I find that VR is one of those things that people that want it to happen are super die hard about it and will tell anyone that isn't so interested or on the fence that they are wrong for thinking it's just a fad and it's 100% going to be the next big thing.
For some of us gamers VR just isn't attractive in it's current or near future forms and while there may be a few great games on it, great for VR is still average at best to non VR even with the technology advancing and getting better at a steady pace.
I can't say i would never buy a VR headset, but i can say that it wouldn't be in the next 5 years and to get me to do it, there would have to be some ground breaking game that i couldn't live without or play without VR because especially in it's current iteration i just don't find it all that great.
The headset would need to be so much more slimline with full body gestures to start with, the thought of playing VR with controllers is actually kind of disgusting to me, especially after watching so many anime's and having super high expectations of what my VR experience should look like.
This isn't any kind of argument that VR is just a fad, in my eyes it is and i never see it becoming mainstream and telling me i'm wrong and providing me all the evidence in the world won't change my mind, just like me doing the same wouldn't change VR fans minds that i'm wrong. it's just my opinion on the subject, nothing more.
Usually fans of VR are in the know about the types of games and apps available, the hardware, the cost, the many misconceptions that get thrown around, and abut the state of R&D.
People who call VR a fad never show such knowledge. They work very much on guesstimates which is why people often disagree with them.
You say you won't buy a headset in the next 5 years. How do you know? That's a random guess. What if there's (and it's likely to happen going off the R&D) a mainstream breakthrough product?
As for that groundbreaking must have game, it's entirely possible it could come this year or next with the Valve games.
Why do you never see it becoming mainstream? You can list issues and I'd bet good money that nearly all of them will be irrelevant in 10 years. You can argue that people just won't want to use it much, and I can counter with how much real world use it would have in daily life.
You really haven't thought this through.
See if you knew me, you'd know i have about as much interest in Valve as a company developing games as i have in VR... anything Valve could produce at the moment would excite me less than a VR headset, i'm sure the technology is a lot better than what i experienced near the end of last year when my buddy bought a HTC VR headset....
Just because you find the immersion and everything amazing doesn't mean everyone will, i was unimpressed and thats ok, i don't have to like VR, thats the thing VR doesn't have to be mainstream in every home for it to be successful and great for you to use... Sure development of big titles might not take a hold if there isnt a huge market audience to make bank off, but from what you guys are saying the smaller games are way better anyway so maybe thats a plus.
in 8 months i'm sure the tech has improved in leaps and bounds, but again just doesn't interest me and i would put money on it that i won't buy a headset in the next 5 years.. because again their current iteration doesn't appeal to me in the slightest.
i do consider it a fad however because i've seen VR fever flare up and down a couple of times over the past 20 years and while this time it may be different, until it actually is different i have no reason to believe it's anything other than a fad or gimmick.
But please, don't let my feelings on it take anything away from your experience, again i wasn't looking to have a debate about how I specifically feel about VR, just pointing out that some people just are truly uninterested.
You can't take the current iteration and say you won't buy a headset in the next 6 years based off that.
Imagine saying that in 2003 about a smartphone. Things can rapidly change.
Yes i can, a phone is a device i use for everyday life and communication.
A VR headset is a luxury item i don't need.
You should honestly stop presuming to tell me what i would or wouldn't do, it's arrogant and doesn't help your argument at all and by doing so you're honestly pushing me away further from ownership, like VR headset owners are some strange cult like beings that can't understand that some people aren't interested and continue to shovel it down their throats.
No, that's now how this works. In 2003, a smartphone was not an everyday item, nor was it really needed for communication. The same is true in 2004, 2005, and 2006. Only after the iPhone launced did smartphones start to become essential.
I had a mobile / cell phone before i had a smart phone.
you're comparing apples and oranges, smart phones were an evolution of an item that people were already using for everyday use for calling / texting etc....
a VR headset is not in everyones home, it's not for everybody to use everyday, the majority of the population doesn't have one.
