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Crowfall – A New Dawn

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  • QuizzicalQuizzical Member LegendaryPosts: 21,986
    They've been very transparent with CrowFall.  Absolutely anyone at all can buy access for $50 to see what they've got.  There isn't an NDA, so even if you don't want to pay for access yourself, you can ask others who have.  Or watch videos, read forums, or whatever.

    For their Kickstarter backers, they promised that at this pledge level, you'd get into this alpha or that beta or whatever.  Then they ended up giving all of them access long before the game entered alpha, probably to compensate for the game being delayed.

    The reason why they haven't announced when things are going to happen in the future is that they don't know.  Programming projects tend to take longer than you expect.  If you want a game to actually be good rather than merely check off some list of promised features without caring if they're implemented terribly, then you'll have to redo a lot of things when it becomes clear that one thing or another was a mistake.  That adds delays.

    Maybe the game will eventually be good, or maybe it won't.  Right now it isn't, as it's still in pre-alpha, so a lot of stuff is incomplete.  But every game was in such a state at some point in its development, whether or not it eventually became good.
    JamesGoblin
  • KyleranKyleran Member LegendaryPosts: 36,154

    Allein said:








    Aeander said:









    4 years ... just now a"new dawn" ? Not getting that title..






    AAA MMO development tends towards 5-7 years. It's just that most don't announce until a couple years or less till launch. Kickstarter MMOs don't have that luxury, and the big mistake most of them have made are completely ridiculous 2-3 year develop estimates during their kickstarter campaign that are realistic for regular games, but wildly unfeasible for the average MMO.

    For comparison, the annual Call of Duty has a 3 year average development cycle, for a team of a couple hundred developers, and there will be crunch.









    On top of this it's also worth mentioning that ACE has always been VERY transparent about the state of the game, where they WILL BE at and how much progress they've made to get there.


    Unlike a lot of other games where they show a semi-working product, promises of what it will be like and then leave the middle for our minds to fill up and the project eventually fails.





    As someone who's been very very excited about Crowfall since it's announcement (I don't even tend to focus on PVP in my MMOs!), I can't wait to see how the game keeps on developing! :D






    What are they working on now and how long till it is ready? What are their plans 1 month, 6 month, 1 year from now? Not sure what you consider transparent but they aren't really showing other companies how to do it better. Same old hype machine style. They give info when stuff is about to be or is releasing to test server. They might give updates on certain things vaguely here and there but few and far between. Still lots of features unknown and little details given. They clearly aren't too transparent internally as they though alpha, beta, and launch were already going to happen months/years ago.



    They practically invented the mantra, 18 more months.
    TorvalJamesGoblinGdemamiPhry

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    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

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  • gervaise1gervaise1 Member EpicPosts: 6,919


    <snip>
    Except SOE's Vanguard. That game was virtually built ground up in about a year by a team of total newbs. =) 


    If only SoE had developed Vanguard your example might have merit. 


    Games can be developed quicker - up to a point. Basically you just need a bigger team. Your spend rate will go up and from a certain point your total cost will increase for - lots of reasons to do with efficiency. The burn rate will also be higher as well.

    Crowdfunded projects are less likely to have the money to burn through. They are already saddled with the inefficiency / expense of having to show progress /operate the game before its ready etc. so they probably have less leeway when it comes to running a high burnrate. 

    Big companies throw idea around. And we very rarely see the time and money they spend on "development projects". By the time they announce something they will have had a small team working for a while on it.

    Activision Blizzard spent a reported $50M and some years tossing around ideas for a WoW successor. They cancelled the work but - reportedly - Overwatch came out of it. So how long did Overwatch take to develop.

    Or Carbine - spent 2 years working up their ideas for Wildstar - before agreeing a price with NCSoft. The fact it took another 7 years isn't the points, the question is do the 2 years count?

    Which is not to give crowdfunded projects a pass. Simply pointing out that everything is visible pretty much. (And they don't have the infastructure either on day 1.)


    JamesGoblin
  • Binny45Binny45 Member UncommonPosts: 521
    edited May 2019
    Crowfall is a frustrating, grind mess at the moment. The devs are not listening and are driving the testers away in droves. Until further notice, I wouldn't give these folks your money. I know if I could get a refund, I would.

    image

  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387
    edited May 2019

    Except SOE's Vanguard. That game was virtually built ground up in about a year by a team of total newbs. =)









    And look what happened to Vanguard... lol




  • GdemamiGdemami Member EpicPosts: 12,071
    edited May 2019
    Red_Thomas said:
    Except SOE's Vanguard. That game was virtually built ground up in about a year by a team of total newbs. =)  
    ...and you believe you would pass a turing test?
  • GdemamiGdemami Member EpicPosts: 12,071
    Aeander said:
    Is someone having a bad day?
    ...that would imply it will eventually get better but I do not think that is the case.
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