Seeing as a bunch of negative stuff seems to continually get posted here when Epic Store does something a small and vocal group of gamers seem to not like, i thought i'd post some positive feedback the Epic store is getting.
Expect to see more of Deep Silver's biggest
games get timed exclusivity on the Epic Games Store.
metro-exodus-epic-store-exclusivity-deal-made-lots-money_10
Metro Exodus' exclusivity deal on the Epic Store worked out quite well
for THQ Nordic. The game not only helped skyrocket earnings by over 500%
last year, but was the single best-selling title on all platforms and
the biggest release in THQ Nordic's history.
But how much of that
revenue came from the Epic Store? Most of it, actually.
Previous comments from THQ Nordic's Lars Wingefors said Metro Exodus
sold best on consoles and led gamers to believe the Epic deal backfired.
That isn't the case. Console still reigns because of combined physical
and digital sales, but THQ Nordic actually made more from Metro Exodus
on Epic's PC store than it did from digital console revenues.
"The Epic Games store has exceeded our expectations in terms of sales in
actual units of both Metro Exodus and Satisfactory during the quarter.
Epic Games store is in fact the group's leading digital platform in
terms of revenue generated by units sales in the quarter ending March,"
Lars Wingefors said in an interview with PCGamesN.
Exact earnings or sales figures weren't given, but we've extrapolated
just how important Metro Exodus was for yearly earnings. Deep Silver
made up 77% of net sales in Q5 driven by Metro Exodus, and accounted for
over 60% of yearly sales.
The Epic Store's favorable impact on earnings should cement the store as
a viable marketplace for the publisher.
Not only does THQ Nordic get to
keep 88% of all revenues of games sold on the store, but it must have
sold quite a few copies to beat out the combined digital might of the
PS4 and Xbox One market (especially given the PS4's massive 98.6 million
install base).
Deep Silver's future games should be exclusive to the Epic Store on PC.
This will likely include hits like Dead Island 2, which may actually
release in 2019, as well as Volition's new top secret AAA project that's
probably Saint's Row V.
it's great to see that the higher publisher split is a good incentive and working out for publishers / dev teams to go with Epic. Means more money can be invested into future titles!
Comments
I think this is another situation where the aficionados that frequent gaming sites, being a specific niche of the overall gamer population themselves, were more prone to seeing this negatively than the average gamer.
A future in which it's standard for game stores to get something like a 5% or 7% cut (which must be significantly larger than credit card fees) is a future in which developers generally don't see any reason to offer their own game stores. That way, it can consolidate to a few established stores that have all of the significant games. And then they won't see any need to pay developers a bunch of money for exclusives to try to take market share. Then all of the significant games can be available through all of the stores, as no one is trying to avoid some huge 30% cut on games that reasonably expect millions of dollars in revenue.
거북이는 목을 내밀 때 안 움직입니다
Just read the part "Exact earnings or sales figures weren't given" and that is the whole thing .
If what you, or they, were claiming were true...i think we would not have as much double talk...
if they say that sales have exceeded expectation i have no reason not to believe them. They don't gain anything from lying about if their partnership with Epic has been favorable or not, this isn't some kind of conspiracy.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/As for the game selling well, we all know that internet folks will bitch and moan about anything and everything, then turn right around and support (give money) whatever they're bitching and moaning about. It's human nature.
PS: I'm all for competition, but "exclusivity" is the opposite of competition.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
then if they only sell 1.8 million on Epic, Epic pays the difference in projected sales lost. so they would pay for 200k units.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Did Deep Silver have to give this interview? Specifically whilst they - obviously - will want to push their game(s) did they have to talk about Epic Game Store sales? I would be very surprised if there was any obligation to do so.
Which says to me that they were happy with the games sales on Epic. (I wouldn't expect them to talk about revenue nor does it matter in this context.)
Now could Deep Silver have an ulterior motive? Maybe. If sales were "better than expected" then a part of this could be aimed at other developers. For if other devs move to Epic then this will help Epic and pressure Steam (a little). Why they would do this is pretty obvious: revenue split.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
It would be plausible. I don't think Epic is getting their exclusives because they'd make that good offer, but rather because the devs would need to sell it at 25% higher price on Steam to make same amount of money per unit. Once you go to Epic store it makes sense to skip more expensive Steam completely.
Now if games reach quota and they aren't constantly shelling out money to make up the difference because as it's been told time and time again the vocal minority are just that. They can continue to work out timed exclusive deals because at that point they are just making money each time and it's not a gamble at all.
2 million was just a number thrown around.. it could have been 6, 8, 10 for all we know.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.