Again, i can't live without my phone, i use it to manage my businesses because i'm not physically at them, i use it to keep in touch with family and friends, social media, banking, controlling aspects of my house, keeping in touch with my property manager for the house i rent out, email, hell, even ordering food if the need arises.
The phone is something i need for everyday life and even before the smart phone came along and i was using my sony erriccson T28, or that first nokia color screen phone etc... i used them almost everyday for calling friends, texting, taking pictures when they had cameras.
So a phone is something in my life i've had to have for decades. Not a luxury gaming device. Stop trying to put them in the same market.
And a PC/laptop? You almost certainly need one if you don't want a difficult time. You never owned a computer before you got your first PC because they weren't consumerized at that point.
These are both vital devices. Likewise, VR will likely be a societal norm given it's iPhone moment because there are lots of uses for it in your daily life, and will likely be a required part of many jobs both for training and for productivity/telepresence.
Not to mention that it's clear as day VR communication will be very useful and desired by just about everyone. Most of VR's uses are not gaming at all. It just happens to be mostly marketed to gamers right now.
In that we can kind of agree, but from someone who has used both MR and AR sets, it certainly is perceivable. I wouldn't trust myself in an outside environment, even if I could strap a powerful PC to my face to minimize the chances of any perceivable lag.
I wouldn't necessarily say I'm pitting the two against eachother, VR and AR, I'm just saying that I can see more widespread appeal for the AR devices.
We're still a good ways from making it all work though, battery life is going to be killer unless they finally release a next gen battery, whether it's graphene or something else.
It depends on what set you used. The impressions from Varjo XR-1 is that it's a highly smooth experience.
haha well what that's a 7K dollar set? Yeah it better be a smooth experience. I'm talking about consumer sets. In comparison to that set, even hololens 2 is closer to a consumer set.
It would be like saying, "It depends on what car you're driving, my impressions of my ferrari seem to get me from 0 to 60 really quickly in comparison to all the fords and toyotas on the market."
I've used both acer and HP MR sets, plus the vive, psvr, gear vr and hololens. From a consumer standpoint I'm in a pretty good place.
Well it goes to show that there aren't physical limitations stopping it from being a smooth low-latency experience. I'm sure well have something much better than the MR functionality of the Varjo XR-1 in a few years in a consumer product anyway.
Maybe within 7 - 10 years, but at that point, will it even be necessary? Probably not. 5G will essentially reduce the necessity for high powered hardware to process MR data. Peripherals will be less expensive, battery life will be much better. Closed MR sets may be useful in very specific circumstances but it's unlikely to me that they'll be necessary when the potential of low profile eyewear will be more fashionable and roughly as versatile. We'll have to wait and see though, we're still waiting for any kind of real consumer adoption.
It was slated for 2020, and it's very close to that now, so who knows, maybe they'll push it to 2022.
7-10 sounds pessimistic. The kind of MR functionality that Oculus are aiming for by 2022 would put Varjo XR-1 to shame, and we already know Oculus tries to be affordable.
They've also underperformed on all of their releases. I'll wait until they actually do it before I count those chickens.
Besides, in 3 years, 5G will be widespread, it's unlikely devices will require much processing power, but latency will still be an issue for closed HMDs. I'll be happy to see it all in action when the time comes.
I'm still waiting for a good VR MMO to show up so I have a reason to buy a new headset. I had an oculus dev kit. I am and always have been super excited for the potential of this technology. But I have no reason to buy a $500-$1000 headset until I have a real game that I want to play on it. That's why I didn't buy a first gen consumer headset. Now second gen is coming out and I STILL don't have a reason to buy one, even though I REALLY want to. Where are the real games?!
I find that VR is one of those things that people that want it to happen are super die hard about it and will tell anyone that isn't so interested or on the fence that they are wrong for thinking it's just a fad and it's 100% going to be the next big thing.
