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Blizzard Provides Update On Overcrowded Realms in World of Warcraft: Classic - MMORPG.com

SystemSystem Member UncommonPosts: 3,129

imageBlizzard Provides Update On Overcrowded Realms in World of Warcraft: Classic - MMORPG.com

For players who are eagerly awaiting the release of World of Warcraft: Classic in a week, some players might be waiting even longer just to log in when it goes live. Blizzard, via a forum post, cautioned players who signed up for the Herod server that overcrowding could cause 10K player queues just to play in the World...of Warcraft.

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Comments

  • VorthanionVorthanion Member RarePosts: 2,637
    They fought so hard to no do these classic servers. Bet they're kicking themselves in the face and wondering why they didn't do this sooner.
    SeelinnikoiRhoklawPalebane

    image
  • AxxarAxxar Member UncommonPosts: 81
    edited August 19
    Henry Cavill is coming for Classic too. :-)
  • GutlardGutlard Member RarePosts: 831
    Idk how overcrowding can even happen in a MMORPG. Aren't there a set number of slots, so how can they go over those slots?

    Slots slots slots

    Gut Out!

    What, me worry?

  • Pher0ciousPher0cious Member RarePosts: 257
    This is just release hype, 90% of them will be gone in a month.
    alaadarPalebaneinfomatzkertinMD24
    ('''\( ',.:.,' )/''')
  • BruceYeeBruceYee Member RarePosts: 1,607
    Kinda feels like there's going to be a lot more people than they are anticipating.

    Not sure if the servers they currently have planned at launch will be enough.
  • PpiperPpiper Member RarePosts: 1,014

    BruceYee said:

    Kinda feels like there's going to be a lot more people than they are anticipating.



    Not sure if the servers they currently have planned at launch will be enough.



    I was surprised at how few there were during the name your char event last week.
    BruceYeewormedRhoklawinfomatz
  • UtinniUtinni Member RarePosts: 919

    Gutlard said:

    Idk how overcrowding can even happen in a MMORPG. Aren't there a set number of slots, so how can they go over those slots?



    Slots slots slots



    Gut Out!



    This is why queues happen. They kinda messed up by releasing so few servers at the start and now none of the larger coalitions want to coordinate moving hundreds of people to a new server.

    Realistically at the name reservation opening there was only 1 east coast PvP server as the other two were claimed by communities most want to avoid, hence the huge numbers piled on to Herod.
  • TamanousTamanous Member RarePosts: 2,993
    edited August 19
    They fought so hard to no do these classic servers. Bet they're kicking themselves in the face and wondering why they didn't do this sooner.
    Not so much kicking. It is standard practice to pre-load servers before committing to new realms. There are many factors people seem to be conveniently ignoring:

    1. The cost and maintenance of each server once launched.
    2. The player drop off on each server post launch.
    3. What metrics Blizzard actually had vs the resource commitment from Acti-Blizzard.
    4. Ensuring players fill available realms which is why name and character reservations even exists pre-launch. These provide Blizzard real metrics moving forward instead of guessing.

    It's so easy for players to whine without thought.

    Classic is admittedly not a front line game for Acti-Blizzard. It was likely upward struggle of the Classic team constantly reporting the increasing hype of the game upward and waiting for confirmation on resource commitment. Anyone with an ounce of project management experience should realize this.

    We now have 5 newly added servers. I've stated this would happen for weeks. This is no surprise.

    And who's fault was it that so many went Harod (because cool name) when other pvp servers were still reporting light loads? There were hundreds of people reporting of a 10k+ queue and they STILL waiting to created a character there. 

    Blizzard clearly underestimated the demand for pvp servers but too many assumptions are being thrown around. With new servers added on demand now, PRE-LAUNCH by the way, the main complaint from players is that they have to re-roll to spread out the population? How minor is that really for the majority? The game is likely a success. How fucking terrible, oh my.

    Players: "Why didn't you guess EXACTLY the correct servers needed Blizzard?1!" ... because drama queens.

    Reality: "Blizzard uses the data from reservations, because that's why they existed, to fill out servers and grow the list from confirmed metrics due to real life resource commitments to prepare for the ACTUAL game launch".

    This site has turned into the forum for bitter, jaded mmo players go to die apparently.
    ThupliinfomatzElectro057

    You stay sassy!

