After reading the August newsletter, I confess I became a little frustrated at the pace of development. Who knows how many pre-Alphas there are going to be. I sort of picture myself a skeleton in front of my monitor as Pantheon enters pre-Alpha 9022.
It looks like there is a restless native or two on the official Pantheon boards as well:https://www.pantheonmmo.com/content/forums/topic/11000/pantheon-never-to-be-released/view/page/1
That got me thinking, how long has this game been in development? I went looking and found this interesting video on that very topic (short version, since 2013 or 2015, depending on what and how you count):https://www.youtube.com/watch?v=gg9nmxH30cM&vl=en
There is a lot to think about in that video. I'm still mulling it over.
I frankly don't understand how the VR folks can afford to go this long with what has to be a shoestring budget. I know I could not do it. Wife. Kids. Mortgage. Bills to pay.
I know VR doesn't like being pestered with questions about when benchmarks will be met. Alpha. Beta. Release. But there are people who have been following this game for 6 years already.
In some way this is starting to remind me of my ill fated attempt to become a draftsman (the folks who make schematic drawings of machine parts and such). I think we were supposed to do 6 drawings in a six week period. In week six I was still on drawing one, because I wanted to get it juuuuuuuust right. It's a shit career for the obsessive compulsive, truly. I washed out and moved on to other pursuits.
I applaud the team's love for detail and precision. But sometimes you just have to get things finished, no?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests