I understand why some people don't want the dual spec thing back in the game, but in the end I think I'd want it. Not having it is just an unnecessary hassle imo, people still work around it.
the graphical updates that happened over the years and texture upgrades on the old sets to make them look snappy without changing any of the core gameplay, time and time again I go back to old games with fond memories only to realize they graphically don't look as good as I remember them.
Specs should still only be changeable at a class trainer though, and you should still have to pay increasing costs to respec, it would just be a QoL thing so classes like Warrior and Priest could have a Tank / Healer spec without making the rest of the game almost unplayable.
This is one I'd like to see as well.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Shouldn't classic WoW be the game we played in nov 2004? Anything else isn't classic WoW.
Yep, classic wow isn't the game we played in Nov 2004. It's patch 1.12 which was released on Aug 22 2006.
It isn't even that. It already has things that weren't in 1.12 such as the dungeon group cap of 10 that wasn't in the game until 1.3. The cap from release to 1.3 was 40.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Shouldn't classic WoW be the game we played in nov 2004? Anything else isn't classic WoW.
Yep, classic wow isn't the game we played in Nov 2004. It's patch 1.12 which was released on Aug 22 2006.
It isn't even that. It already has things that weren't in 1.12 such as the dungeon group cap of 10 that wasn't in the game until 1.3. The cap from release to 1.3 was 40.
Shouldn't classic WoW be the game we played in nov 2004? Anything else isn't classic WoW.
Yep, classic wow isn't the game we played in Nov 2004. It's patch 1.12 which was released on Aug 22 2006.
It isn't even that. It already has things that weren't in 1.12 such as the dungeon group cap of 10 that wasn't in the game until 1.3. The cap from release to 1.3 was 40.
?
1.12 released about 1.5 years after patch 1.3
You're right. In my mind I was reading 1.12 as 1.1.2
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Shouldn't classic WoW be the game we played in nov 2004? Anything else isn't classic WoW.
Yep, classic wow isn't the game we played in Nov 2004. It's patch 1.12 which was released on Aug 22 2006.
It isn't even that. It already has things that weren't in 1.12 such as the dungeon group cap of 10 that wasn't in the game until 1.3. The cap from release to 1.3 was 40.
?
1.12 released about 1.5 years after patch 1.3
You're right. In my mind I was reading 1.12 as 1.1.2
It doesn't really matter because your point stands. It's not what it was and can't be. And in that light it's even more hilarious that one of the first things people want to do is make it even more not that way.
In my opinion they should have rebooted WoW taking the best parts and most loved features of their game versions and billing it as a get back to the roots of MMOs type of game. Then they wouldn't have had to live up to promises and the impossible expectations. They could have been creative with the content and left avenues open for a branching future.
Blizzard feels pretty stale to me right now.
I get what you mean, Torval, but I really can't see Blizzard avoiding impossible expectations by going that route. I think, on their current tack, Blizzard while of course not being able to control expectations can at least have some limits in how they have to respond, id est 'we are only trying to be within reason faithful to the original.'
Let me say however I do love your idea. I mean that's a new MMORPG by a triple to the A developer, isn't it? I wish I could even hope that they would listen to you.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
New blue post from today about the much discussed LFG addon:
"We’ve been closely following the community discussion around this add-on for WoW Classic, as well as analyzing it to make sure we understand how it works. After careful examination, we believe the nature of ClassicLFG is incompatible with our social design for Classic. Thus, in an upcoming patch (in the weeks following launch), we will be adding restrictions to the Classic add-on API that will significantly limit this add-on and others like it.
In line with what we shared at BlizzCon last year, we intend to be very careful about allowing add-on functionality that might undermine aspects of the social dynamics that are core to the Classic experience, even in cases like this where it’s clear that the addon author had no ill intent and was simply trying to provide a service to the Classic community. Ultimately, if a streamlined group-finding system was something we considered compatible with Classic, we would have kept the modern Premade Group Finder tool rather than choosing to remove it from the Classic client.
It’s difficult to articulate a clear-cut rule for exactly when an add-on crosses the line. However, when an add-on goes beyond presenting information or providing aesthetic customization, and attempts to create an interconnected social network that relies on other players also using that same add-on, we are likely to scrutinize it particularly closely."
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
The OP's post is clearly heresy though.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
1.12 released about 1.5 years after patch 1.3
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Let me say however I do love your idea. I mean that's a new MMORPG by a triple to the A developer, isn't it? I wish I could even hope that they would listen to you.
You stay sassy!
"We’ve been closely following the community discussion around this add-on for WoW Classic, as well as analyzing it to make sure we understand how it works. After careful examination, we believe the nature of ClassicLFG is incompatible with our social design for Classic. Thus, in an upcoming patch (in the weeks following launch), we will be adding restrictions to the Classic add-on API that will significantly limit this add-on and others like it.
In line with what we shared at BlizzCon last year, we intend to be very careful about allowing add-on functionality that might undermine aspects of the social dynamics that are core to the Classic experience, even in cases like this where it’s clear that the addon author had no ill intent and was simply trying to provide a service to the Classic community. Ultimately, if a streamlined group-finding system was something we considered compatible with Classic, we would have kept the modern Premade Group Finder tool rather than choosing to remove it from the Classic client.
It’s difficult to articulate a clear-cut rule for exactly when an add-on crosses the line. However, when an add-on goes beyond presenting information or providing aesthetic customization, and attempts to create an interconnected social network that relies on other players also using that same add-on, we are likely to scrutinize it particularly closely."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED