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In a recent interview with Brad, he talks about 6 man group and co-op content.
I definitely find this both "intimidating and exciting" at the same time.
When I think about Pantheon, I'll be honest, the first thing that comes to mind is, will I be able to achieve this. I'm great at finding people, but without seeing the social system myself first hand, I'm apprehensive, it's unknown territory for this game.
Very intimidating because it's the EXTREME MAJOR FEATURE, finding 6 people all the time. However I'm plagued with an extreme personality, plan for the worst hope for the best. I also feel it's my sole job to fix things…. The good news is I usually do, probably out of fear.
More good news……Nothing is ever as bad as I imagine.
To feed my extreme personality to overcome this obstacle by making friends fast but play the game slow. Friends will come and go depending on the leveling speed ratio.
Like all deep mmorpgs I'll solo the first six levels to get a full understanding of every drop down panel and abilities structure. Games like this usually come with low level mini co-op dungeons to understand group dynamics. I plan on over abusing this feature, NOT for the content but group dynamics.
By level six It will be all about people. Most put this in the background, I put it first.
"How can I help you" is my motto….. For this, it has to be unselfish. Making the friend is priority above the prize. Everyone seems to have this in reverse.
Overcome the stigma,
This is another big one. People tend to think others don't want friends when in fact most everyone does. I've proved this true in every game:
When Vanguard was at
it's lowest population I could generate a six man group instantly. People within the group would ask HOW DID YOU
DO THAT !..... Easy, everyone is yearning for friends
Knowing that is key !
This is how you win an mmoprg !
Comments
I forget how the flying mount thing worked in Vanguard, but it worked well from what I remember. Make flying hard so it can't be abused. I think it had a very limited timer so it will only get you to your destination.
Note to self:
Play a class with teleportation. Priority, get any skill or ability dealing with grouping. ... this will be popular.
Still, six is better than the standard 4 or 5 we've often seen in recent years.
Assuming this game will follow a trinity model larger groups mean fewer players must play as tanks or healers so it should be easier to fill groups.
Six person groups is still limiting in terms of having available slots for hybrid classes or those not particularly useful in groups.
In DAOC most groups always made space for a stealther, hybrid, or solo friendly class as eventually we would all be there leveling up similar alts one day.
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I don't expect this game to be much different.
Of course 8 man like I think DAoC had would be fine too but any larger than that is a mini raid group.