To take it one step further, it was the idea of the Jedi itself. In a game designed around interdependence, they created a "hero" class? Yeah. not a good idea. When everyone and their brother was doing the holo grind, it meant the rest of the player run mechanics were in decline. The game became Jedi top heavy and that couldn't support SWG.
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In a game designed around interdependence, they created a "hero" class? Yeah. not a good idea. When everyone and their brother was doing the holo grind, it meant the rest of the player run mechanics were in decline. The game became Jedi top heavy and that couldn't support SWG.