  • DrunkWolfDrunkWolf Member RarePosts: 1,607
    all they had was name reserves, and alot of people were getting names on multiple servers. how can there be over crowding when the game isnt even out?

    show numbers or im calling this fake news.
  • ManestreamManestream Member UncommonPosts: 936
    edited August 19
    Waiting for classic servers myself before i resubscribe.
    However i can only play on the EU server side and again will not be able to join my NA friends :(
    I just wish that blizzard would allow you to play on NA or EU servers when choosing realm location on the log-in but it just goes to whatever zone your living in.
    Only way to get past this is to find and buy all WoW again but NA versions (for NA players same but for EU) and that is rediculous.

    Why wont blizzard allow you to choose on logging in what region you want to play in, yes like most other games that let you choose on logging in what region, Blizzard even have this for all their other games but NOT WoW why?
    P.S I have been told that there was 3 PvP 3 PvE and 1 Rp-PvP server for NA On EU when i looked there was 2 PvP, 1 PvE servers, NO RP ones and 1 of those PvP was none English (carnt remember what lang) I hope they put RP-PvE servers up
    Thupli
  • UtinniUtinni Member RarePosts: 919
    DrunkWolf said:
    all they had was name reserves, and alot of people were getting names on multiple servers. how can there be over crowding when the game isnt even out?

    show numbers or im calling this fake news.
    Are you going to be playing classic wow?
  • UtinniUtinni Member RarePosts: 919
    Also odd that this post happens today a few days late, as they've already announced new servers after stalagg.
  • TamanousTamanous Member RarePosts: 2,993
    DrunkWolf said:
    all they had was name reserves, and alot of people were getting names on multiple servers. how can there be over crowding when the game isnt even out?

    show numbers or im calling this fake news.
    One subscribed account allows 3 characters only. The low/medium/high scale was adjusted recently against what layering can handle. To say "most" spread those 3 out over 2-3 realms is an ASSumption. Many players already committed to realms based on guilds and friends and commit most of their 3 to that realm (easily reflected on discord and forums through character screen screenshots of all of their character name reservations).

    Blizzard can easily judge server load on launch day because they KNOW if more than 1 character per account is on a server and exactly how many accounts there are because a subscription is required. This isn't hard to figure out. The purpose of the multiple stress tests was to tweak for launch day and understand how their layering system can handle it.

    Maybe, just perhaps, Blizzard is providing REAL information in order to coordinate with the player base so they can try and provide the best launch possible and within their ability and resources available. 

    You stay sassy!

  • SeelinnikoiSeelinnikoi Member RarePosts: 1,310

    Tamanous said:



    They fought so hard to no do these classic servers. Bet they're kicking themselves in the face and wondering why they didn't do this sooner.


    Not so much kicking. It is standard practice to pre-load servers before committing to new realms. There are many factors people seem to be conveniently ignoring:

    1. The cost and maintenance of each server once launched.
    2. The player drop off on each server post launch.
    3. What metrics Blizzard actually had vs the resource commitment from Acti-Blizzard.
    4. Ensuring players fill available realms which is why name and character reservations even exists pre-launch. These provide Blizzard real metrics moving forward instead of guessing.

    It's so easy for players to whine without thought.

    Classic is admittedly not a front line game for Acti-Blizzard. It was likely upward struggle of the Classic team constantly reporting the increasing hype of the game upward and waiting for confirmation on resource commitment. Anyone with an ounce of project management experience should realize this.

    We now have 5 newly added servers. I've stated this would happen for weeks. This is no surprise.

    And who's fault was it that so many went Harod (because cool name) when other pvp servers were still reporting light loads? There were hundreds of people reporting of a 10k+ queue and they STILL waiting to created a character there. 

    Blizzard clearly underestimated the demand for pvp servers but too many assumptions are being thrown around. With new servers added on demand now, PRE-LAUNCH by the way, the main complaint from players is that they have to re-roll to spread out the population? How minor is that really for the majority? The game is likely a success. How fucking terrible, oh my.

    Players: "Why didn't you guess EXACTLY the correct servers needed Blizzard?1!" ... because drama queens.

    Reality: "Blizzard uses the data from reservations, because that's why they existed, to fill out servers and grow the list from confirmed metrics due to real life resource commitments to prepare for the ACTUAL game launch".

    This site has turned into the forum for bitter, jaded mmo players go to die apparently.



    Cost and maintenance?

    If some nerds can afford to run private servers that hold 5k players in most cases AND work on it, for free with only taking in some donations...

    I can pretty much say that Blizzard can truly and well afford all the servers they can make for Classic.
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  • IselinIselin Member LegendaryPosts: 12,780
    There was another announcement after that one adding 2 more servers. I expect many more next week since a lot of people who aren't currently subbed won't be subbing until Sunday or Monday.

    It may fizzle out in a month or two with some going back to regular WOW or just unsubbing but there's no denying the interest is huge right now.

