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City of Heroes - A Guide to Archetypes – Pt. 1 - MMORPG.com

SBFordSBFord Associate Editor - News ManagerMMORPG.COM Staff LegendaryPosts: 33,120

imageCity of Heroes - A Guide to Archetypes – Pt. 1 - MMORPG.com

Last week we offered up some handy tips to get started in City of Heroes, but another area that can often be confusing for new players is the game’s many Archetype choices. Archetypes in City of Heroes are similar in some ways to classes in other games, but due to the freedom CoH offers, it’s best to think of them as a sort of framework for what powers you’ll have available to you.

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Comments

  • JDexterJDexter Member UncommonPosts: 116
    Did I miss something? Isn't CoH long gone (unfortunately)?
  • AmatheAmathe Member LegendaryPosts: 5,225
    Scrapper FTW

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • RosenborgRosenborg Member UncommonPosts: 156
    JDexter said:
    Did I miss something? Isn't CoH long gone (unfortunately)?
    Yeah, you missed something.. :D
    Scotceh430
  • JDexterJDexter Member UncommonPosts: 116

    Rosenborg said:


    JDexter said:

    Did I miss something? Isn't CoH long gone (unfortunately)?


    Yeah, you missed something.. :D



    Do tell.
  • RosenborgRosenborg Member UncommonPosts: 156
    JDexter said:

    Rosenborg said:


    JDexter said:

    Did I miss something? Isn't CoH long gone (unfortunately)?


    Yeah, you missed something.. :D



    Do tell.
    Well, apparently when the game closed, one of the original devs gave the server source code to someone. That someone then ran a secret private server for like six years before the news broke out. He then released the source code and there are now public private servers, known as COH: Homecoming.

    wingoodBlaze_Rocker
  • JDexterJDexter Member UncommonPosts: 116
    edited May 16
    Nifty! (Edit: Now if that could happen with Earth and Beyond!)
    AlverantWarlyxsschruppraduu
  • MikeBMikeB MMORPG.com Community ManagerAdministrator RarePosts: 6,443

    JDexter said:

    Nifty!

    (Edit: Now if that could happen with Earth and Beyond!)



    It did. ;)
    MadFrenchie

    Michael "MikeB" Bitton
    Community Manager
    Twitter: @eMikeB

  • SiveriaSiveria Member UncommonPosts: 1,409
    edited May 16

    JDexter said:

    Nifty!

    (Edit: Now if that could happen with Earth and Beyond!)



    There has been a earth and beyond private server for years.
    ScotHariken

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    Either way, you can't lose! Try it out sometime!

  • TorvalTorval Member LegendaryPosts: 19,146
    Nice write up Mike. I've never played the game. This was very informative.
    take back the hobby: https://www.reddit.com/r/patientgamers/

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  • MisterZebubMisterZebub Member LegendaryPosts: 3,539
    When the hell did they add Master Mind to the game, because I have zero memory of playing this archetype. I'm guessing I'd moved on to the slew of other MMORPGs by then.
    MadFrenchie

    "You can go to land of make believe and you can pretend
    But in the end you still have no friends"

  • Panther2103Panther2103 Member EpicPosts: 5,113
    Siveria said:

    JDexter said:

    Nifty!

    (Edit: Now if that could happen with Earth and Beyond!)



    There has been a earth and beyond private server for years.
    This. Playerbase isn't huge, it has like 45 online right now, but it's still there and able to be played. 
    Hariken
  • MikeBMikeB MMORPG.com Community ManagerAdministrator RarePosts: 6,443


    When the hell did they add Master Mind to the game, because I have zero memory of playing this archetype. I'm guessing I'd moved on to the slew of other MMORPGs by then.



    2005 with City of Villains. I'll be covering all the CoV archetypes next week!
    MisterZebubwingoodScotsschruppWasadiinfomatzceh430Samhael

    Michael "MikeB" Bitton
    Community Manager
    Twitter: @eMikeB

  • WarlyxWarlyx Member RarePosts: 2,813

    JDexter said:

    Nifty!

    (Edit: Now if that could happen with Earth and Beyond!)



    google .... /hint

    Kilrane
  • gervaise1gervaise1 Member EpicPosts: 5,980
    With each character class there were also trade-offs.

    There were tanks that could also deal decent damage for example and tanks that were basically invulnerable but whose damage wasn't great.

    Controllers put the trade-offs into very sharp focus.

    You could think of Controllers as "masters of X". And the application of that power is what allowed them to both "limit" mobs and - with one exception - deal significant damage. A Gravity controller say could hold a group of mobs in the air and slamming them down would cause damage; fire might be used to cause mobs to "choke" etc. It was not uncommon for controllers to be asked, when joining a group, what their damage type was.

