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Make Legendary Great Again

I think true legendary items should be extremely rare and unique.  Not just gear with the highest numbers.  Having a whole ability or power set tied to them. They should come from a variety of place unexpected.  They should be gameplay altering and powerful.  

I remember clearly how epic it was that a character in a book that might be a show soon to not spoil created HIS legendary weapon in rare event with a few other characters. Having crafters having very chance to bang out an legendary in extremely rare chances would be awesome.

I think legendary items should be something you can find in the most unlikely places.  You get a quest to kill some rats in the attic and he gives you great grandfathers sword also in the attic.  1 in a lottery number chance this a legendary sword. Some obviously should come from legendary foes with legendary gear.

There should also be cursed items that give great power but very drastic draw backs. You find a staff that seems powerful but something is off.  It begins to display power the more you use it.  Suddenly you after slaying a foe it becomes unremoveable and changes your appearance to a liche.  You become killable to PC and NPC KOS.  You are given a mysterious letter to get s cure but do you want to lose your sudden new power?

Legendary items of lore that only activate under certain circumstances and return to their origin.  Like say for the sword and the stone that randomly successfully pulled but returns after 3 months. 

There should also be legendary items for PvP.  Like think infinity stones but you become killable and the stones are lootable.  The more you collect the stronger you get but also the bigger target you are.  Think it would create some fun chaos.  

I think it's dreadfully boring to have +5 item being considered legendary in games now a days.  
Gdemami

Comments

  • IselinIselin Member LegendaryPosts: 18,719
    I'm against "make _____ great again" on general principle :)
    RexKushmanKyleranKajidourden[Deleted User]klash2defAmatheCryomatrixmgilbrtsn
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TillerTiller Member LegendaryPosts: 11,163
    Legendary items make games suck in my opinion. It's just a treadmill to keep players always chasing a carrot of some kind. Instead of creating content, social structures to keep player playing, they add some garbage item that takes 6 months worth hoop jumping to make or obtain.
    IselinGdemamiMendel
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Tiller said:
    Legendary items make games suck in my opinion. It's just a treadmill to keep players always chasing a carrot of some kind. Instead of creating content, social structures to keep player playing, they add some garbage item that takes 6 months worth hoop jumping to make or obtain.
    If they are something random how can it be a treadmill?
    Gdemami
  • IselinIselin Member LegendaryPosts: 18,719
    Tiller said:
    Legendary items make games suck in my opinion. It's just a treadmill to keep players always chasing a carrot of some kind. Instead of creating content, social structures to keep player playing, they add some garbage item that takes 6 months worth hoop jumping to make or obtain.
    Agreed. In RPGs, and especially the carrot-chasing online variety, there's way too much reliance on items and RNG to make you more powerful. And after you've gotten the Stick of Ultimate Awesomeness they will invariably move the carrot and make you chase the Stick of Ultimate Awesomeness Mark II and so on.

    Once upon a time some games (including WoW ironically) flirted with the more sensible idea of getting better by doing although it has usually been implemented as a throw-away kind of thing without a lot of thought that could be easily exploited by doing the something against no-risk low level mobs. Nevertheless, that's where the emphasis should be.

    By all means have some better versions of gear to a degree but don;t make it the character defining end all and be all it has become.

    Easy to make it all about chasing loot though. Not a hell of a lot of thought or creativity to make it that way. Making a thing even more rare and even more character defining is just more of the same loot chasing shit.
    TillerGdemamiMendel
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • QuizzicalQuizzical Member LegendaryPosts: 25,353
    If you want to have a bunch of legendary items that are game-altering, then that takes a lot of development resources to create.  If you want them to then be extremely rare so that hardly anyone gets them, then you've put a ton of development time into something that hardly anyone will ever get to do.  That's not an efficient use of developer resources.
    Kyleran
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Quizzical said:
    If you want to have a bunch of legendary items that are game-altering, then that takes a lot of development resources to create.  If you want them to then be extremely rare so that hardly anyone gets them, then you've put a ton of development time into something that hardly anyone will ever get to do.  That's not an efficient use of developer resources.
    Yeah, we should just make MMORPG that are more of the same.  The whole themepark genre is pretty inefficient with content and the world.  I rather have unique things that can push a narrative than 100 one time kill quest. 
    Gdemami
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    I like rare and truly unique items. They don't have to be game breaking good, just really good. Even as rare as fishbone earrings would be great to have again.

