My colleagues bring their children to work, and I will see their kids playing games. I sometimes ask what games they are playing (or that they play at home), and the answer is always the same - stuff I have mostly never heard of.
Occasionally someone will say Minecraft (which I do know about). But the rest of the time, /shrug Whatever it is, it's not a mmorpg.
I am wondering if mmorpgs have mostly lost the youth market (say, 12 and below).
That may partially explain the exposition of cash shops. Older gamers use cash shops because they have money. Kids seldom have any money, and would have to wheedle it out of Mom and Dad (which is a well you can only drink from so many times).
These kids will grow up and may never get into mmorpgs because that's not what they are used to.
I think mmorpgs need to find a way to appeal to younger gamers, for the benefit of everyone who wants to keep playing these games.
Otherwise expect cash shop P2W for as far as the eye can see.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Comments
The PC is something 'dad plays,' any other time, even after showing them all the other games I own on Steam. I guess it's just too much to take in or zero in on for them.
When I was their age all I played were consoles and arcade stuff. Hopefully, someday we'll connect and be able to play games online together, after they stop being such a hindrance on my game time.
Gut Out!
What, me worry?
I was the old guy there, confused about why it was a huge thing. And getting you're old and don't understand looks. (Worth noting that by this forum's standards I'm young).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I don't think any kids are rushing to mmorpg's.
The future of mmorpg's are really small games made by small studios for very specific groups of people.
Not until there is some sort of technology shift that can offer more and make them more unique and attractive.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I will never be slightly interested in playing a game that someone under 12 can also competently play. It will never have the gameplay or systems I need to be interested.
I really don't understand this push for huge market homogenization everyone seems to crave and push for.
What age?
6-10 y/o play mobile
11-16 Fortnite or Mobas or Battle Royale
Basically pewpew games.
MMORPG have never been for youngster.
EQ on Dial-up anyone?
Kids could not afford that kind of past time.
WoW and broadband brought the kids.
If it wasn't for WoW, kids would have never played a MMO.
They are more inclined to play FPS or twitch combat games online (generalization).
This is not something new.
In before "yeah but I was playing EQ when I was nine".
You were the exception, probably because of your dad who was playing it more than you did.
Children have access to mobile devices at an early age. This usually starts as access to their parents cell phone, then access to a parents tablet. Eventually they graduate to their own mobile device (because it removes competition with the parents device).
Mobile devices are usually given a higher priority by parents because it is a self contained device that removes demand to use the parents (phone, tablet, tv, etc), Mobile devices can also be used during travel times, and in environments where there is not always child friendly entertainment (while shopping, at work, etc).
It is not uncommon for children to not have their own static entertainment until their pre-teen (consoles) or teen (laptop/desktop) years. Often these devices are not state of the art (or hand me downs) which means that they are often not able to play the most current games.
It was not until the last decade or so that these pre-teen/teenagers were able to access the internet with a frequency that allowed for multiplayer games to be dominant. At this time, short session based gaming (which is similar to what they had played via mobile devices) with multiplayer elements dominated the young market.
It will take another 5-10 years for larger scale multiplayer (longer sessions, larger scale player interaction) to become popular to the current youth. You should still expect to see a bias towards short/intense play sessions with small groups. This means that the long epic raids of older games (classic WoW) will have less appeal, but that shorter more intense raids (more like Destiny) will tend to be favored.
What will change this is the rise of multiplayer online games (with longer, more multiplayer sessions) via mobile. As children grow up with this at an earlier age, the demand will grow for this on the more advanced devices (consoles, computers, etc) as they age into these devices. Also the less drastic change in hardware advancement (mobile devices are now much more comparable to static devices in performance) will allow for a more consistent expectation of game quality and performance as the children age.
TLDR: Give it 5-10 years for the cycle to start over again.
Many of you know I’ve been saying for year MMORPG PvE is dead and the ones who refuse to pvp are killing or at least holding back the genre.
No one wants to do some scripted raid or some fetch quest for the loot tredmill.
The tactile response, the extra interactivity that's afforded by things like a controller, keyboard+mouse, or VR hand controllers is just way too big compared to using a 5 inch touchscreen with zero tactile response.
Competitive gaming likely won't take off on mobile either, because the reflexes we're amazed at aren't done via actually looking at the controller or keys; it's done by feeling where your fingers are positioned and knowing how the button you want to hit feels when you've placed your finger on it. That's the confirmation your brain gets without having to leave the object it's focused on.
EDIT- Consider that top grossing mobile games are dominated by the "Clash of Clans" style games. Those aren't played over something like The Witcher 3 in a direct comparison of equal availability. They're played because folks have their smartphones on them EVERYWHERE.
It also has loot boxes when bosses are defeated, a HUGE cash shop, and undescribed "packages" of stuff. I know it has a healthy population of pre-teens
Other than that one specific MMO, I don't see kids playing in the genre much, if at all. My own son enjoyed EQ back in 2000-2001 when he was 13 or 14. He doesn't play them now at 32
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
"Video game research outfit EEDAR has published data corroborating what many have long suspected: most people play mobile games not for fun, or a challenge, but chiefly to pass some time."
https://www.gamasutra.com/view/news/270169/Survey_Killing_time_is_the_1_reason_people_play_mobile_games.php
Also: "Despite the high playership (and spend) on mobile, it's critical to note that Super Gamers are using mobile as a supplement to - and not replacement for - HD/PC gaming experiences. When asked to provide their reasons for engaging with mobile, Super Gamers' responses emphasized its convenience and cited its low amount of required attention:"
https://www.google.com/amp/s/www.gamesindustry.biz/amp/2018-08-07-96-percent-of-heavily-engaged-us-gamers-play-on-mobile-eedar
Because you can't realistically play The Last of Us on the shitter, basically.
The world is ever evolving and not always for the better.
"Be water my friend" - Bruce Lee
Funny story, my "child" is 26, and while raised on a steady diet of MMORPGs since he was eight he shows zero interest in them now.
He prefers to game on his PS4 or Switch, the latter rarely being taken out and used as a home console than a mobile.
One reason is he sees no reason to buy a high end gaming PC, but he's not interested in MMOs like ESO even though he enjoyed Skyrim.
I think like many of us, he's just tired of standard MMO gameplay, and his console single player and small multiplayer games offer a more enjoyable experience.
A position I've come to appreciate....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I mean, I used to play fighting games in the arcade when I was a kid now I'm playing the same 3-4 franchises getting my ass kicked by kids who are the same age as I was back then.
¯\_(ツ)_/¯
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0