I think true legendary items should be extremely rare and unique. Not just gear with the highest numbers. Having a whole ability or power set tied to them. They should come from a variety of place unexpected. They should be gameplay altering and powerful.
I remember clearly how epic it was that a character in a book that might be a show soon to not spoil created HIS legendary weapon in rare event with a few other characters. Having crafters having very chance to bang out an legendary in extremely rare chances would be awesome.
I think legendary items should be something you can find in the most unlikely places. You get a quest to kill some rats in the attic and he gives you great grandfathers sword also in the attic. 1 in a lottery number chance this a legendary sword. Some obviously should come from legendary foes with legendary gear.
There should also be cursed items that give great power but very drastic draw backs. You find a staff that seems powerful but something is off. It begins to display power the more you use it. Suddenly you after slaying a foe it becomes unremoveable and changes your appearance to a liche. You become killable to PC and NPC KOS. You are given a mysterious letter to get s cure but do you want to lose your sudden new power?
Legendary items of lore that only activate under certain circumstances and return to their origin. Like say for the sword and the stone that randomly successfully pulled but returns after 3 months.
There should also be legendary items for PvP. Like think infinity stones but you become killable and the stones are lootable. The more you collect the stronger you get but also the bigger target you are. Think it would create some fun chaos.
I think it's dreadfully boring to have +5 item being considered legendary in games now a days.
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Once upon a time some games (including WoW ironically) flirted with the more sensible idea of getting better by doing although it has usually been implemented as a throw-away kind of thing without a lot of thought that could be easily exploited by doing the something against no-risk low level mobs. Nevertheless, that's where the emphasis should be.
By all means have some better versions of gear to a degree but don;t make it the character defining end all and be all it has become.
Easy to make it all about chasing loot though. Not a hell of a lot of thought or creativity to make it that way. Making a thing even more rare and even more character defining is just more of the same loot chasing shit.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I do not like the "everyone gets a trophy" mentality.
The thing it reminds me most of is that other cliched logical fallacy loaded question: "How often do you beat your wife?"
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It was awesome when I saw a guy with it in Alterac Valley. Everyone would just swarmed him because they all wanted to kill the guy with Sulfuras lol. What an honor to be one-shotted by that guy.
Mend and Defend
The godz of RNG are never kind to me, so I'd prefer to be able to work for something.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This isn't a signature, you just think it is.
So only the first one to kill them got anything. Very competitive, very cut throat, and, when you saw someone in the "Raid Gear" it meant something, they were literally, the best of the best.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Mid level and higher unlimited can just be repaired but cost a ton up front, usually, at least $100 to $8,000.
But they will save you money in the long run.
One item a friend uses rents for $300 a month.
You can see my sci-fi/WW2 book recommendations.
Extrmemly rare and random stuff isn't really something you can base your gameplay around. I doubt I would get one myself. I never win lol.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Only thru the eyes of the tender little snowflakes
________________
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
In this game, you invest in unlimited items, it will essentially reduce your overall expenses. Same principle.
But you have to play a lot for that to happen.
You can see my sci-fi/WW2 book recommendations.