mods should never be allowed in any mmorpg. I just spent an hour going from trader to trader just to find the exact same price for anm item I waslooking. The only way this happens is when people are using mods to run market up.
It is so lame and boring and kills the game and the fun to find that one argain.
The patch : Garbage, screwed up weapon switching in pvp,delays in skills when weapon switches.
Taking a break, headed ot Coonquer's Blades'/ scratch that, they are tying to hook the my/con client into thje steam account
- abandoning social media could possibly save the world.
Comments
Sick of the bugs, design issues with their systems, lack of immunity timers in PvP. This game legitimately gets good reviews from people who are happy running around 1 hour a week with a ghost cat.
The game has tremendous flaws, imbalance issues, and its whatever - i've posted 10 bug reports and not one has gotten a reply. How many hours do I have? More than you. I've done all end-game major content and trials as well as tons of open world PvP and battlegrounds.
The support in this game... is non-existant.
Some mods are awesome and I'm not sure why Devs just don't update their game with that mechanic if it improves things in a positive way. Is it an ego thing? Would they need to pay the modder or get their permission first?
Def, if you gamers don't like or are burned out on ESO GTFO to something fun!
Gut Out!
What, me worry?
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
"See normal people, I'm not one of them" | G-Easy & Big Sean
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The only difference is that in AH MMOs you can watch it all unfold from your favorite city hub and in ESO you need to teleport around from guild store to guild store to see the same thing.
There are a lot of things I've liked about ESO over the years but the trading system is not one of those.
― CD PROJEKT RED
"... the "influencers" which is the tech name we call sell outs now..."
__ Wizardry, 2020
traveller, interloper, anomaly, iteration
But you're right, even without the mod you can just go to the website (https://us.tamrieltradecentre.com/pc/Trade) and find out what others using the add-on have reported as the selling price for any item you're interested in and where and when that price was seen.
― CD PROJEKT RED
"... the "influencers" which is the tech name we call sell outs now..."
__ Wizardry, 2020
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
― CD PROJEKT RED
"... the "influencers" which is the tech name we call sell outs now..."
__ Wizardry, 2020
traveller, interloper, anomaly, iteration
And that bleeds backwards into the games at times with them integrating features from such things into improvements to the base game. Most of the map improvements in WoW followed popular mods.
I think Master Merchant and TTC are essential for a proper economy in ESO, personally. Pricing trends are much more useful to everyone instead of random people just putting up random prices. Better for buyers and sellers.
Guild trade system is the worst thing about the game's social features though. When I consider playing it again, the trade system is always one of my reasons not to.
Some stuff in ESO are so badly designed that mods are essential to me. The inventory being one of them. Complete arse ache at endgame trying to organise your sets and stuff, even with the best mods that help do it.
Finally, I simply found that single player games were more dynamic and interesting (for obvious reasons being that they are single player or coop) and kept my interest longer..like the Witcher 3 or what I'm loving now....Divinity Original Sin 2.
With that said, ESO is an awesome MMO in comparison to most of the MMORPGs out there and is among my top 3 favorites along with WOW when that first came out, and then LOTRO. I never once felt like the Mods were an issue. If anything, they added to my enjoyment. Since I mostly PVE, some of what bothers others don't bother me which includes the fact that I really don't care whether I can't get the greatest armor or weapons because the ones I find to be honest are good enough to progress and still feel strong in PVE. In every MMO I've played, I always end up with more than enough money and then when I leave the game like I have with ESO for now, it just sits there and then I wonder why I even cared about how much I had since I was never short of any lol.
I may come back and try the game again just to see how it may have changed over the last year.
There Is Always Hope!
THe biggest problem facing online gaming is the narrowness of outside content streams, meaning why would anyone search for a website and maybe find another part of the game community when everyone is just on discord giving away answers .
Some people may think I'm crazy for thinking this, but is ievident that when discord and instant access was something not previlant, mmo's were at their peaks in population and outside game content was robust. Discord in general has over saturated content information making gaming communities stagnate. Same can be said of mods, though a mod generates more outside community streams then discord . imo