For some of us gamers VR just isn't attractive in it's current or near future forms and while there may be a few great games on it, great for VR is still average at best to non VR even with the technology advancing and getting better at a steady pace.
I can't say i would never buy a VR headset, but i can say that it wouldn't be in the next 5 years and to get me to do it, there would have to be some ground breaking game that i couldn't live without or play without VR because especially in it's current iteration i just don't find it all that great.
The headset would need to be so much more slimline with full body gestures to start with, the thought of playing VR with controllers is actually kind of disgusting to me, especially after watching so many anime's and having super high expectations of what my VR experience should look like.
This isn't any kind of argument that VR is just a fad, in my eyes it is and i never see it becoming mainstream and telling me i'm wrong and providing me all the evidence in the world won't change my mind, just like me doing the same wouldn't change VR fans minds that i'm wrong. it's just my opinion on the subject, nothing more.
Usually fans of VR are in the know about the types of games and apps available, the hardware, the cost, the many misconceptions that get thrown around, and abut the state of R&D.
People who call VR a fad never show such knowledge. They work very much on guesstimates which is why people often disagree with them.
You say you won't buy a headset in the next 5 years. How do you know? That's a random guess. What if there's (and it's likely to happen going off the R&D) a mainstream breakthrough product?
As for that groundbreaking must have game, it's entirely possible it could come this year or next with the Valve games.
Why do you never see it becoming mainstream? You can list issues and I'd bet good money that nearly all of them will be irrelevant in 10 years. You can argue that people just won't want to use it much, and I can counter with how much real world use it would have in daily life.
You really haven't thought this through.
See if you knew me, you'd know i have about as much interest in Valve as a company developing games as i have in VR... anything Valve could produce at the moment would excite me less than a VR headset, i'm sure the technology is a lot better than what i experienced near the end of last year when my buddy bought a HTC VR headset....
Just because you find the immersion and everything amazing doesn't mean everyone will, i was unimpressed and thats ok, i don't have to like VR, thats the thing VR doesn't have to be mainstream in every home for it to be successful and great for you to use... Sure development of big titles might not take a hold if there isnt a huge market audience to make bank off, but from what you guys are saying the smaller games are way better anyway so maybe thats a plus.
in 8 months i'm sure the tech has improved in leaps and bounds, but again just doesn't interest me and i would put money on it that i won't buy a headset in the next 5 years.. because again their current iteration doesn't appeal to me in the slightest.
i do consider it a fad however because i've seen VR fever flare up and down a couple of times over the past 20 years and while this time it may be different, until it actually is different i have no reason to believe it's anything other than a fad or gimmick.
But please, don't let my feelings on it take anything away from your experience, again i wasn't looking to have a debate about how I specifically feel about VR, just pointing out that some people just are truly uninterested.
You can't take the current iteration and say you won't buy a headset in the next 6 years based off that.
Imagine saying that in 2003 about a smartphone. Things can rapidly change.
Yes i can, a phone is a device i use for everyday life and communication.
A VR headset is a luxury item i don't need.
You should honestly stop presuming to tell me what i would or wouldn't do, it's arrogant and doesn't help your argument at all and by doing so you're honestly pushing me away further from ownership, like VR headset owners are some strange cult like beings that can't understand that some people aren't interested and continue to shovel it down their throats.
No, that's now how this works. In 2003, a smartphone was not an everyday item, nor was it really needed for communication. The same is true in 2004, 2005, and 2006. Only after the iPhone launced did smartphones start to become essential.
I had a mobile / cell phone before i had a smart phone.
you're comparing apples and oranges, smart phones were an evolution of an item that people were already using for everyday use for calling / texting etc....
a VR headset is not in everyones home, it's not for everybody to use everyday, the majority of the population doesn't have one.
Again, i can't live without my phone, i use it to manage my businesses because i'm not physically at them, i use it to keep in touch with family and friends, social media, banking, controlling aspects of my house, keeping in touch with my property manager for the house i rent out, email, hell, even ordering food if the need arises.
