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People are actually liking WOW Classic.

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Comments

  • grndzrogrndzro Member UncommonPosts: 1,160
    edited May 2019
    We'll see who is right about this honeymoon bullshit, but I know people who have been playing on alt servers for years and who were waiting for this for ages.
    Stop making assumptions, stick to facts... and maybe try the thing yourself ?
    Or people that flat out quit after Cataclysm nuked their characters with that new stupid childish dumbed down system in use today. Personally I can't wait to get back to classic and make it popular enough that Blizz branches it off as a main MMO.
    Jean-Luc_Picardmbrodie
  • TEKK3NTEKK3N Member RarePosts: 1,115
    Albatroes said:
    People are liking to look at streams of classic? Ok.

    I think a more important issue was brought up in someone's video (I think madseason or something like that) talking about this streamer 'following.' Pretty much, if the streamer ends up quitting, the following leaves as well and given that classic is supposed to be a very 'server dependent' game, that'll result in a lot of dead servers..
    Sodapoppin and Asmongold are hardcore WoW fans, that's all they basically play.
    But they finally got sick with BFA and retail in general.

    Their love with Classic is genuine, I don't think they'll quit any time soon.
  • mbrodiembrodie Member RarePosts: 1,501
    edited May 2019
    Gutlard said:
    I'm hoping Classic will show them that they're horrible at assuming things (most of us know this already) and the 94% of their old population didn't go anywhere, but are still around waiting for something more fun to play.

    But maybe I'm just as bad at assumptions as Blizz is!  :*

    It's like they made WoW into a non-mobile mobile game that almost plays itself and players only need to use 1-thumb, and Blizz is afraid to take the game back to 2-thumb game play! ha

    Gut Out!
    you know WoW didn't hit monster numbers until Wrath.. so even your 94% of the population is relatively small...

    Edit - it really is an impressive game when you think about it though... to have around 5 million players by the end of Classic and to keep growing going into TBC and Wrath like it did is a huge accomplishment...

    especially when you consider at the time that MMO gaming was still pretty niche, WoW really opened it up to mainstream gamers, i guess that was the beauty of it, the accessibility.
    [Deleted User]
  • deniterdeniter Member RarePosts: 1,389
    mbrodie said:
    Gutlard said:
    I'm hoping Classic will show them that they're horrible at assuming things (most of us know this already) and the 94% of their old population didn't go anywhere, but are still around waiting for something more fun to play.

    But maybe I'm just as bad at assumptions as Blizz is!  :*

    It's like they made WoW into a non-mobile mobile game that almost plays itself and players only need to use 1-thumb, and Blizz is afraid to take the game back to 2-thumb game play! ha

    Gut Out!
    you know WoW didn't hit monster numbers until Wrath.. so even your 94% of the population is relatively small...

    Edit - it really is an impressive game when you think about it though... to have around 5 million players by the end of Classic and to keep growing going into TBC and Wrath like it did is a huge accomplishment...

    especially when you consider at the time that MMO gaming was still pretty niche, WoW really opened it up to mainstream gamers, i guess that was the beauty of it, the accessibility.
    By the end of vanilla WoW had around 8 million players. 94% of 8 million is about 7.5 million. Not even relatively small if you ask me. :)
    [Deleted User]
  • mbrodiembrodie Member RarePosts: 1,501
    edited May 2019
    deniter said:
    mbrodie said:
    Gutlard said:
    I'm hoping Classic will show them that they're horrible at assuming things (most of us know this already) and the 94% of their old population didn't go anywhere, but are still around waiting for something more fun to play.

    But maybe I'm just as bad at assumptions as Blizz is!  :*

    It's like they made WoW into a non-mobile mobile game that almost plays itself and players only need to use 1-thumb, and Blizz is afraid to take the game back to 2-thumb game play! ha

    Gut Out!
    you know WoW didn't hit monster numbers until Wrath.. so even your 94% of the population is relatively small...

    Edit - it really is an impressive game when you think about it though... to have around 5 million players by the end of Classic and to keep growing going into TBC and Wrath like it did is a huge accomplishment...

    especially when you consider at the time that MMO gaming was still pretty niche, WoW really opened it up to mainstream gamers, i guess that was the beauty of it, the accessibility.
    By the end of vanilla WoW had around 8 million players. 94% of 8 million is about 7.5 million. Not even relatively small if you ask me. :)

    no by the end of vanilla it was like 5.8 with an increase of sales that was coming in due to TBC getting launched at TBCs launch they had around 7m

    and they still sustain around those numbers now at certain parts of expansion packs, so by no means is that groundbreaking.

    that being said in wrath they hit monster numbers which they have never reproduced

    Edit - if you're going off that graph that was released, it was actually proven to be slightly wrong.. and Classic ended around 5.8 million, there is sources online to confirm.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited May 2019
    Kyleran said:
    So many of the beta players started wow in cat or later they seem to be loving the classic
    Makes sense really, many beta players are current WOW subscribers, which in order to enjoy WOW in it's current incarnation its likely you are a newer player who is unaware of how the game used to be.

    WOW may have 2-4M subscribers today, which means they have 96M former subscribers from days gone by. 

    While there is certainly some players who have enjoyed WOW since 2004 until present, my guess is it is a much, much smaller subset of the total.


    The 100 million subscribers you are getting at was a number Blizzard posted in 2013.  Six years later, the number of former subscribers is probably closer to 140 million.  Also, based on the subscription revenue from WoW posted in their last earnings statement, the current subscriber base is closer to 6-7 million, not 2-4 million.  
    How did you arrive at 6-7M? Doesn't mean they haven't had 140M accounts btw since they will have added accounts since they gave out the 100M figure.

    For reference AB reported Blizzard's net revenue figure by segment of $252M. (This is the figure allowing for the -$90M of deferred income).

    Note: they stopped reporting any WoW specific data a while back. This is revenue from ALL of Blizzard's PC games. 
     

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