My first encounter with Dynamic Events was is in Warhammer.
This new introduction was upgraded in Rift. Trion took Dynamic Events to a new greater level and naturally and blended them into the environment. Remember how the sky would open up, a crack of thunder that would make a player open his map to find the location and run to it ?...... Their were variations, Earth Wind, and Fire making for different eye candy.
Later they became the norm for games like Guildwars 2, FF14 and most every modern game. It would be fun to follow a slow moving caravan that would periodically get attacked by bandits. It was intriguing to be the first on site to watch others come and help.
At first glance, the player would say:
" look at us, were working together, this is an mmorpg"
Now for my question:
Does the fun last ?...... Does the fun sustain ?..... No matter how well done, can you find never ending enjoyment that never gets old ?
For me, to make a long story short...
Their enjoyable for 2 hours. Given a few days, they turn irritating.
Going from Warhammer>Rift>GW2>ff14 I don't think I could ever play another Dynamic Event, ever !
This makes me want the "all natural" approach, that much more. It's a show of technology where developers get to shine with how advanced they are. I could only speak for my self that being "all natural" to a higher degree is much more impressive
Artistic above technical..... Technical is maxed out for a flat screen. And you can keep Virtual Reality too. I'm not putting anything on my head but a baseball cap. Call me when I can walk into a room and the Virtual Reality is in the room.