I've been following most every video stream made for Pantheon. From the beginning I've watched the group fight their way across a zone to fighting in caves and keeps. Adding this game will have "slow-take-your-time-strategic-combat".
Notice I emphasized the combat !.......... I did that for a reason that bothered me from the first video I watched.
How do you control the population from crisscrossing and disturbing your groups plans. I've watched even trash mobs take up to five minuets to take down. But with this, adds more opportunity of other groups targeting your kill and it gets worst, what about the mob beyond the one your presently fighting...... Take down speed could be a variable since the game is still pre-alpha, but it appears slow will be one of the features and remain to some degree.
Visionary Realms is viewing this as a problem that WE DON'T SEE, because were seeing controlled situations that are choreographed for our viewing...... Visionary Realms has a heavy burden to solve, more so than all previous mmorpg's if they want to keep slow-strategic as their main feature.
Phasing replicas seem as one solution but that seem's to be an argument even among Visionary realms themselves.
Could it be un-solvable ?........ Modern developers solved this issue by making EVERYTHING EASY AND QUICK at the expense of strategic. They basically sold us out in that respect to make it easier on themselves....Therefore the era of mindless games !
They have a dilemma on their hands, lets wish them luck because they refuse to bow for a mindless "easy" game.