Quantcast

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

WTF is going on with Ashes

13»

Comments

  • KyleranKyleran Member LegendaryPosts: 36,139
    Nanfoodle said:
    lahnmir said:
    Nanfoodle said:
    lahnmir said:
    Nanfoodle said:
    jahlon said:
    Nanfoodle said:
     A char speced tab target will not play well vs twitch skills. This will force the tab target player to 1, dump the game or 2, play twitch skills. This is not the game I was sold. 
    You have absolutely no way to prove or disprove that


    They are walking a line no company has ever done. Letting people pick skills based on tab targetting or twitch skills. So when the twitch player is head shoting the tab target player for 10 x more damage (kill shot) because thats something Ashes has on twitch skills. How does a tab target player compete with that? 
    By always hitting for average damage while the twitch player can crit but also miss?

    /Cheers,
    Lahnmir
    Think about how healing would factor into that.
    Tank: Hay healer you got my back? You ready for this?
    (((An arrow zips past and misses)))
    Healer: Yes, hay is that an archer in the bush? (((HEAD SHOT, HEALER DEAD))))
    Tank: I will avenge you healer (((HEAD SHOT, TANK DEAD)))

    At the gravyard
    Healer: Good thing we hit for a higher average damage
    (((Two arrows fly by and miss)))
    Tank: I think he is camping our respawn (((HEAD SHOT, DEAD)))
    Healer: (((Starts to cast heal but it does not help the corpse))) 


    POINT: You cant heal headshots
    Be a bit more creative guys. healers could use active skills instead of reactive, shielding spells, enemy weakening skills, a bit less actual healing and a bit more debuffing or increasing stats like max health etc. Spells with effects that nulify the next 200 dmg for instance, I see it working rather well to be honest, not with your boring standard healer layout though.

    /Cheers,
    Lahnmir
    So can the Twitch players. Fact is, if you can play two ranged classes and one lets you get 10 x damage randomly. In the end giving you say 25% more DPS over the course of a night of playing. What would you pick? Now think of that on a large scale, a guild of twitch players vs tab target players. Who would you pick to win with just head shot ability alone? Thats just one of dozens of advantages twitch skills will have vs target.
    MMORPGs have no business incorporating one shot criticals, headshots or otherwise unless they are extremely low probability events.

    Head shots could be implemented if carefully controlled and limited, action combat doesn't mean adopting the variant seen in FPS.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,092
    lahnmir said:
    Nanfoodle said:
    lahnmir said:
    Nanfoodle said:
    jahlon said:
    Nanfoodle said:
     A char speced tab target will not play well vs twitch skills. This will force the tab target player to 1, dump the game or 2, play twitch skills. This is not the game I was sold. 
    You have absolutely no way to prove or disprove that


    They are walking a line no company has ever done. Letting people pick skills based on tab targetting or twitch skills. So when the twitch player is head shoting the tab target player for 10 x more damage (kill shot) because thats something Ashes has on twitch skills. How does a tab target player compete with that? 
    By always hitting for average damage while the twitch player can crit but also miss?

    /Cheers,
    Lahnmir
    Think about how healing would factor into that.
    Tank: Hay healer you got my back? You ready for this?
    (((An arrow zips past and misses)))
    Healer: Yes, hay is that an archer in the bush? (((HEAD SHOT, HEALER DEAD))))
    Tank: I will avenge you healer (((HEAD SHOT, TANK DEAD)))

    At the gravyard
    Healer: Good thing we hit for a higher average damage
    (((Two arrows fly by and miss)))
    Tank: I think he is camping our respawn (((HEAD SHOT, DEAD)))
    Healer: (((Starts to cast heal but it does not help the corpse))) 


    POINT: You cant heal headshots
    Be a bit more creative guys. healers could use active skills instead of reactive, shielding spells, enemy weakening skills, a bit less actual healing and a bit more debuffing or increasing stats like max health etc. Spells with effects that nulify the next 200 dmg for instance, I see it working rather well to be honest, not with your boring standard healer layout though.

    /Cheers,
    Lahnmir
    Healing gets overwhelmed by SPIKE damage.  That was my point.  
    Otherwise, if a healer can heal (or prevent) 10x spike damage they can sit back and nap from steady damage.



    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • ShaighShaigh Member RarePosts: 2,056
    Most action combat mmorpg utilize some form of aim assist and most of them doesn't have headshots. Due to how slow combat was in tera and how large enemies were in that game aiming was no real problem in that game, the large difference was lengthy attack animations and active block/dodge.

    I have no real preferences between tab-target and reticle aiming but having both will probably make combat fail like it did in bless online. Its hard enough to make one system that is good, splitting your time developing two separate systems never ends well.
    Torval
    The cynic knows the price of everything and the value of nothing.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited May 2019
    Nanfoodle said:
    jahlon said:
    Nanfoodle said:
     A char speced tab target will not play well vs twitch skills. This will force the tab target player to 1, dump the game or 2, play twitch skills. This is not the game I was sold. 
    You have absolutely no way to prove or disprove that


    They are walking a line no company has ever done. Letting people pick skills based on tab targetting or twitch skills. So when the twitch player is head shoting the tab target player for 10 x more damage (kill shot) because thats something Ashes has on twitch skills. How does a tab target player compete with that? 
    So there's guaranteed-crit hitboxes, and they wanna do tab-target PvP mixed in with that?

    Lol.

    image
  • Mackaveli44Mackaveli44 Member RarePosts: 652
    jahlon said:
    Ashes combat went from looking like something it could potentially morph into something quite interesting and good and turned into some 3rd person over the shoulder camera horse shit looking combat.  They put this into their "BR" and don't think it turned out as good as they hoped. 

