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Valve Index VR Review: Next-Gen VR Has Arrived - MMORPG.com

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  • mbrodiembrodie Member RarePosts: 1,504
    edited July 2019
    mbrodie said:
    All opinion, but sure. I bet you it's not even in 2 billion homes worldwide in the next 10 years.
    10 years is too fast too soon. I bet it hits 300-400+ million by then though.
    well no, you're comparing VR headsets being a necessity in the modern world as mobiles phones generally are...

    in 10 years smart phones were in 4 billion peoples hands...

    3.2 billion people using a PC in 2015

    by those numbers and your assessment that VR headsets are going to be a necessity 10 years 2 billion seems like perfectly acceptable adoption rate. Only because this is the tech you're comparing it against and saying it's not just enthusiast Luxury tech.. it's a necessity.

    Now if you want to concede that it is in fact a luxury gaming device that won't be a necessity in every home like a mobile phone or PC you can have your 400 million.
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