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A Plague Tale Interview - What Makes It Unique? - The RPG Files - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126

imageA Plague Tale Interview - What Makes It Unique? - The RPG Files - MMORPG.com

A Plague Tale: Innocence is an action-adventure title that launched last week for PC, PS4 & Xbox One and immediately won over fans and critics alike. The game features a heartwrenching journey of two young children in the world ripped apart by war and suffering from plague. Just before the release of the game we had an opportunity to interview Kevin Choteau, the Game Director on A Plague Tale: Innocence, and ask a couple of questions.

Read the full story here



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Comments

  • rojoArcueidrojoArcueid Member EpicPosts: 10,023
    edited May 22
    Can't wait to play this. I like everything i've seen so far from gameplay videos and reviews. Trying to stay away from spoilers though.
    infomatz




  • AmatheAmathe Member LegendaryPosts: 5,746
    You have to give them credit for making something new. But the plague years are about the most depressing topic imaginable. Not my cup of tea.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • blueturtle13blueturtle13 Member LegendaryPosts: 11,826
    This game is a stunning piece of work. Love it. 
    infomatz

    거북이는 목을 내밀 때 안 움직입니다












  • alkarionlogalkarionlog Member RarePosts: 2,775
    I don't see anything "unique" on it
    FOR HONOR, FOR FREEDOM.... and for some money.
  • TorvalTorval Member LegendaryPosts: 19,663
    This game is a stunning piece of work. Love it. 
    Any comments or thoughts on it so far? Likes and dislikes?
    take back the hobby: https://www.reddit.com/r/patientgamers/

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  • SovrathSovrath Member LegendaryPosts: 27,070
    I don't see anything "unique" on it


    2 child protagonists, one barely knows the younger sibling but is/feels responsible and both make their way through a horrible landscape. Their only tools for escape are hiding, using the environment and whatever else they find against their enemies. All the while hiding from the inquisition ...

    Seems like there is "some" uniqueness there ...


    ScotTorvalinfomatzTacticalZombeh



  • GutlardGutlard Member RarePosts: 841


    I don't see anything "unique" on it



    I don't think we'll be able to hide the younger one's corpse under a bush and finish the game. Maybe in the sequel!

    Gut Out!
    SovrathTorvalinfomatzTacticalZombeh

    What, me worry?

  • BonejokerBonejoker Member UncommonPosts: 54
    the story and scenarios are good but the game follows a line without choice or difficult decisions, is similar to last of us with the differences that the child that is with you is desperate, the crafting is somewhat useless compared to Last of Us and you do not feel the attachment to the characters as you felt with Joel and Ellie the things that live together.

    the recognitions that some of them received are exaggerated
    It's a good game but the last of us is better :)

    for me:
    A Plague Tale: 6/10
    The Last of Us: 10/10
    the connection that is generated between player and characters is a big difference
    TorvalinfomatzOGDeathRow
    Star Wars: The Old Republic
    Elite: Dangerous
  • ScotScot Member LegendaryPosts: 11,767
    "we also received an insane amount of love and support from our community on Asobo socials and they sure are a huge motivation for everyday life at work."

    I have never heard of the company before and read that as "our community on Asbos". Not quite the same idea. :)

    Good to see something new being tried, will wait to see what the reviews make of it.
    Torval

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

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  • blueturtle13blueturtle13 Member LegendaryPosts: 11,826
    Torval said:
    This game is a stunning piece of work. Love it. 
    Any comments or thoughts on it so far? Likes and dislikes?
    The things I like about it far outway the things I don't.
    I love how understated the game is. In the best way possible. There is a real sense of atmosphere to the game. From the graphics to the sound to the real way the dialog is delivered. It is all very believable. Amicia is not a character who could fight off a group of enemies by herself. She is vulnerable and fragile. It requires cunning and guile to play her and also to create her to be played the way she is.  You see her character evolve as the game goes. She grows with the experience without ever becoming a 'superhero' like so many characters do in games. Even as you upgrade her skills she is still very vulnerable. I really like that. That is one of the things I always loved about the Thief games. 

    A couple of things I didn't like was the crafting never seemed fleshed out. I liked being able to do it but there was never a struggle to find components for it. It could have been a more tense affair with fewer places to find crafting components. 
    Also the puzzles were way too easy. The solution to each situation was too obvious to me.   

    Saying all that the sense of fear permeates the game from beginning to the (almost) end. 

    It is beautiful, engrossing and earnest. 9 out of 10 for me. 

    TorvalinfomatzTacticalZombehScot

    거북이는 목을 내밀 때 안 움직입니다












  • WizardryWizardry Member LegendaryPosts: 16,462
    game design 6/10 why so low?too linear ,too predictable with puzzles,most players will experience the EXACT same game play.Needs to be open world to receive HQ scores.

    Implementation of ideas 6-7/10,puzzles and challenges often are easy and linear.

    Replay value 2/10

    Time/Value 2/10

    Visuals 6/10 often too narrow,small corridors,10x10 areas,sure the textures look nice but there is a LOT more to visuals than just nice textures.

    Atmosphere a VERY tough one to score,it all depends how you look at it.Atmosphere if looked at in a SIMPLE way can be a 8/10 but if thought that atmosphere should feel like an OPEN world,then no it feels like a CONTROLLED atmosphere.Every single player will likely feel the exact same way in all atmospheric zones.So it is either a 8/10 or a 5/10 depending on what you expect from Atmospheric DESIGN.

    So then as a CONSUMER,NOT an endorser or marketing agent but as a CONSUMER looking for VALUE,replay,looks nice,plays nice,longevity it is very average a 6/10.So it is borderline worth purchasing,imo it needs to be about $20 then it is fair value.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • OGDeathRowOGDeathRow Member UncommonPosts: 119

    Bonejoker said:

    the story and scenarios are good but the game follows a line without choice or difficult decisions, is similar to last of us with the differences that the child that is with you is desperate, the crafting is somewhat useless compared to Last of Us and you do not feel the attachment to the characters as you felt with Joel and Ellie the things that live together.



    the recognitions that some of them received are exaggerated

    It's a good game but the last of us is better :)



    for me:

    A Plague Tale: 6/10

    The Last of Us: 10/10

    the connection that is generated between player and characters is a big difference



    Last of us was a gem, i had to turn it off on my first play thru right off the start, when your walking with your daughter and meet the military, oh my god i never felt such a rise of emotions. After i calmed down abit i tried a second time, got thru it, and enjoyed the rollercoaster to the end. masterpiece in my mind. I teared up so fast, trying to hide it from the wife and kids lol.
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