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Bossa has announced that Worlds Adrift will be closing down in July. While proud of what was achieved, developers cite a lack of commercial viability due to not reaching "the level of popularity it needs to continue". The letter further states that too much development time was spent "making the game work rather than making it the experience we wanted it to be".
Comments
It was a fun game, lots of rough potential, but management made some pretty weird decisions such as the whole PvE server thing. This was an act of complete self-sabotage.
Lastly, the game never left an alpha/beta state... What were they assuming? That people would just jump in and open their wallets for a shell of a game that was nowhere near finished? Hell, I didn't even know they were looking for "financial success" so early on... Seems a bit unrealistic an expectation?
Anyhow, maybe they can sell off to someone who can actually make a fun game out of it, although I suppose with the whole SpatialOS mess I doubt people want to risk touching it. Shame.
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How does making PvE servers kill a game?
Are you saying this because it lowered the potential amount of players on the server?
If it was a good PvP game wouldn't there be enough PvP'rs to support it...or are you saying that the PvP'rs need the 'easy' PvE player kills to make a satisfying experience for the PvPr's?
Another thing to note, not specifically about this title, but games lately in general. We need simple basic GUI's, we need 1-2 hot bars for abilities, standard type stuff. Hit 'I' for inventory, 'P' for the character sheet etc. There is no need to change or deviate from what a lot of MMO players consider a standard control scheme/GUI. Devs really need to take a step back at 'their' ideas and stop trying to invent the next best 'NEW' thing. We have not even seen a successful game in this genre, may never, mildly, we have Ark, but its run by monkeys.
MMORPGS take too long to make and having players not make long term commitments to the game is all but pointless. This is why Games as a service will also soon shrink. Its good to have 12 to maybe 30 games in MMORPGs and Games as a service. But not all games should be designed this way. Hell take a look at the idea being dragon age 4, they want to make that a games as a service with microtransactions and the interest in DA4 dropped like a rock. Look at MMORPGS when players find out they are F2p yes a rush comes in for a month then quits. Its not a sustainable model.
Wrong They say they are building an MMO on their website. The problem is we keep using terms like MMO for Games as a Service instead of calling it what it is.
"At Bossa Studios we love taking risks and making stuff that no one dares to do in order to create great original experiences for players. Worlds Adrift was an ambitious undertaking for us: a community crafted MMO built on freedom and player agency with multiplayer physics, set in a huge world. We are proud of what we achieved with the game since development began five years ago out of a humble game jam."
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Sneaking in a pve server way after the game launched to not much fanfare, with not much advertisement is the issue.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I really don't think PvP/PvE was the issue, they did a server for both and that did not seem to help that much.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/___
On a more genre affecting level it was the most serious demonstration of Improbable's SpatialOS. At least that gamers got to play, with everything else being years out or tech demos. And it was a shitshow in the sense that after two years they were still patching out item duplication bugs. So it's not quite near the MMO in a box it's thought to be.
Also demonstrates you don't get the ability to stay in Early Access for long in a multiplayer game, and keep your community engaged. Even right now they're getting a few WTFs from old community members saying we were waiting for resets/wipes to stop.
It also did a really really good job at demonstrating that you're able to use community builders the same way MUDs do and add their stuff to the world. You could tell for each island that there was that extra "handness". Islands were also on point, on theme, and balanced.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Negative....it was still early access on Steam.
Go with the latter....but you do have all those "fine" memories of playing the game going forward.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's a pretty big list I think, would probably need a qualifier, like after the one year mark as it seems many of these early access titles put this in as estimated time to full launch....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Nothing says "we're not budging til you've already committed to paying us" quite like crowdfunding.