    I do not like the "everyone gets a trophy" mentality.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    DMKano said:
    Iselin said:
    I'm against "make _____ great again" on general principle :)

    Heck there is a whole stigma about red baseball hats now - talk about ruining red baseball caps for everyone.
    I am amazingly untriggered.  Just doesn't move me at all.

  • IselinIselin Member LegendaryPosts: 18,719
    DMKano said:
    Iselin said:
    I'm against "make _____ great again" on general principle :)

    Heck there is a whole stigma about red baseball hats now - talk about ruining red baseball caps for everyone.
    That kind of statement wasn't invented recently. It's standard illogical shit that the hard of thinking will swallow. It presents two questionable opinions as a given that are anything but: a) that the thing was once great and b) that it no longer is.

    The thing it reminds me most of is that other cliched logical fallacy loaded question: "How often do you beat your wife?" 
    KajidourdenMadFrenchie
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    DMKano said:
    Iselin said:
    I'm against "make _____ great again" on general principle :)

    Heck there is a whole stigma about red baseball hats now - talk about ruining red baseball caps for everyone.
    I've never liked red for hats, but want to buy one just because people are stupid enough to get triggered by it. 
    DrunkWolf
  • learis1learis1 Member UncommonPosts: 169
    I think early WoW did Legendary right. Pretty much one or two people had Sulfuras on the whole server. It stats utterly shattered all other weapons. It was truly legendary both in difficulty to obtain and power.

    It was awesome when I saw a guy with it in Alterac Valley. Everyone would just swarmed him because they all wanted to kill the guy with Sulfuras lol. What an honor to be one-shotted by that guy.

    Mend and Defend

  • KyleranKyleran Member LegendaryPosts: 43,498
    Tiller said:
    Legendary items make games suck in my opinion. It's just a treadmill to keep players always chasing a carrot of some kind. Instead of creating content, social structures to keep player playing, they add some garbage item that takes 6 months worth hoop jumping to make or obtain.
    If they are something random how can it be a treadmill?
    You are correct, they become more of a casino or lottery, which I dislike more than treadmills.

    The godz of RNG are never kind to me, so I'd prefer to be able to work for something.
    DrunkWolfGdemami

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AkulasAkulas Member RarePosts: 3,006
    Sounds kind of like an "outlaw" system where you pick up a stolen item and you're a FFA with every side.

    This isn't a signature, you just think it is.

  • UngoodUngood Member LegendaryPosts: 7,530
    I think true legendary items should be extremely rare and unique.  Not just gear with the highest numbers.  Having a whole ability or power set tied to them. They should come from a variety of place unexpected.  They should be gameplay altering and powerful.  

    I remember clearly how epic it was that a character in a book that might be a show soon to not spoil created HIS legendary weapon in rare event with a few other characters. Having crafters having very chance to bang out an legendary in extremely rare chances would be awesome.

    I think legendary items should be something you can find in the most unlikely places.  You get a quest to kill some rats in the attic and he gives you great grandfathers sword also in the attic.  1 in a lottery number chance this a legendary sword. Some obviously should come from legendary foes with legendary gear.

    There should also be cursed items that give great power but very drastic draw backs. You find a staff that seems powerful but something is off.  It begins to display power the more you use it.  Suddenly you after slaying a foe it becomes unremoveable and changes your appearance to a liche.  You become killable to PC and NPC KOS.  You are given a mysterious letter to get s cure but do you want to lose your sudden new power?

    Legendary items of lore that only activate under certain circumstances and return to their origin.  Like say for the sword and the stone that randomly successfully pulled but returns after 3 months. 

    There should also be legendary items for PvP.  Like think infinity stones but you become killable and the stones are lootable.  The more you collect the stronger you get but also the bigger target you are.  Think it would create some fun chaos.  

    I think it's dreadfully boring to have +5 item being considered legendary in games now a days.  
    You might have loved Old School EQ, where a Dragon Raids happened roughly once a week, and everyone in the entire server had compete for who got to kill it. 

    So only the first one to kill them got anything. Very competitive, very cut throat, and, when you saw someone in the "Raid Gear" it meant something, they were literally, the best of the best.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AmatheAmathe Member LegendaryPosts: 7,630
    My only exposure to legendary items is in WoW. At first they were very rare. Then they became commonplace. Most people not only had one, they had a bunch of them. WoW can't seem to help itself, doing things like that. It cheapens the achievement. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Entropia has legendary type items in a sense. Most items in entropia are limited items that will break with use. They usually have a markup to purchase.

