop business.
IMO a huge mistake,instead of working on improving games,making them more attractive he aims for the scummy way out by baiting whales into over spending.IMO all of SOE gaming went under because of Smedley to the point he let his friends down with the sellout to DBG which accomplished NOTHING.
Never forget 3 mile Island and never trust a government official or company spokesman.
Of course we already knew about card pack selling with MTGO then followed by many other online tcg's.
Never forget 3 mile Island and never trust a government official or company spokesman.
The 3 games i play are all free to play but 2 with microtransactions and one with macrotransaction.
The subscription models prohibits me from trying games. Same as with B2P.
Since, i play one game at a time mainly, then i prefer F2p because if it gets me addicted i can throw them as many bones as i want. If it doesnt get me addicted, no harm, no foul.
You can see my sci-fi/WW2 book recommendations.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Some of biggest games of the decade were all F2P with MTX - LoL and Fortnite, for example. I would probably say the fact that giving your game away for free and selling teddy bear costumes would make you Billions would have been laughed out the door --- at least until this decade anyway.
On the other hand the B2P (With MTX or DLC) was pretty popular too - Minecraft, GTAV and PUBG, for example. I wouldn't say this is unique to this decade though, as this was one of the original models for video games and has been around for a long time.
Early Access is a plague, and yeah that has had a big impact this decade, but I don't think it's quite as pervasive as FTP/MTX has been, but yeah that's up there. I include things like Kickstarter and "Paid Beta Access" in this category
People want to pay the same price for a video game for 20 years then complain when they add new forms of revenue. I'd rather games cost $100-120 up front than deal with this.
I also don't mind extras being sold in a game store but the key for me is that they're not P2W things. Mounts, outfits, toys, etc to allow players to feel unique in a game are all fine by me.
What I am tired of is sandbox sandbox sandbox. Oh yeah, we have this great idea of players creating the world which is basically a copout for the devs to not have to load the game with enough content. And this ties in to the monetization strategy.
Sandbox basically = it's gonna fail or otherwise be a subpar product. At some point though we'll see that turn and devs start to realize you don't have to reinvent everything; it's ok to steal what works.
For that matter, there have been buy to play single player games with a free trial for decades now. That even goes back to the days when distributing that free trial was hard to do because digital downloads weren't practical.
Apparently the ship has already sailed long ago.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Unfortunately these companies are just ruining the industry with always online nonsense. They are punishing the majority of their loyal fans to try and hurt pirates. I have 3 years and counting without buying games (non-mmorpgs) that require always online. Destiny 2 was the only exception and i'm already done with it.
@Cryomatrix, the MMORPGs I played with B2P and subs gave at least 2 weeks free, most of the time the first month. You still had to buy the game, but they gave you a awhile to see if you wanted to stay subbed
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests