I want to drop this irritating subject of coding. Apparently I'm seeing issues that no one else does.
I'm the elephant in the room and because of that I'm the bad guy for some odd reason. Let me expand on this.... It's like being at a party and a fight breaks out. Everyone just stands their and does nothing, yet one person out of forty says "hay, theirs a fight". Well their is a fight but the guy that says "hay, theirs a fight" is the bad guy !.... I guess that's me.
Now that that's over with, on to the question.
I'm not a programmer, @Lokero
pointed that out.... Since I'm not a programmer can the programmers explain some of this ?.....I directly relate this to coding.... am I wrong ?..... I feel the game will not run well, because of odd animations from past mistakes of Vanguard. If it looks like Vanguard, it will play like Vanguard.
Two years of Pantheon videos and I see zero improvements in animation. I relate animation to coding.
-Creatures, NPC's, and players alike float across the ground exactly like hard plastic Chess pieces. Re watch every video and you will understand.
-Creatures and Mobs attack players they float across the ground to attack players, then stand in front of the player, swing and recover "to their original statue state" after each swing. Re watch every video and you will understand.
-As players are moving about arms and legs are disappearing and reappearing. This is most apparent when the player swings their camera angle when they are close to a wall or structure. Re watch every video and you will understand.
-Players get stuck with half their bodies stuck half way into the ground. This was a major issue in Vanguard. Remember a major issue on release was players would fall through the environment ? This was talked about in detail as a major problem with Vanguard !..... Guess what...same shit.
- On several occasions, the hosting player would spin the camera angle and you would only see a pair of eyeballs, only a PAIR OF EYEBALLS !
What I do see for improvements are environment textures, lights glow softly, trees look more crisp and sparkle, shadows and armor glows are unmatched to any other game. BUT Vanguard was great for this feature too BUT THE GAME PLAY WAS A MESS.
THIS IS EXACTLY VANGUARD.
For some reason, anything that moves seems to be a copy and paste into the environment.
The environment itself is absolutely beautiful by it self !
The creatures and players are absolutely beautiful by it self !
Add both together, and their disconnected. VANGUARD !
I would love to drop this issue, but now I'm mad... Never any acknowledgment of extreme issues. Instead I'm just a bad guy !