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Somewhat recenty fantasy MMO where death is feared?



  • cmorris975cmorris975 Member UncommonPosts: 207
    I think the popularity of games like Ark and Dark Souls demonstrates that modern players can handle death consequences.  Anyways, I need it in order to add meaning and challenge, so I will seek it out wherever I can get it.  

    Neither view is wrong or better than the other - I just do whatever is the most fun for me. 
  • milyenmilyen Member UncommonPosts: 22
    Back in the day I remember playing a druid Woodelf in EQ. I went exploring from Greater Faydark via the boat to Freeport. I died in Commonlands outside and it took me nearly an hour to run back as it was dark and I couldn't see much at night and I forgot to bind myself in Freeport.

    A few months later decided to join a raid entering Plane of Fear. OMG I died on entry as did most of the raiding party back in those days. Took me 4 days to recover my corpse and I swore I would never ever go back to Plane of Fear. Ever. Well I did go back but it was well over a year later when I was significantly stronger. The problem then was the gear drops were more for novelty as I had better gear from newer content.

    But EQ was harsh. Death = loss of xp and loss of equipment. You started to get hungry and thirsty and night time was a nightmare as you had no light source to illuminate your vision / path when running around.

    I really wish they would bring in some penalties for death. Nowadays it is just a minor inconvenience if that.

  • cmorris975cmorris975 Member UncommonPosts: 207
    Yep, I totally agree Milyen!  I remember the intensity of early EQ1 when you went far into a dungeon.  I let a corpse of my level 47 SK rot deep in Lower Guk back before Kunark was even released.  I'm sure my guild would have helped me if I had of asked, but I think at the time I had been camping for some kind of haste belt and just had burned myself out and did not play for awhile after I died.

    Progression in games is fun, and I think that's what people don't want anything to get in the way of.  And sure, getting guildies to come help you retrieve a corpse can be a pain.  To me it is worth it because of the danger and immersion that comes along with it.  There will always be more progression to chase in these games it seems, so I want a deeper experience while I chase it.

    Again, neither style of play is wrong and if you do not like harsh death penalties then I can totally understand that.

    Time to load up DDO.  Aria's isometric viewpoint...  I wish I could get past it but I just couldn't.  Too bad, because it seems like a decent game.
  • TokkenTokken Member RarePosts: 2,584
    Legend of Aria.   No one is playing it
    Make PvE GREAT Again!
  • WoeToTheVanquishedWoeToTheVanquished Member UncommonPosts: 253
    or you could play an ARPG on hardcore.
  • blamo2000blamo2000 Member RarePosts: 1,071
    Its not recent but in DDO if you die you in a dungeon you have to start all over again and the whole dungeon was a huge waste of time (if you are solo).  The whole setup makes death something that is very, very painful and you really try to avoid more than in other games.
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