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MMORPG.com : General : The Downfall of MMORPGs - TheHiveLeader

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  • jeradljeradl Member UncommonPosts: 31
    100% Dead Wrong !!!
    I know exactly what is killing MMOs.
    What is killing them is catering to the solo player base that was never their original target base. Catering to players that thought those MMOs sure looked cool but wanted everything handed to them and didn't want to put the time in so they yelled to have it changed for them. It wasn't US that destroyed it. It was THEM and the DEVS catering to the complainers. They destroyed the holy trio in favor of everyone can do everything and now noone needs each other or to work together totally destroying the point. Everything can be bought. Quests chains turned in to quicky daily grind quests with no real point other than you have to do them to keep up. Get rid of dailies. Favor long quest chains. Bring back defined class roles. Not everyone can do everything and yes you dang well will need other players to cooperate. EQ and DAOC used to tell everyone tough noogies when they complained, you aren't meant to do everything get over it. You deal damage no you can't heal yourself too or be the tank period and vice versa.
    In short they need to go back to exactly what EQ and DAOC were but with modern graphics.
    ScotHariken
  • JackJohn77JackJohn77 Newbie CommonPosts: 1

    Who else would really love another Toy Story game?

    After just seeing Toy Story 4, I really hope Disney puts out another Toy Story game. It seems like they were consistently some of the most well received movie tie-in games Disney ever. The first title for SNES received somewhere around 8/10 by most reviewers and was a little rough, but Toy Story 2 is lauded as one of the tightest collectathon platformers of the PS1 era. Even the Toy Story 3 game did some interesting things with the story mode and Toy Box mode split, with a 3 player story mode switching between Buzz, Woody, and Jessie; and earning collectables in the story gave you toys to build your own town in the Toy Box mode.

    I personally would love another Toy Story game on this current gen of consoles, anyone else have love for those games?

  • TillerTiller Member EpicPosts: 8,269
    edited June 27
    MMOs have become a shit show. I don't know how we got here.














    Phaserlight


  • Prime_DirectivePrime_Directive Member RarePosts: 1,733
    edited June 27
    If Free to play delt a "big" blow , then why was Korea so dominate for the longest time with NcSoft. 

    To get back "we are the problem" , It really boils down to the concept that everyone is different. How many times have we all seen on this board that people must be "right" about everything. This is the fracture that divides a lot of us. 

    One person is always right, that person is always "no way can "you" like this game" , this game is "amazing" everyone should like it, your game is low quality trash , my game is the best quality in the world, it is endless redundant circle that entraps "our" world, meaning your personal world created by the neurons of your brain. 

    I also  know that we are all addicted to the genre. The biggest clue is the velocity for which we all argue aboutt he games. It is like sitting at the bar listen to drunk talk about football.

    I've personally noticed this in the last few days where I'm simply done arguing, done getting baited into these redundant circles for which have no real meaning in the grand scope of life. 

    As addicts, you got to first sometime's hit rock bottom, for us, it is "nothing is good anymore everything sucks" welcome to rock bottom, we all be in this abyss countless times maybe for some ,in different areas of life. 

    Thing about the bottom, the only way is up.
    Post edited by Prime_Directive on
    Gdemami
    There is a multiverse inside our minds which millions live.
  • RobokappRobokapp Member RarePosts: 6,122
    Tiller said:
    MMOs have become a shit show. I don't know how we got here.



    two ways to increase profit: increase sales or reduce costs. 
    quality isn't expensive - it's priceless.

    image

  • Prime_DirectivePrime_Directive Member RarePosts: 1,733
    Tiller said:
    MMOs have become a shit show. I don't know how we got here.














    Since I saw this film 4 times in a row, I can hear him saying it, weirdly goosebumping atm. 
    There is a multiverse inside our minds which millions live.
  • ScotScot Member LegendaryPosts: 12,199
    edited June 27
    "The MMO genre lost its way somewhere". Yes it did but repeatedly, from prioritising soloing to cash shops it eventually became a different genre. The Hiveleader seems recognise this and then he says its down to us. Hmm you can see how that does not stack up.

    To say it was us would work much better as an argument if MMORPG's were being played by only the same people they were back when EQ launched. But they are not, a whole new player base has been repeatedly sought by MMOs and each time they moved away from the gameplay they were founded on. Today we see MMOs pandering to the expectations of mobile players, who are not gamers to my mind, and so it is not surprising that their influence leads to substandard MMOs.

    Who were all the players back then questioning subscriptions? I don't remember that happening do you? I remember when F2P came in we had posters telling us how wonderful it was. But before companies introduced F2P I don't remember it being asked for. Indeed from what the Hiveleader is saying we were asking for a cash shop with monetarization before such a system existed. Those who wanted a free game must be clairvoyant then. What the Hiveleader is doing here is taking arguments that were used to defend F2P after it came out and saying they were being put forward before it came out. They weren't.