    The exception was Mind Controllers. Who messed with mobs heads. Multiple aoe crowd control powers - so able cast one and then cast a second when the first wore off or control two groups. When it came to damage though not really - and by extension not so much soloing either. Keeping a tough arch-villain locked down though - no problem - they had the strongest control powers. Just no damage to speak of!

    Torval
  • MisterZebubMisterZebub Member LegendaryPosts: 3,539

    MikeB said:





    When the hell did they add Master Mind to the game, because I have zero memory of playing this archetype. I'm guessing I'd moved on to the slew of other MMORPGs by then.






    2005 with City of Villains. I'll be covering all the CoV archetypes next week!



    Ah, no wonder. I'd pretty much sold my soul to Shadowbane and Wow back then.

    "You can go to land of make believe and you can pretend
    But in the end you still have no friends"

  • rochristrochrist Member UncommonPosts: 133
    edited May 16
    Homecoming currently has around 60,000 players with that number increasing pretty rapidly.
    Lighttipwarsaber1375
  • BaalzharonBaalzharon Member UncommonPosts: 346
    The mastermind is amazing (but it isn't talked about in this article, that probably coming in part 2). I said it before in another thread...the best pet class of any MMO, only maybe being beaten by creature handler from SWG.

    with mastermind you can choose a variety of pet types, from demons to necromancy to having a bunch of ninjas or even robots. But the way the class plays and how the original creators designed it is amazing.

    I myself started with necromancy, but tbh I like robots so I'll probably remake as the robot engineer kinda guy.
    sschruppinfomatz
  • ScotScot Member LegendaryPosts: 11,335

    rochrist said:

    Homecoming currently has around 60,000 players with that number increasing pretty rapidly.



    60,000 players saying come on NSoft get of your backsides. They could even pass the torch on like Bless was, the difference being that CoH was a solid game and CoV just made it the best supers MMORPG there has been.
    gunklackerAlpiuswingoodceh430Lighttipwarsaber1375

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  • sschruppsschrupp Member UncommonPosts: 541
    Great write-up! I'll have to have my wife read this when I convince her she wants to play. :)
    gunklackerceh430MikeB
  • OG_ZorvanOG_Zorvan Member EpicPosts: 1,715
    This is all well and good, but why hasn't mmorpg.com done this much coverage and guides and whatnot for any of the emulated games before now? You know, SWG, FFXI, WOW. Doesn't matter if an official game still exists or not, using someone's IP is still theft. CoH emu's are no more legal than any other (  P99 for EQ being the only officially sanctioned emu that exists as far as I recall ), so what's the difference? Clicks?


    MMORPG.COM took away my swinging cheerleader butt .gif.

  • NildenNilden Member EpicPosts: 2,877
    If you had told me City of Heroes and WoW vanilla would be the best MMORPGs in 2019 I would never have believed it but here we are.
    Blaze_RockerScotwingoodceh430CaptFabulousLimnic

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  • esc-joconnoresc-joconnor Member RarePosts: 1,070

    MikeB said:





    When the hell did they add Master Mind to the game, because I have zero memory of playing this archetype. I'm guessing I'd moved on to the slew of other MMORPGs by then.






    2005 with City of Villains. I'll be covering all the CoV archetypes next week!



    I was going to say! They aren't really separate now are they? You can play all the Archtypes on either side, correct?
    I remember making an Energy Blaster, man was it fun, knocking the enemies back and down round robin style until they stopped getting back up. Once you got up to a certain level is just didn't work anymore. In CoH it was beneficial to team up, and easy, so they should have made every player option able to solo better.
    Blaze_Rockerwingood
  • AlpiusAlpius Member UncommonPosts: 184

    Scot said:



    rochrist said:


    Homecoming currently has around 60,000 players with that number increasing pretty rapidly.






    60,000 players saying come on NSoft get of your backsides. They could even pass the torch on like Bless was, the difference being that CoH was a solid game and CoV just made it the best supers MMORPG there has been.



    Exactly, if NCSoft decided to open up a CoH server themselves and charge us the typical amount for it then I know myself and many, many others would leave these servers and jump on the 'official' ones. I would much rather support a company that has a game that I like than not do so.
    Blaze_Rockerwingoodceh430
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 379
    It's nice that you put in the comments about ability to solo for those who are into that, but I always felt that CoH was the sort of game best played without such calculations in mind. Also it seems to be missing the point to try to level up as fast as possible, yet many do that, too. I guess it shows you can enjoy a game the way you want, even if you're missing out on what it's best for.
  • dreamer05dreamer05 Member UncommonPosts: 676
    Why did CoH shut down in the first place?

    image

    "God, please help us sinful children of Ivalice.."

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