With the looming trend of classic MMOs relaunches on the rise,
My theory of the state of the MMO genre will be put to the ultimate test.
My theory to explain the regression of the MMO genre over the years has been the understanding that the MMO games themselves now days haven’t really changed. It’s the Mentality of the players which is what really has changed.
Over time player’s mentality has changed and evolved. But the MMO games themselves have stayed the same stagnant conservative models of yesteryear. In fact I believe the players and fan of the MMO genre themselves aren’t even consciously aware of this mentality change.
Things that use to be a stable to the MMO genre aren't the case anymore. Like long grindy level grinds use to be the thing, but now days a grindy MMO will bleed population. FFA full loot MMOs were once a thing but that ship has long sailed away.
With Classic WoW soon to become public, this can go two ways. With its long term success we will see that MMOs been the source of the problem over the years not the players.
But if Classic WoW flops that would be a clear sign that maybe both sides of the equation here been in the wrong. Both the players and the developers.
I believe Classic WoW will have a high count of success early on like most hyped up MMOs, but quickly lose steam.
The same people that complain about the lack of challenge in level grind in modern WoW will likely not be in Classic WoW long, and the people that say the modern WoW is too easy will also play Classic and steamroll the content because it wasn't that the games were harder, it's just we got more skilled and have better access to tools and guides.