OK so we have had a lot of discussion on the maps in other threads so I thought I would start one where the info could be collated.
The reason, there maps seem exceptionally complex, they include resources in individual parcels of land, water running uphill (I think this was either a joke or maybe a bug). It also has algorithms for creating caves and a dynamic population that shrinks/grows depending on differing factors.
https://chroniclesofelyria.com/forum/topic/31425/Shiny-Day-Elyria-is-Big-Part-2https://chroniclesofelyria.com/forum/topic/31535/Shiny-Time-Making-the-Maps-Part-3This seems exceptionally good, but doesn't explain why its taken them sooooooo long to get to this place.
It also brings to the fore, is this overly complex or exactly what the genre needs?
Comments
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Won't know until we see the final product, but it appears to be much more than simple flat maps.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Do you think if the game is made this sort of in depth world generation is what we need or is it too complex?
Personally I would have loved an empty world with one region populated and players spread across the map exploring and colonising. Tbh that's what (in my opinion) was what was explained it being pre kickstarter
Logic, my dear, merely enables one to be wrong with great authority.
I'm not disagreeing with you here just trying to see both sides.
Also since there should be tunneling and underground towns knowing where underground water is will be essential. I would think anyway
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When you read it, it sounds like a world simulator where people adjust world variables and watch what thr sentient life does
While Trove pulled this off, in a way that makes it look stupid easy to make this happen, they also built it on a Voxel platform, so the whole thing was just cubes.
I have no idea if their team can really build what they are trying to pull off, the way they are trying to pull it off.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I think this concept works at a really high level when you want to make a “world simulator “ and look at data. I think creating living, breathing worlds to actually live in will take a lot of hand crafting.
I think these maps should have been generated a very long time ago and they should have been spending the last several months or even year fleshing it out. Every time this guy uses a “short cut” it ends up running into “unforeseen” problems and eating up time and resources. Just think about ElyriaMud, Vox Elyria, making a paper based game to test combat...
Remember when Caspien said this about the original D&SS delay? “This gives all paid backers an opportunity to jump into ElyriaMUD at some point before selection and test out the game mechanics, and experience the different tribes and biomes first-hand before having to make a decision about which biome they ultimately want to play in.”
What happened to that?
At at a minimum they should let people into these maps for a bit to run around before having to lock in their selections right? At least if you go by what he said before...
My fear is that just using this procedural program to make the maps and settlements will create many issues for them once people get in game. Maybe they should do what Caspien said they would do and allow people to walk around them prior to locking in.
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"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Both of these are excellent tools, but I'm assuming you didn't read any of the links that I posted, understandable because they are wordy.
They are not just creating a world through simulating the erosion, sediments etc. They are trying to create a world which is living and breathing, that has finite mineral deposits, water tables, realistic weather conditions and a population that moves from point a to point b depending on a set of factors.
The tools you posted won't do half of that, I'm not saying they will be successful but it's something to think about.
The real question is...
Does the mmorpg genre need this sort of living breathing world or are we good with theme park crafted static worlds?
Personally I believe if they can create a way living breathing world it could revolutionise the genre.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/If the question is whether MMORPG genre needs as horribly detailed map as CoE is trying to do, then the answer is no. All it does it detracts them from making the actual mechanisms that are needed to make the world a living dynamic place.
From that part I understand why the didn't use out of the box technology.
Again I'm not saying they will succeed but to comment on how badly they are doing without knowing the facts is just plain silly.
Might want to read the question again and realise the context in what it's being asked.
My question was:
Does the mmorpg genre need this sort of living breathing world or are we good with theme park crafted static worlds?
I've posted below an excerpt from their Map#3 forum blog, all facinating stuff but how does any of this lead to a gamer finding the fun?
All of this is in support of determining how well a piece of land will support player populations, but is it better or even necessary to manage this at all in a video game?
I personally dislike survival mechanics in a game, I loath being forced to eat, drink, forage, craft constantly just to survive, none of this is fun unless its kept very high level.
I recall being very annoyed in Ultima 6 or 7 as my party of characters were always whining (especially Iolo) about being hungry or thirsty, and struggling with carrying enough supplies in a limited inventory to satisfy them, but hey, at least I didn't have to grow or bake it.
"Which means the next logical step, if you’re doing this accurately, is to gather information about the biome, including the types of soil you can find there, the weather conditions there, and the types of resources (Mineral, Flora, and Fauna) there and, with that information, run a series of algorithms that simulate the natural processes that would place those resources into the world. When you do, what you get back is a “parcel set” – a set of parcels (64m cubed plots of land that make up the surface of the continent) full of data about what resources and soil types can be found there, how much water the parcel can retain after a rain, etc."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And my concerns are very similar to this
I just do not believe that they can write a program in a few months with a few people that will really create a living breathing world. At least not at the level of detail required for 4 huge mmorpg worlds.
What I think they have done is create a list of rules combined with RNG. These can give you fun data results at a high level, but I am highly skeptical that it will result in a living, breathing world.
By his own words, the players should be allowed inside this world to see it before making their selections. I agree. Let them really see the results of the map. There is no rush here that requires locking selections other than his desire to have the next sale/auction of unclaimed land.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I feel you.. but there are some people that positively love that kind of shit.
And this game is all about that, This game it's all about resource control on a painfully realistic level with an aging mechanic that puts a limited time upon players to make things happen and plan ahead.
Honestly, if crafting and time/resource management is not a thing for you, this game is gonna suck balls.
But, that is what can make a game great, it being for a specific demographic, even if that is not you.
Yah, this is not going to be some game were you log in Kill some goblin for their sword and go carve out your name in the history books by the end of that blade.
This is shaping up to be a whole other world. I see some players talk about getting all the peasants and paupers together to overthrow kings, but with what? Sticks and stone?
Weapons will need to be forged, for that to happen, iron will need to be harvested and coal will need to be mined, forages built, and trade skills mastered.
Kings will have these resources, they have already spent the money to have storehouses made, and filled with what they need, their armies and allies will be outfitted, provided for, and using steel swords and armor, when the masses are still rubbing sticks together to make a fire and trying to hunt rabbit for dinner with a stone.
But if that is not the game you will be ok with playing, then gonna bet, this game is not going to be fun for you. Doubt it will be fun for people the like Goons, that will discover they can't just come in and over run the place, and that it will take years to get on even footing with the already established players.
Which is cool, I follow the belief that it is better to be the best game for the player base you want, then a mediocre game trying to convince anyone and everyone to play your game.