    Mid level and higher unlimited can just be repaired but cost a ton up front, usually, at least $100 to $8,000.

    But they will save you money in the long run.

    One item a friend uses rents for $300 a month. 
    Kyleran
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Kyleran said:
    Tiller said:
    Legendary items make games suck in my opinion. It's just a treadmill to keep players always chasing a carrot of some kind. Instead of creating content, social structures to keep player playing, they add some garbage item that takes 6 months worth hoop jumping to make or obtain.
    If they are something random how can it be a treadmill?
    You are correct, they become more of a casino or lottery, which I dislike more than treadmills.

    The godz of RNG are never kind to me, so I'd prefer to be able to work for something.
    I would have loved to have won 530 million lottery on my 4 dollar investment.  But I did win my 4 dollars back.  I just don't count on winning big lotteries in my gameplay.  

    Extrmemly rare and random stuff isn't really something you can base your gameplay around. I doubt I would get one myself. I never win lol.

    Gdemami
  • KyleranKyleran Member LegendaryPosts: 43,498
    Entropia has legendary type items in a sense. Most items in entropia are limited items that will break with use. They usually have a markup to purchase.

    Mid level and higher unlimited can just be repaired but cost a ton up front, usually, at least $100 to $8,000.

    But they will save you money in the long run.

    One item a friend uses rents for $300 a month. 
    Every time you bring this game up it makes my head hurt.  Some sort of weird,  rich person's playground / bizarro world which there aren't enough words to properly mock.

    :D
    Gdemami

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Kyleran said:
    Entropia has legendary type items in a sense. Most items in entropia are limited items that will break with use. They usually have a markup to purchase.

    Mid level and higher unlimited can just be repaired but cost a ton up front, usually, at least $100 to $8,000.

    But they will save you money in the long run.

    One item a friend uses rents for $300 a month. 
    Every time you bring this game up it makes my head hurt.  Some sort of weird,  rich person's playground / bizarro world which there aren't enough words to properly mock.

    :D
    Yeah sounds like people with too much money.
    Gdemami
  • WalkinGlennWalkinGlenn Member RarePosts: 451
    DMKano said:
    Iselin said:
    I'm against "make _____ great again" on general principle :)

    Heck there is a whole stigma about red baseball hats now - talk about ruining red baseball caps for everyone.

    Only thru the eyes of the tender little snowflakes
    Ungood
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    DMKano said:
    Iselin said:
    I'm against "make _____ great again" on general principle :)

    Heck there is a whole stigma about red baseball hats now - talk about ruining red baseball caps for everyone.

    Only thru the eyes of the tender little snowflakes
    Please don't start here.  
    WalkinGlennKyleran
  • anemoanemo Member RarePosts: 1,903
    edited June 2019
    Happens in MUDs all the time.   And they work nicely to be honest.

    ________________

    I don't see much of a reason for it to exist in an MMO that expects to reach a "large enough" community/active player count.   Essentially there will be a point where any system you make no matter what it is, will be ripped apart and turned into a walk through.   Once a system is 'solved' it mostly just becomes a grind, which is one of the reasons why getting into an MMO early is such an expensive hook. 

    Essentially there becomes a point where even absurd systems end up getting turned into guides.   For instanced Pokemon has reached such a critical mass point that there are literally guides for how to manipulate the random number generator to whatever effect you want (by doing some utterly absurd things).
    Post edited by anemo on

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited June 2019
    There are no Legendary items any longer

     Is it Legendary if everyone has one ...  Ironically these Legendary items have become ... Common
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Kyleran said:
    Entropia has legendary type items in a sense. Most items in entropia are limited items that will break with use. They usually have a markup to purchase.

    Mid level and higher unlimited can just be repaired but cost a ton up front, usually, at least $100 to $8,000.

    But they will save you money in the long run.

    One item a friend uses rents for $300 a month. 
    Every time you bring this game up it makes my head hurt.  Some sort of weird,  rich person's playground / bizarro world which there aren't enough words to properly mock.

    :D
    It isnt hard to understand, just attach real cash economy to in game currency. It is like EVE, you invest in a mining ship with leader skills, it increases overall isk return of all your accounts and overtime will pay itself back. 

    In this game, you invest in unlimited items, it will essentially reduce your overall expenses. Same principle.

    But you have to play a lot for that to happen. 
    Gdemami
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
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