The phone is something i need for everyday life and even before the smart phone came along and i was using my sony erriccson T28, or that first nokia color screen phone etc... i used them almost everyday for calling friends, texting, taking pictures when they had cameras.
So a phone is something in my life i've had to have for decades. Not a luxury gaming device. Stop trying to put them in the same market.
And a PC/laptop? You almost certainly need one if you don't want a difficult time. You never owned a computer before you got your first PC because they weren't consumerized at that point.
These are both vital devices. Likewise, VR will likely be a societal norm given it's iPhone moment because there are lots of uses for it in your daily life, and will likely be a required part of many jobs both for training and for productivity/telepresence.
Not to mention that it's clear as day VR communication will be very useful and desired by just about everyone. Most of VR's uses are not gaming at all. It just happens to be mostly marketed to gamers right now.
All opinion, but sure. I bet you it's not even in 2 billion homes worldwide in the next 10 years.
I'm still waiting for a good VR MMO to show up so I have a reason to buy a new headset. I had an oculus dev kit. I am and always have been super excited for the potential of this technology. But I have no reason to buy a $500-$1000 headset until I have a real game that I want to play on it. That's why I didn't buy a first gen consumer headset. Now second gen is coming out and I STILL don't have a reason to buy one, even though I REALLY want to. Where are the real games?!
If by real games you mean AAA games, then those are coming this year including Valve's own game.
But lets not get ahead of ourselves. MMOs take 5+ years of development so don't expect a AAA MMO for 7 years at least.
... and to conclude my answers to this thread, the Index seems to be a nice device since it obviously improves over the previous models, but it remains a "first gen" goggle VR headset.
Next gen will be an affordable headset which combines both almost non existing SDE and a large FoV, along with OLED (or similar) for perfect colors. Only the Pimax has come close to that so far.
Don't forget eye-tracking+foveated rendering as well.
It's my SECOND Pimax product, I was so satisfied by their Pimax 4K.
This statement here of yours is pretty much enough for everyone to see for themselves that your opinion is more than a little biased.
So I came back to a company because I was satisfied with their product, after trying all the other options, and there's something wrong ?
There is NO other "affordable" headset right now that offers the kind of FoV both the 5k+ and the 8k offer. And unless you've ever tried a headset with that kind of FoV, both vertical and horizontal, you have no idea what you are talking about.
Are they perfect ? Nope, the 5K+ indeed has a weird color balance (the 8K doesn't have that problem at all), and indeed, they added a lot of options to customize your experience in their configuration tool. But you can never go back once you've experienced any simulation game with that kind of FoV.
And since you decided to use selective quoting, so did I, and I will ignore any further answer from you, since YOU are obviously biased against a product you've never even really tried (nice story, that little trip of yours, where you at best tried an beta product with and beta pitool), so you are not worth my time.
I think you have a faulty memory their mate, go back and reread your initial post, I think pimax is promising but has some issues which needs to be addressed before I find it worth the buy, a big FOV by itself isn't enough.
You however took some kind of personal exception with what I was saying and equated that with me hating on pimax...which is total bullshit and I told you so before.
I am giving unbiased comments you however are blowing lots of smoke up peoples arse to promote the product you have bought.
Next time just move on instead of telling someone off or trying to pass them off as hater of something because they have a divergent opinion or think a large FOV doesn't trump all the other factors in VR.
As for not being worth your time well your posts prove otherwise If only you had had that attitude right from the first off hand quote I made about pimax having certain issues that need fixing instead of getting all bent out of shape about it.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Seriously? Only a few high rollers are going to spend $1000 on a VR system. Jokes on Steam with this one!
Uhh, not really? They sold out of months of stock and already said it's for enthusiasts until they can get the price down, which they specifically said they think they know how.