    Who back then was saying "we want more rewards faster"? Again I don't remember that happening do you? You did and do get players wanting to level more quickly but that's about it. Even today how many posters do you see wanting dailies to be "faster" some but that many?

    "We did not want to waste our time trying to put together groups." Now this was discussed a lot in the early days but supposedly according to the HL this resulted in MMOs becoming solo orientated. I dispute that, MMOs were seeking out the solo player audience, they shifted gameplay to soloing to draw those players in and it worked. I am sure there were those among us who preferred the new solo orientation, but this was done to grab a larger player base, make no mistake. He goes on to mention this opinion "suddenly millions of non-MMO gamers were demanding things changed". Well they had already been changed to draw those players in, who then what a surprise wanted MMOs to even more suit their playstyle. Apparently these players "were still us guys", no they were not HL, by your own definition they were casual solo players coming into MMOs, so how could they be "us"? He even goes on to say "you can listen to the masses, listen to the hard cores" so presumably he realises the newcomers were not us, I hope so. That was the gaming studios choice not ours.

    Oh and btw the gaming companies decided they know best based on metrics, not on what we said. He asks the question what would you do but then does not finish it by telling us what happened, that's what happened.

    I do not think that "everyone is getting to see what we used to love about the genre" but some are, from vanilla and so on. Not sure that's enough to change the direction MMOs have been in for over a decade.

    Where I do agree is if we want too many things from our new MMOs they will fail, we can't have everything we want, there will have to be sacrifices.

    One thing I should point out, I feel many of these changes are driven by executives, not the devs themselves. It is not the devs who are showing the board how much more money they will make from loot boxes.

    Spend you money wisely, don't put in until launch. Spend your time wisely, don't play a demo of a game until after launch and you are thinking of buying it. Well that's my take anyway.
    gunklackerShaighcheeba

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

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    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • Prime_DirectivePrime_Directive Member RarePosts: 1,733
    edited June 27
    Scot said:
    ......
    . The problem is that companies used analytical data to push out products to a base of users who like myself came from the boom of FPS and the RTS era. As FPS and RTS both in the late 90's had internet access which dominated most of the growth for online gaming. 

    As much as nostalgia feels like EQ , AC, Lineage broke through the wall , they weren't even measured as anything more then niche compared to HL , CS , Quake Arena , Unreal. I remember when Unreal came out, it was one of the best games. Single player has always pushed forward the online gaming genre. 

    EQ comapred to NCSofts offering of Lineage in 2004, was small. Lineage 2 at launch had roughful 1.5 millions players that grew over 3 years.  Lineage 2 was the beginning of mainstream mmo that had components and mechanics that catered to both to single player and multiplayer. 

    I remember to this day in 2005, the guild leader and some players said "if wow sucks , we will be back in a few weeks" they never came back, and the syphoning took hundreds of thousands of player away from Lineage 2. I would image 10's of thousands from every mmo during that time.

    I would've never started into mmos if it was for exposure to them from g4tv and Dave's Portal . PC Gamer rarely covered them in a way that made popular until Eve online. 


    Really need to open the visors up a bit and see the actual transcript of online gaming history. I agree with some points, but I disagree about the level of buzz early mmo's created in trhe evolution of the market. As amazing as they seemed, first generation of mmos were the hypothesis of what we have now.    
    Post edited by Prime_Directive on
    There is a multiverse inside our minds which millions live.
  • ExistentialistExistentialist Member UncommonPosts: 57
    edited June 27
    Unfortunately I think saying going back to old school MMO's to find their greatness is a bit like saying, lets go back to distributing movies on beta and vhs cos movies were better back then.

    I don't think the current 20-something has the time or interest in MMO's.
    They want the dopamine hits and the fun with friends, but assuming they have to do it the same way their parents did is a bit far fetched.
    We just need to move on.
    MMOS worked from 1997 - 2007, not so much now.
    gunklacker
  • DarkpigeonDarkpigeon Member UncommonPosts: 32
    Greed. Rampant consumerism. Lazy design. Bunnies.
  • ScotScot Member LegendaryPosts: 12,199
    edited June 27
    Scot said:
    ......
    . The problem is that companies used analytical data to push out products to a base of users who like myself came from the boom of FPS and the RTS era. As FPS and RTS both in the late 90's had internet access which dominated most of the growth for online gaming. 

    As much as nostalgia feels like EQ , AC, Lineage broke throw the wall , they weren't even measured as anything more then niche compared to HL , CS , Quake Arena , Unreal. I remember when Unreal came out, it was one of the best games. Single player has always pushed forward the online gaming genre. 

