Got in a debate on Steam who contributed more to forums, game, and moneys to ASE (playing Ark Survival atm). Figure the game wigs care most about monay. So who gives more to mmorpg's? The pvp crowd or the pve crowd? Not who plays the most, but which invests the most money?
Someone is going to say but what about pvpve? Or those of us who do both pvp and pve? You don't count in this estimation. This is about the diehards at war for which is best; pvp or pve.
Comments
On a global level, PvE players spend more, as there is a lot more of them.
In Chinese games PvP players are absurd spenders on things like public rankings and similar (maybe technically PvE achievers if you wish to argue that). Likewise the devs of such games are willing to turn on/off mechanics like open world PvP on anything from individual/guild/server wide based on who is being obnoxious. (Chinese companies still love to brag about their whales, though I imagine that'll change eventually).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
― CD PROJEKT RED
"... the "influencers" which is the tech name we call sell outs now..."
__ Wizardry, 2020
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
As for PvE players, gaming companies make money off them from loyalty. They provide them with PvE content and players happily grind, however slow to reach that endgame content. As someone already pointed out, there are A LOT more PvE players than PvP.
I enjoy both PvP and PvE, but I find too many PvP games to fail at providing a fair and balanced game, so I tend to avoid them like the plague.
Conclusion, PvP cash shop games generate a lot of money very quickly. PvE games earn money through long term subscription loyalty.
So ask yourself this. Who has earned more money since 2004. World of Warcraft or every PvP focused MMO, BR, FPS and MOBA game combined?