I view grouping as just one of the many ways players can interact with others in a MMORPG.
Others include PVP, trading, face to face or shop, auction houses not so much, world chats, mail, and even when griefing others. (There are more I'm sure)
Every time a player chooses to eschew one of these features for one reason or another they are IMO depriving themselves of a potentially entertaining interaction.
Ignoring enough of them well validates the premise that MMORPGs have become or are more enjoyable playing solo.
I am hoping to use this thread to discuss what sorts of designs other games have used or should include to make as many if not all social mechanics more appealing as this is where I believe the genre's devs have largely failed to take full advantage of.
Oh, and if you have no interest in socializing while gaming feel free to state so and why, but my intent is to focus more on solutions rather than avoidance.
"See normal people, I'm not one of them" | G-Easy & Big Sean
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.
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