I'm still waiting for a good VR MMO to show up so I have a reason to buy a new headset. I had an oculus dev kit. I am and always have been super excited for the potential of this technology. But I have no reason to buy a $500-$1000 headset until I have a real game that I want to play on it. That's why I didn't buy a first gen consumer headset. Now second gen is coming out and I STILL don't have a reason to buy one, even though I REALLY want to. Where are the real games?!
Like I stated upthread, Vendetta is pretty great in VR:
For the sake of Socratic argument @LunoTrickster34 would Orbus cease being a VR MMORPG if it were to offer a flatscreen version? Would anything about the VR experience in Orbus have changed?
(VR is different enough as a medium that it doesn't need exclusives. Experiencing something on a headset isn't like experiencing it on flatscreen).
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
I'm still waiting for a good VR MMO to show up so I have a reason to buy a new headset. I had an oculus dev kit. I am and always have been super excited for the potential of this technology. But I have no reason to buy a $500-$1000 headset until I have a real game that I want to play on it. That's why I didn't buy a first gen consumer headset. Now second gen is coming out and I STILL don't have a reason to buy one, even though I REALLY want to. Where are the real games?!
Like I stated upthread, Vendetta is pretty great in VR:
For the sake of Socratic argument @LunoTrickster34 would Orbus cease being a VR MMORPG if it were to offer a flatscreen version? Would anything about the VR experience in Orbus have changed?
(VR is different enough as a medium that it doesn't need exclusives. Experiencing something on a headset isn't like experiencing it on flatscreen).
For me the equal argument is you are aiming for it to look great on a monitor but on VR it is better, that's what will start the switch to VR. That's why I bought PC all those years ago as opposed to a console and that's why I will switch to VR when we have a truly light weight system with no more eye issues than monitors already have.
I'm fine with inside-out sensors up to the point where they have a more finite line of sight than external ones do. Without sensors to properly track the lower half of your body, or on the back when committing wide movements, it narrows your overall set of action in a way I'm not very fond of.
Valve wants to encourage the modding community as much as possible.
Last Friday, 28th June, consumers around the world began receiving their Valve Index headsets the pre-orders of which had sold out within minutes. But the company isn’t purely interested in producing virtual reality (VR) headsets with high fidelity, Valve wants to foster a community to expand the device’s potential. To that end, Valve has announced the release of CAD files for all three primary components in the Valve Index system.
Now if they can put Half-Life 3 on this thing and it gets decent reviews, I'd buy one.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'm fine with inside-out sensors up to the point where they have a more finite line of sight than external ones do. Without sensors to properly track the lower half of your body, or on the back when committing wide movements, it narrows your overall set of action in a way I'm not very fond of.
That only happens on an inside out system without sufficient sensors/tech. There are no such issues with the Rift S or Quest so far.
Have the Rift S, it doesn't have sensors on the back, and that kinda means occlusion remains the same issue as ever.
Given the Quest has one less sensor than the S, not sure offhand how it'd be able to solve that situation either.
The headset does have a pretty good field of view, but it still does not have as good of tracking as a couple external sensors provides because it's always mapping things only relative to it's position on the front of your face, solid bodies like the wearer's remains a problem with that.
I'm still waiting for a good VR MMO to show up so I have a reason to buy a new headset. I had an oculus dev kit. I am and always have been super excited for the potential of this technology. But I have no reason to buy a $500-$1000 headset until I have a real game that I want to play on it. That's why I didn't buy a first gen consumer headset. Now second gen is coming out and I STILL don't have a reason to buy one, even though I REALLY want to. Where are the real games?!
Like I stated upthread, Vendetta is pretty great in VR:
For the sake of Socratic argument @LunoTrickster34 would Orbus cease being a VR MMORPG if it were to offer a flatscreen version? Would anything about the VR experience in Orbus have changed?
(VR is different enough as a medium that it doesn't need exclusives. Experiencing something on a headset isn't like experiencing it on flatscreen).
Well things would change, yeah. Balance changes, but I suppose more importantly to the whole VR aspect, the social angle changes when you don't see any body language.
