So, I thought it would be fun to throw around ideas and desires for genres that have arguably stagnated - such as MMORPGs, MOBAs, ARPGs, etc. Each thread will be focused around a specific genre.
This one is focused around the MOBA - League of Legends, DotA, Smite, etc. This is a genre that essentially reached saturation point within a few years, before much major innovation could happen. The only successful shift being the creation of a third person subgenre.
If you were given full creative freedom and unlimited funding for a new game in this specific genre, what would you do?
My entry would focus on character creation
I would make the first real MOBA to use custom characters rather than preset ones. This game would take place in the third person perspective in order to fully capitalize on this.
Your character will be fully visually customizable, with race, gender, body type, hair, etc. options akin to a full RPG. It would also have multiple stages of visually customizable gear, but we'll get to that later. While cosmetics would be the main source of monetization, there would also be a substantial assortment of starting options and in game rewards.
Players would be able to slot any passive of their choice alongside any four active skills, with the following stipulations:
1) Skills are grouped into ultimate and regular skills. Only one ultimate per build.
2) Skills are grouped into categories such as Damage, Control, Survival, Mobility, and Support, and no more than two skills from any given category may be slotted.
3) Skills are grouped into families such as Water, Lightning, Earth, Psychic, etc. No more than two different families may be equipped on a single build.
Your build will also include an upgradeable weapon and an upgradeable armor that must be enhanced from its most basic form to its ultimate form every match. You will get to choose what the various stages of your weapon and armor look like as part of your character creation.
Builds can be swapped at will, for free, when you are not in a match. No part of building a character's abilities would ever be monetized, but unlocking more than a handful of character slots could be. You would also have multiple build template slots per character, and those not interested in buildcrafting would be able to import entire builds directly from an ingame library of player made and player rated meta builds.
The game would offer not only PvP modes, but also a substantial cooperative PvE component, with the main PvE mode being a tower defense horde mode. There would also be an ongoing story mode with central heroes and villains, with the potential for expansion packs that expand the story and offer new modes and PvE maps.
The PvE mode would add in long term character progression in the form of an expansive passive skill tree. It would work very much like Path of Exile's one.