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We’ve all got our must-have gameplay systems that absolutely need to be present to secure our patronage to a new MMO or RPG on the block. For some, it’s an in-depth crafting system that allows players to create the most powerful items in the game and corner the market with their wares. For others, it’s a fully realized PvP system that requires the use of different strategies and builds, with leaderboards and rewards to boot.
Comments
2. How about fewer currencies, especially those related to cash shops and RMT?
3. Inventory sorters or remote mgmt are nice to have, but I'd rather have access to unlimited space, I'm a horder who despises being forced to part with my stuff. One of the few items I'd pay a fair monthly fee for as ESO does.
Anyone else feel this author's articles are meant to raise hackles?
Should probably leave the trolling... err provocative discussion points to the experts who live under the bridge I'm thinking.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
* Expansive skill trees with meaningful choices.
* Personal loot and resource nodes. Absolutely no need vs. greed.
* Shared mob tagging.
Features which I strongly desire:
* Group finder.
* Dynamic content.
* Quality Faction PvP.
Well, then it's a good thing that "virtual worlds" don't exist. Just video games.
The article said nothing about cash shop currencies. Try rereading it, or read for the first time.
Replies like this here is why you don't just skim the article for chapter titles and knee-jerk angry post.