Though it's easier to make your case today because VR hardware is still early. That gap gets much bigger with newer headset features like eye-tracking, and that's especially where things get jarring by mixing the userbase.
VR does need exclusives because otherwise people won't buy the hardware. But it also needs them because some things are just impossible on a screen like Echo Arena and Boneworks. Mixing the playerbases in Echo Arena would be impossible because none of the gameplay systems can work without VR.
screens too close to your eyes cause problems. There's no myth behind it. People who benefit directly from this would defend it at any cost tho.
I pass.
You also believe that sitting close to the TV destroys your eye sight too, I bet?
Come on. These are myths. Once upon a time back in the cathode ray tube TV days, sure that had merit. But not anymore.
And not only is that untrue, but even if it were true, it would be worse for most people on this forum who play MMOs because the focal distance of a monitor is less than a VR headset, making VR more comfortable for viewing than monitors, with the only setback being your focus is fixed, which in itself will be fixed once variable focus comes over the next 3-5 years.
And like you, I can say people who object to it would defend their stance to any cost to not want to spend money to buy in.
screens too close to your eyes cause problems. There's no myth behind it. People who benefit directly from this would defend it at any cost tho.
I pass.
You also believe that sitting close to the TV destroys your eye sight too, I bet?
Come on. These are myths. Once upon a time back in the cathode ray tube TV days, sure that had merit. But not anymore.
And not only is that untrue, but even if it were true, it would be worse for most people on this forum who play MMOs because the focal distance of a monitor is less than a VR headset, making VR more comfortable for viewing than monitors, with the only setback being your focus is fixed, which in itself will be fixed once variable focus comes over the next 3-5 years.
And like you, I can say people who object to it would defend their stance to any cost to not want to spend money to buy in.
What you say about focal distance is very true, but there is also vergence accommodation conflict; jury is still out on that, I believe.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
It's cool seeing the gradual improvements of VR. It seems a lot of people want to hate for no reason other than to hate. I've never met a gamer that put on my Oculus and said "meh, this sucks compared to my computer screen"...lol. The first three words out of their mouth are "whoa, whoa, whoa"
"I almost bought one the other day but after looking deeper into it, they still have work to do to cut down on the problems some people have been running into. "
A lot of consoles gamers say this about PC gamers. This doesn't dissuade you from gaming on a PC.
"I also would prefer AR as it overlaps reality instead of cutting it out."
You know this because you've gamed using AR? Have you ever tried gaming with VR? It doesn't sound like it.
It's cool seeing the gradual improvements of VR. It seems a lot of people want to hate for no reason other than to hate. I've never met a gamer that put on my Oculus and said "meh, this sucks compared to my computer screen"...lol. The first three words out of their mouth are "whoa, whoa, whoa"
"I almost bought one the other day but after looking deeper into it, they still have work to do to cut down on the problems some people have been running into. "
A lot of consoles gamers say this about PC gamers. This doesn't dissuade you from gaming on a PC.
"I also would prefer AR as it overlaps reality instead of cutting it out."
You know this because you've gamed using AR? Have you ever tried gaming with VR? It doesn't sound like it.
For VR just like for PC if a game comes along that looks great on VR I'll probably go out and buy one right away but the games I've seen either don't interest me or look a little too crude to me.
So you're telling me all the friends you let play with your VR set went out and bought one after that? I have friends with several PCs but none so far that has gotten a VR setup.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
For VR just like for PC if a game comes along that looks great on VR I'll probably go out and buy one right away but the games I've seen either don't interest me or look a little too crude to me.
So you're telling me all the friends you let play with your VR set went out and bought one after that? I have friends with several PCs but none so far that has gotten a VR setup.
I guess it depends on what you're looking for in VR games. There are a few games that have been made VR capable that are far from crude (Skyrim, Elite Dangerous, Fallout, etc.). For an MMO, your only option currently is Orbus, which is definitely crude. Other VR releases are just neat to play (Robo Recall, Brass Tactics, Beat Saber, Project Cars, etc).
