Sounds like a spin off of Atlas. Well another survival game, might be interesting i guess.
It looks like it might actually have a large scale goal with the PvP instead of just surviving mindless PK and fort smashing. Kind of what is missing from survival games, a point to why you need to survive. That is why I get bored with survival games as a whole.
If you have house and ship in guild territory and you leave guild everything is theirs.
If you have house and ship every guild officer can go inside, open storages and take whatever they want.
Atlas optimization is really bad.
Also i see clans will get reward from every player who gather in their territory, and i really need to suggest that it become fair and spread all reward resources to all clan members not just clan leader because this became huge problem. You are active, doing everything with your clan and from all of it you dont get any reward only guild leader which is really bad.
You really have to question if these people know what "nomad" entails. Moving cities, indeed. Maybe an interesting idea, but quite probably buried by all sorts of environmental pseudo-science. This game sounds like it is the thing that will struggle for survival.
I guess I should be thankful that it's not another dystopian future caused by a nuclear apocalypse. That shows they are thinking somewhat outside the box, at least as far as their lore is concerned.
Logic, my dear, merely enables one to be wrong with great authority.
You really have to question if these people know what "nomad" entails. Moving cities, indeed. Maybe an interesting idea, but quite probably buried by all sorts of environmental pseudo-science. This game sounds like it is the thing that will struggle for survival.
I guess I should be thankful that it's not another dystopian future caused by a nuclear apocalypse. That shows they are thinking somewhat outside the box, at least as far as their lore is concerned.
You really have to question if these people know what "nomad" entails. Moving cities, indeed. Maybe an interesting idea, but quite probably buried by all sorts of environmental pseudo-science. This game sounds like it is the thing that will struggle for survival.
I guess I should be thankful that it's not another dystopian future caused by a nuclear apocalypse. That shows they are thinking somewhat outside the box, at least as far as their lore is concerned.
When I first saw this I thought "That's Worlds Adrift on sand".
Thought being stuck on the "ground" I imagine it'll mean that PvPers are even more favored, since you could at least be in the bottom cloud bank in WA.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Comments
It looks like it might actually have a large scale goal with the PvP instead of just surviving mindless PK and fort smashing. Kind of what is missing from survival games, a point to why you need to survive. That is why I get bored with survival games as a whole.
DONT make things worse and worse like ATLAS did.
In ATLAS:
If you have house and ship in guild territory and you leave guild everything is theirs.
If you have house and ship every guild officer can go inside, open storages and take whatever they want.
Atlas optimization is really bad.
Also i see clans will get reward from every player who gather in their territory, and i really need to suggest that it become fair and spread all reward resources to all clan members not just clan leader because this became huge problem. You are active, doing everything with your clan and from all of it you dont get any reward only guild leader which is really bad.
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."