    I added a 2 month game time card myself yesterday and I'll be playing regular WOW this week. I haven't been there since Pandaria so I'm just getting reacquainted.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • ScellowScellow Member RarePosts: 389
    i wonder if they just lie to build up the hype
    Utinnikertin
  • Gobstopper3DGobstopper3D Member RarePosts: 841
    Give it a month or two and some servers will be ghost towns.
    kertin

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • RhoklawRhoklaw Member EpicPosts: 6,462
    DrunkWolf said:
    all they had was name reserves, and alot of people were getting names on multiple servers. how can there be over crowding when the game isnt even out?

    show numbers or im calling this fake news.
    Name reservations allowed players to reserve 3, I repeat 3 names total across all servers. Some reserved names across multiple servers because their guilds didn't know which server they'd be on. Despite any of that, people were in queues with 5000+ people on both the servers my guild is playing on, so uhm, yeah.

  • LtldoggLtldogg Member UncommonPosts: 269
    Give it a month or two and some servers will be ghost towns.
    No, they won't
    kertin
  • EnsiferEnsifer Member UncommonPosts: 45

    DrunkWolf said:

    all they had was name reserves, and alot of people were getting names on multiple servers. how can there be over crowding when the game isnt even out?

    show numbers or im calling this fake news.



    There was que times of almost 15,000 on the server Herod just for name reservations. That was mid day on a weekday.


    Gutlard said:

    Idk how overcrowding can even happen in a MMORPG. Aren't there a set number of slots, so how can they go over those slots?



    Slots slots slots



    Gut Out!



    The servers come phase 2 can only hold 3000 people, if its anything like the name reservations come phase 2 there will be 4-5 hour long ques to get into a server. And theres only about 12 servers.


  • MisterZebubMisterZebub Member LegendaryPosts: 3,584
    Iselin said:
    There was another announcement after that one adding 2 more servers. I expect many more next week since a lot of people who aren't currently subbed won't be subbing until Sunday or Monday.

    It may fizzle out in a month or two with some going back to regular WOW or just unsubbing but there's no denying the interest is huge right now.

    I added a 2 month game time card myself yesterday and I'll be playing regular WOW this week. I haven't been there since Pandaria so I'm just getting reacquainted.
    Well let's see, massively over crowded servers at launch, probable server instability, huge queues, angry players .... sounds like they captured the nostalgia of Archimonde at launch back in the day any way.
    Iselin

    "People worry about kids playing with guns, or watching violent videos...
    That some sort of culture of violence will take them over.
    Nobody worries about kids listening to thousands - literally, thousands of songs
    About heartbreak, rejection...pain, misery and loss. Did I listen to pop music
    Because I was miserable... or was I miserable because I listened to pop music?"

  • DrunkWolfDrunkWolf Member RarePosts: 1,607
    will they do anything to combat addons that keep players logged in while afk so they dont have to go back in que?
  • KickaxeKickaxe Member UncommonPosts: 157
    I'm sure most of here can recognize well enough history repeating itself here. Accordingly, we know that there will be much gnashing of teeth and exquisite consternation at the reality of a 'new' game launch bursting at the seams with players jumping head first into line, wallets outstretched and readied for the emptying, all overseen by what must appear to be a merciless overlord of a developer constraining the path to what the players have been idealizing for quite a while now.

    Though there will be some criticisms of Blizzard's launch and the corresponding frustrations, most of the fuss will be so obviously focused on what must be regarded as Classic's success and popularity; the only casualty a week or two of some uncertainty of getting through a queue quickly, and perhaps the dismal lament of a speed leveler (or other short term interest) deriding the game. 

    To be sure there will many questions regarding Blizzard's strategy of starting with few servers rather than many—though we needn't dismiss all criticism as unreasonable; but the emphatic answer should be: overpopulation will not be Classic's downfall. Underpopulation will.
  • HalibrandHalibrand Member UncommonPosts: 122
    Two new PvP realms, Blaumeux and Skeram, open for name reservations in an hour and a half.

    That's Monday August 19 at 6:00 PST.

    If you missed out on your names before, now's your chance!
  • BalianWolfieBalianWolfie Member UncommonPosts: 231

    DrunkWolf said:

    all they had was name reserves, and alot of people were getting names on multiple servers. how can there be over crowding when the game isnt even out?

    show numbers or im calling this fake news.



    Just for your information, you can only reserve 3 names per account ACROSS ALL REALMS. Pretty sure most of people reserved three names. So basically all names reserved divide by 3?

    Maybe simple math is also fake news. I mean, pretty sure Trump won't understand math.

    image
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