Of the handful of friends that have played on my Oculus, all but one have purchased a VR headset (PSVR or Rift). The one friend just keeps asking me about it and constantly says hes going to get one... but he's one of those frugal people that has a lot of money but never spends it on things he may enjoy.
For VR just like for PC if a game comes along that looks great on VR I'll probably go out and buy one right away but the games I've seen either don't interest me or look a little too crude to me.
So you're telling me all the friends you let play with your VR set went out and bought one after that? I have friends with several PCs but none so far that has gotten a VR setup.
I guess it depends on what you're looking for in VR games. There are a few games that have been made VR capable that are far from crude (Skyrim, Elite Dangerous, Fallout, etc.). For an MMO, your only option currently is Orbus, which is definitely crude. Other VR releases are just neat to play (Robo Recall, Brass Tactics, Beat Saber, Project Cars, etc).
Of the handful of friends that have played on my Oculus, all but one have purchased a VR headset (PSVR or Rift). The one friend just keeps asking me about it and constantly says hes going to get one... but he's one of those frugal people that has a lot of money but never spends it on things he may enjoy.
You can also play Vendetta Online, unless you own a Vive or... an Index.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Comments
These are both vital devices. Likewise, VR will likely be a societal norm given it's iPhone moment because there are lots of uses for it in your daily life, and will likely be a required part of many jobs both for training and for productivity/telepresence.
Not to mention that it's clear as day VR communication will be very useful and desired by just about everyone. Most of VR's uses are not gaming at all. It just happens to be mostly marketed to gamers right now.
Besides, in 3 years, 5G will be widespread, it's unlikely devices will require much processing power, but latency will still be an issue for closed HMDs. I'll be happy to see it all in action when the time comes.
But lets not get ahead of ourselves. MMOs take 5+ years of development so don't expect a AAA MMO for 7 years at least.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
For the sake of Socratic argument @LunoTrickster34 would Orbus cease being a VR MMORPG if it were to offer a flatscreen version? Would anything about the VR experience in Orbus have changed?
(VR is different enough as a medium that it doesn't need exclusives. Experiencing something on a headset isn't like experiencing it on flatscreen).
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Now if they can put Half-Life 3 on this thing and it gets decent reviews, I'd buy one.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Given the Quest has one less sensor than the S, not sure offhand how it'd be able to solve that situation either.
The headset does have a pretty good field of view, but it still does not have as good of tracking as a couple external sensors provides because it's always mapping things only relative to it's position on the front of your face, solid bodies like the wearer's remains a problem with that.
Though it's easier to make your case today because VR hardware is still early. That gap gets much bigger with newer headset features like eye-tracking, and that's especially where things get jarring by mixing the userbase.
VR does need exclusives because otherwise people won't buy the hardware. But it also needs them because some things are just impossible on a screen like Echo Arena and Boneworks. Mixing the playerbases in Echo Arena would be impossible because none of the gameplay systems can work without VR.
Come on. These are myths. Once upon a time back in the cathode ray tube TV days, sure that had merit. But not anymore.
And not only is that untrue, but even if it were true, it would be worse for most people on this forum who play MMOs because the focal distance of a monitor is less than a VR headset, making VR more comfortable for viewing than monitors, with the only setback being your focus is fixed, which in itself will be fixed once variable focus comes over the next 3-5 years.
And like you, I can say people who object to it would defend their stance to any cost to not want to spend money to buy in.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
"I almost bought one the other day but after looking deeper into it, they still have work to do to cut down on the problems some people have been running into. "
A lot of consoles gamers say this about PC gamers. This doesn't dissuade you from gaming on a PC.
"I also would prefer AR as it overlaps reality instead of cutting it out."
You know this because you've gamed using AR? Have you ever tried gaming with VR? It doesn't sound like it.
So you're telling me all the friends you let play with your VR set went out and bought one after that? I have friends with several PCs but none so far that has gotten a VR setup.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance