Using past "Expansion" experience from other games, what would Zeni have to provide for it to be considered a full-fledged expansion in your mind?
- Level cap increase from 50 to 60 or 70 would be epic, depending on the gameplay behind that, or would that even matter? How could they make that matter? - Expanding into some of the other dimensions more, like Oblivion did with the gates, they could add lots of new 'real estate' to explore. I'm not that familiar with the lore, so I'm not sure of how much map area is left to expand the story to. - I'm not sure what else they can add class-wise, unless they did like an epic quest line for each class, to give them more meaning. I liked the Class Hall stuff from WoW for example. Also, moar classes, as long as they make sense and are fun to play. - Crafting, could they add actual farming/livestock with a new 'house' that could be opened up through questing to give it more meaning and tie it into the lore/gameplay? Maybe they have this already and I haven't gotten to it yet, so... sorry. - Introduce new gameplay mechanics that would add something to all zones and make them worth while to explore again and dig into the lore more. Lorebooks are cool, but what if they would be more fleshed out and allow us to 'live through' the story like an instanced Delve or something? Would it break too much immersion for me to go from a Nord Templar to an Argonian whatever in the story? If it was fun to experience would you care?
Some people say the current chapters are pretty thin, but others say they do offer lots of story and stuff, so some seem to be digging through the content more than others.
Maybe most are happy with the Chapters mixed with DLC's the way they are?
I'll keep trying to snag DLC's on sale with my monthly Crowns for as long as I can.