    The camera isn't like that for the MMORPG, or at least its not suppossed to be. We have footage of the camera shift from the BR mode/style camera to the MMORPG mode/style.  Its been posted a few times on the official discord.


    Ok, what about it's combat?  The combat looked horrible, granted it's still early development and a lot could change/improve but what they showed combat wise reaaaaaaaaaaaally turned me off from Ashes.  I went from intrigued to flat out zero interest just by the changes made to their combat. 
  • ScotScot Member LegendaryPosts: 12,994
    Nanfoodle said:
    Wedlen said:
    This is why i never back games with kickstarter etc etc. There are thousands of games in design ith early access and crow funding etc. 99.9% of them will never come of anything. This was never the case years ago.I feel like these are mostly just scams. People saying we can get easy money and a job and if it doesnt work out them oh well we had a job for xx amount of years while attempting to make a game. I dont trust indie companies. Never will. This game will be a flop. Sad. WE need a BIG PUBLISHER, WoW  beating, Western MMO that isnt P2W at all.
    BIG PUBLISHERS are taken what made MMOs great and turned them into some odd hybrid of MMO/MOBA kind of game. They have been cranking them out for so long, MMOs have become throw away games. MMOs started out as game changes by small studios coming up with someone new. Was when corp got their fingers into it, repackaged it, streamlined it and follow every trend they thought could make them money. Thats why many  MMOers  are still playing MMOs from 10-20 years ago and dropping everything new. Small studios do have a real chance at winning back this lost market. 
    I agree, but in miniature what happened in MMORPG history is happening again in the crowd funded MMOs. CoE, AoC and SC are trying to widen their player base at any cost which was why MMOs historically shifted their gameplay to such a huge extent to reach where we are today.

    I too looked to CF MMOs to offer innovation and something of a hybrid in gameplay between the old and the new. This may still happen but we see the same mistakes being repeated, Crowfall and Pantheon seem to be sticking to their original remit, but until they launch who knows how this will pan out?

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • KyleranKyleran Member LegendaryPosts: 36,139
    Scot said:
    Nanfoodle said:
    Wedlen said:
    This is why i never back games with kickstarter etc etc. There are thousands of games in design ith early access and crow funding etc. 99.9% of them will never come of anything. This was never the case years ago.I feel like these are mostly just scams. People saying we can get easy money and a job and if it doesnt work out them oh well we had a job for xx amount of years while attempting to make a game. I dont trust indie companies. Never will. This game will be a flop. Sad. WE need a BIG PUBLISHER, WoW  beating, Western MMO that isnt P2W at all.
    BIG PUBLISHERS are taken what made MMOs great and turned them into some odd hybrid of MMO/MOBA kind of game. They have been cranking them out for so long, MMOs have become throw away games. MMOs started out as game changes by small studios coming up with someone new. Was when corp got their fingers into it, repackaged it, streamlined it and follow every trend they thought could make them money. Thats why many  MMOers  are still playing MMOs from 10-20 years ago and dropping everything new. Small studios do have a real chance at winning back this lost market. 
    I agree, but in miniature what happened in MMORPG history is happening again in the crowd funded MMOs. CoE, AoC and SC are trying to widen their player base at any cost which was why MMOs historically shifted their gameplay to such a huge extent to reach where we are today.

    I too looked to CF MMOs to offer innovation and something of a hybrid in gameplay between the old and the new. This may still happen but we see the same mistakes being repeated, Crowfall and Pantheon seem to be sticking to their original remit, but until they launch who knows how this will pan out?
    I would include CU in your short list,  MJs vision hasn't much wavered despite the 6 plus years (and counting) it's been in development. 

    (Never resist a chance to take a cheap sho.....err offer constructive criticism.)
    JamesGoblinScot

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Shooter564567Shooter564567 Member UncommonPosts: 44
    edited November 2019
    It's a money scam just like Star Citizen that's what's going on
  • MaxBaconMaxBacon Member EpicPosts: 7,275
    edited November 2019
    Scot said:
    Nanfoodle said:
    Wedlen said:
    This is why i never back games with kickstarter etc etc. There are thousands of games in design ith early access and crow funding etc. 99.9% of them will never come of anything. This was never the case years ago.I feel like these are mostly just scams. People saying we can get easy money and a job and if it doesnt work out them oh well we had a job for xx amount of years while attempting to make a game. I dont trust indie companies. Never will. This game will be a flop. Sad. WE need a BIG PUBLISHER, WoW  beating, Western MMO that isnt P2W at all.
    BIG PUBLISHERS are taken what made MMOs great and turned them into some odd hybrid of MMO/MOBA kind of game. They have been cranking them out for so long, MMOs have become throw away games. MMOs started out as game changes by small studios coming up with someone new. Was when corp got their fingers into it, repackaged it, streamlined it and follow every trend they thought could make them money. Thats why many  MMOers  are still playing MMOs from 10-20 years ago and dropping everything new. Small studios do have a real chance at winning back this lost market. 
    I agree, but in miniature what happened in MMORPG history is happening again in the crowd funded MMOs. CoE, AoC and SC are trying to widen their player base at any cost which was why MMOs historically shifted their gameplay to such a huge extent to reach where we are today.

    I too looked to CF MMOs to offer innovation and something of a hybrid in gameplay between the old and the new. This may still happen but we see the same mistakes being repeated, Crowfall and Pantheon seem to be sticking to their original remit, but until they launch who knows how this will pan out?

    It's the 101 crowdfunded MMO, when reality sinks and the fact it needs more time and more money kicks in, then obviously they can't show any big progress.

    There is always the peak of the shiny things that are concept and prototyped, and then there is the silent things, that are actually when all those things are being developed.

    This will haunt any MMO title around that attempts a level of polish or content of a standard MMO, because the best case scenario as far dev goes never happens
    Kylerantweedledumb99
Sign In or Register to comment.