    EQ comapred to NCSofts offering of Lineage in 2004, was small. Lineage 2 at launch had roughful 1.5 millions players that grew over 3 years.  Lineage 2 was the beginning of mainstream mmo that had components and mechanics that catered to both to single player and multiplayer. 

    I remember to this day in 2005, the guild leader and some players said "if wow sucks , we will be back in a few weeks" they never came back, and the syphoning took hundreds of thousands of player away from Lineage 2. I would image 10's of thousands from every mmo during that time.

    I would've never started into mmos if it was for exposure to them from g4tv and Dave's Portal . PC Gamer rarely covered them in a way that made popular until Eve online. 


    Really need to open the visors up a bit and see the actual transcript of online gaming history. I agree with some points, but I disagree about the level of buzz early mmo's created in trhe evolution of the market. As amazing as they seemed, first generation of mmos were the hypothesis of what we have now.    

    If I understand you see the earliest MMORPG's as a testing ground for the genre which was formulated by WoW into what was best. There is something in that, it was a testing ground, I just think we could have more than one model today on what was best, WoW blew that away.

    I dispute that single player has always pushed online gaming, they weren't there in the beginning, so not sure how that would even be possible. There were some solo inclined players for sure but they were a small minority. But once they got their shoe into WOW they wanted not just WOW but all MMOS to be remodelled for them more and more, indeed even today we still have players saying levelling is too hard and wanting to remove any grouping activity such as raids.

    I actually don’t think we disagree that much so not sure what I need to open my visor to? Of course this has more reasons than we can cover in a few posts or on an 8 minute video, but I think we all know that.

    We are left with a genre too concentrated on one template; where is the sandbox, the realm versus realm, the open world pvp? Now you may say we don’t have those in a major way because the WoW template is somehow better. I just see it as one of the ways MMOs could have gone forward, actually there are plenty of elements I admire in that template, just not all, all the time.

    Prime_Directivecheeba

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • RemyVorenderRemyVorender Member RarePosts: 3,824
    Stagnation. Next question!

    Played: AA, AC1, AC2, Aion, AO, AoC, BDO, CO, CoX, DAoC, DCUO, EVE, EQ1, EQ2,
    ESO, Fallen Earth, FFXI, FFXIV, GW1, GW2, Istaria, L2, LoTRO, MxO, Neverwinter, Rift, RoE,
    Ryzom, Shadowbane, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...and a bunch of others not worth mentioning.


    Joined - July 2004

  • Prime_DirectivePrime_Directive Member RarePosts: 1,733
    edited June 27
    Scot said:
    Scot said:
    ......
    . The problem is that companies used analytical data to push out products to a base of users who like myself came from the boom of FPS and the RTS era. As FPS and RTS both in the late 90's had internet access which dominated most of the growth for online gaming. 

    As much as nostalgia feels like EQ , AC, Lineage broke throw the wall , they weren't even measured as anything more then niche compared to HL , CS , Quake Arena , Unreal. I remember when Unreal came out, it was one of the best games. Single player has always pushed forward the online gaming genre. 

    EQ comapred to NCSofts offering of Lineage in 2004, was small. Lineage 2 at launch had roughful 1.5 millions players that grew over 3 years.  Lineage 2 was the beginning of mainstream mmo that had components and mechanics that catered to both to single player and multiplayer. 

    I remember to this day in 2005, the guild leader and some players said "if wow sucks , we will be back in a few weeks" they never came back, and the syphoning took hundreds of thousands of player away from Lineage 2. I would image 10's of thousands from every mmo during that time.

    I would've never started into mmos if it was for exposure to them from g4tv and Dave's Portal . PC Gamer rarely covered them in a way that made popular until Eve online. 


    Really need to open the visors up a bit and see the actual transcript of online gaming history. I agree with some points, but I disagree about the level of buzz early mmo's created in trhe evolution of the market. As amazing as they seemed, first generation of mmos were the hypothesis of what we have now.    

    If I understand you see the earliest MMORPG's as a testing ground for the genre which was formulated by WoW into what was best. There is something in that, it was a testing ground, I just think we could have more than one model today on what was best, WoW blew that away.

    I dispute that single player has always pushed online gaming, they weren't there in the beginning, so not sure how that would even be possible. There were some solo inclined players for sure but they were a small minority. But once they got their shoe into WOW they wanted not just WOW but all MMOS to be remodelled for them more and more, indeed even today we still have players saying levelling is too hard and wanting to remove any grouping activity such as raids.

    I actually don’t think we disagree that much so not sure what I need to open my visor to? Of course this has more reasons than we can cover in a few posts or on an 8 minute video, but I think we all know that.

    We are left with a genre too concentrated on one template; where is the sandbox, the realm versus realm, the open world pvp? Now you may say we don’t have those in a major way because the WoW template is somehow better. I just see it as one of the ways MMOs could have gone forward, actually there are plenty of elements I admire in that template, just not all, all the time.

    Visors = I'm saying to look at the online gaming progression as a whole, I would imagine Unreal and Quake sold more copies then Everquest  and other mmos of that era. THen add in the people who slowly went from fps online play and migrated into into mmo style games. 

    That is really what PC Gaming has become, migration into the next "thing"  it takes real anomalies like Fortnite, to bring in new players under the age of 18 like my nephews who can do things with an xbox controller in fornite that is just awe inspiring.  

    Later as this new generation of gamers get older they too will migrate into something else. 

    There is a multiverse inside our minds which millions live.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,912
    AAA MMO's will be back as soon as the big producers figure out a way to get the same ROI there as they do on the mobile market...
  • gunklackergunklacker Member UncommonPosts: 247
    "like my nephews who can do things with an xbox controller in fornite that is just awe inspiring. "

    Thats BS i watch my nephews and other under 16 age kids play fortnite, they die, respawn and emote dance for hours. havent seen one with a positive kill ratio yet.

  • gunklackergunklacker Member UncommonPosts: 247
    edited June 27


  • Quizar1973Quizar1973 Member UncommonPosts: 237
    Campanies doin this shit imo is the reason for MMOs downfall....Blizzard Introduces Another World of Warcraft Cash Shop Mount - MMORPG.com
    Read more at https://www.mmorpg.com/#IkI6P3IvjdRBceOV.99.......LOL
    Scot
    No one shall Rent space in my head!!!!!  B)
  • Prime_DirectivePrime_Directive Member RarePosts: 1,733
    edited June 28
    "like my nephews who can do things with an xbox controller in fornite that is just awe inspiring. "

    Thats BS i watch my nephews and other under 16 age kids play fortnite, they die, respawn and emote dance for hours. havent seen one with a positive kill ratio yet.

    my nephew is anomaly of epicness in fortnite . Granted both my brother and I are huge gamers from way back, so all of his knowledge is flowing through his kids, making them one with the xbox :D 
    Post edited by Prime_Directive on
    There is a multiverse inside our minds which millions live.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,780
    What killed the MMORPG was the devaluation of rewards.
    Mackaveli44
  • DMKanoDMKano Member LegendaryPosts: 21,662
    What killed the MMORPG was the devaluation of rewards.

    Time.

    Time destroys all
    cowhead
  • Mackaveli44Mackaveli44 Member RarePosts: 595
    What killed the MMORPG was the devaluation of rewards.
    This and the speed in which rewards are given out which I think ties into the same thing anyway. 
  • gunklackergunklacker Member UncommonPosts: 247
    "like my nephews who can do things with an xbox controller in fornite that is just awe inspiring. "

    Thats BS i watch my nephews and other under 16 age kids play fortnite, they die, respawn and emote dance for hours. havent seen one with a positive kill ratio yet.

    my nephew is anomaly of epicness in fornite . Granted both my brother and I are huge gamers from way back, so all of his knowledge is flowing through his kids, making them one with the xbox :D 
    everyones kid is genius and a future pro athlete, i know i know..
  • cowheadcowhead Member UncommonPosts: 88
    Campanies doin this shit imo is the reason for MMOs downfall....Blizzard Introduces Another World of Warcraft Cash Shop Mount - MMORPG.com
    Read more at https://www.mmorpg.com/#IkI6P3IvjdRBceOV.99.......LOL
    Which goes back to HiveLeaders point. They only release stuff into cash shops because people buy it. If no one spent any money on the mounts and other fluff in cash shops they wouldn't exist. So yes, it is our fault. These companies keep doing this like this because as a whole we keep rewarding them for it.
  • IselinIselin Member LegendaryPosts: 13,142
    DMKano said:
    What killed the MMORPG was the devaluation of rewards.

    Time.

    Time destroys all
    You sound like Adam from Dark lol.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • NildenNilden Member EpicPosts: 2,912
    edited June 28
    cowhead said:
    Campanies doin this shit imo is the reason for MMOs downfall....Blizzard Introduces Another World of Warcraft Cash Shop Mount - MMORPG.com
    Read more at https://www.mmorpg.com/#IkI6P3IvjdRBceOV.99.......LOL
    Which goes back to HiveLeaders point. They only release stuff into cash shops because people buy it. If no one spent any money on the mounts and other fluff in cash shops they wouldn't exist. So yes, it is our fault. These companies keep doing this like this because as a whole we keep rewarding them for it.
    Well when less than 1% of people are buying in the cash shops that entire "us" blame point is an absolute crock.


    The 1% is literally driving the F2P industry. The other 99% is just along for the ride.

    The whales are to blame, the people who are actually spending money are to blame. Many don't even play these games let alone spend money on them.

    Gdemami

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer



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